Unicorn
Magical Might: 20 (Animal)
Characteristics: Int +1, Per +1, Pre +2, Com –2, Str +6 , Sta +2, Dex +1, Qik -2
Size: +3
Season: Autumn
Confidence Score: 2 (5)
Virtues and Flaws: Magical Animal*; Magical Master, Greater Purifying Touch (poison); Improved Characteristics, Sense Holiness/Unholiness, Tough, Unaffected by the Gift; Mute*, No Hands*; Baneful Circumstances (innocents), Bound to Magic, Compassionate, Reclusive, Weakness (virgins).
Magical Qualities and Inferiorities:
Gift of Speech, Greater Power (Righteous Fury), Improved Abilities, Improved Confidence, Improved Initiative (alicorn), Improved Might (x3), Improved Power (x1, Righteous Fury x2, Smite Evil), Improved Recovery, Minor Virtue [Improved Characteristics] (x3), No Fatigue (The Unicorn instead uses Confidence points for its Greater Purifying Touch), Personal Power(Smite Evil), Ritual Power(Incantation of the Body Made Whole); Major Flaw [Greater Malediction (Empathic Healing)]
Personality Traits: Brave +4, Proud | Pure +3, Unicorn* +5, Reclusive +4, Vengeful +2
Reputations: Reclusive Beast of the Woods 3 (local), Symbol of Romantic Love 2 (Languedoc)
Combat:
Hooves: Init +1, Attack +9, Defense +7, Damage +7
Alicorn: Init +4, Attack +11, Defense +8, Damage +9
Soak: +5
Fatigue Levels: OK, 0, 0, –1, –1, –3, –5,Unconscious
Wound Penalties: –1 (1–8), –3 (9–16), –5 (17–24), Incap. (25–32), Dead (33+)
Abilities: Area Lore: Cornwall Region 3 (Outdated legends), Area Lore: England 1 (Outdated legends), Area Lore: Magic Realm 2 , Area Lore: Wales 4 (Outdated legends), Athletics 5 (galloping), Awareness 3 (humans), Brawl 6 (alicorn), Charm 3 (maidens), Concentration 2, Folk Ken 4 (humans), Language: Cornish 5 (poems), Language: English 3 (insults), Language: Welsh 5 (spells), Leadership 1 (beasts), Penetration 4 (Righteous Fury), Sense Holiness/ Unholiness 4 (women), Stealth 5 (remaining unseen), Survival 4 (forests)
Natural Weapons: Alicorn: Init +2, Atk +3, Def +2, Dam +3
Powers:
Righteous Fury, 4 points, Init 0, Animal. R: Per, D: Sun, T: Ind.
Surrounded with a nimbus of soft white light, the unicorn’s hooves and alicorn become razor sharp, infused with the power of the land as it gains a +5 bonus to all Attack and Damage rolls.
MuAn 40 (Base 25, +2 sun, +1 size): Greater Power (40 levels, +10xp Penetration), Improved Power (Initiative x5)
Smite Evil, 0 points, Init +x, Vim, R: Touch, D: Constant, T: Individual
The Unicorn's hooves of purest silver and gold will strike down evil, reducing the Infernal Might of anything struck by 10.
PeCo 20 (Base 4, +1 Touch, Sun+2, Constant +1)
Incantation of the Body Made Whole, as per the main book, except the unicorn takes any wounds it restores (at a greater level), and they cannot be healed magically. Instead of reducing its might, the Unicorn spends confidence equal to the greatest wound penalty (or 7 for incapacitating)
Encumbrance: 0 (0)
Vis: There are four pawns of Magically-aligned Animal in the unicorn’s horn, or alicorn as it is also called.
Appearance: Equal to a mighty charger fit for a king, this creature appears as a horse with a goat’s cloven hooves and beard, a lion’s tail, and a slender, spiral horn on its forehead.
Design Note: This creature was taken from Faith and Flame, and then modified for use as a player's familiar. Added Gift of Speech without balancing, raised season to Autumn. I took some liberties with how the Smite Evil works, rather than just making it free, paid to make it constant and free to show it has no conscious effort. I took a LOT of liberties with the healing.