You can spend your downtime days to search for a magic item from the approved source books or homebrew. Your character spends gold and days proportional to the rarity of the item in order to find the item. You can spend the downtime and gold required in installments over time, rather than in a single application.
Once you have finished paying for the research, make an Intelligence (Investigation) check. The DC for this check is shown on the table below.
Once an item has been finalized, it can either appear in a quest your character is currently in upon request to your game master, or as a side-activity encounter run by the same game master that had approved your downtime submission. This encounter should run like a bounty.
You can give yourself advantage on the Investigation check by spending double the downtime, at no extra gold cost. Downtime spent for this effect must be spent in the same submission.
Morgath sits in the ruinous shadow of a greater civilization before it. Relics of that time still exist in the derelicts of ancient of this world; relics waiting to be found.
You can use this activity to find things like guns, technology, and even vehicles. A running list of options will be kept in the homebrew section of this website as these items begin to appear in quests, adventures, and lore. Until these things are discovered in this way, they cannot be found by this activity without express GM permission.
Once a nonmagical artifact is added to the list, it will be given a rarity that corresponds with its value compared to magic items. You can then use the Magic Item Research activity to discover the whereabouts of the artifact, instead rolling Intelligence (History) or Intelligence (Investigation) to find it.
Items found in this way can be sold as magic items.
On occasion, a player may wish to sell their magic item for a reasonable price. Selling such an item is harder than it may seem, as such items are usually not needed or affordable for most people in the world. While players can sell or trade their item as they wish to each other, getting the word out to the non-adventurous communities is more difficult. As such, your character must spend downtime proportional to the itemβs rarity in order to sell it. If you are selling more than one item, you must pay separate downtime for both of them. You may spend the necessary downtime in installments rather than a single submission.
Common magic items can be sold for a flat price of 75 gp to Madam Xaggerts. For this, you needn't spend downtime, but should still fill out a downtime form.
Selling a consumable item in this way yields half the normal compensation, granted the item does not have a permanent effect (such as a legendary tome or something of that caliber).
Prices can be negotiated with proper RP, but not to any degree greater than 10%. This is required to be overseen by a game master who will issue the discount as they see fit. This can also lower the gold yield if the situation calls for it.