Characteristics: Int+0, Per 0, Prs +2, Com +1, Str +0, Sta +1, Dex +1, Qik +1
Equivalent Age: 35
Faerie Might: 10
Size: +0
Virtues and Flaws: External Vis (seal skin), Faerie Humanoid (or Faerie Beast), Faerie Sight, Faerie Speech, Greater Power, Improved Characteristics, Skinchanger; Narrowly Cognizant, Passes for Human; Freshly Sprung, *Major Personality Flaw, *Minor Personality Flaw, Poor Combatant (Single Weapon), Traditional Ward (*folk charms or Religious Symbols), Restricted Might (stolen skin), Succeptible to Deprivation [Select a major and minor personality trait. May take one additional virtue and flaw]
Personality Traits: Regal +2 or Mischevious +2, *Personality +5, *Personality +3
Reputations: Envoy from the Selkies 2 (Local)
Pretenses (520): Area Lore: Nearby Seas (fishing grounds) 3, Athletics 3, Awareness 3, Bargain 2, Brawl 3, Carouse 3, Charm 2, Etiquette 4, Faerie Speech 4, Guile 2, Hunt 5 (fish), Intrigue 3, Leadership 2, Single Weapon 3, Swim 5
Powers:
Always Hear the Waves (RoP:F p91)
Kiss of the Selkie (As Kiss of the Mermaid, grants water breathing, RoP:F p59)
Combat:
Soak:
Equipment: Seal Skin Mantle
The Selkie Prince is an envoy from a Selkie King. Young, ambitious, and charming, he is here as a representative of an alliance with his father. He may also be looking for a few wives.