Tytalus

TYTALUS

Characteristics: Int +4, Per –1, Pre 0, Com 0, Str 0, Sta +2, Dex +1, Qik +1

Size: 0

Age: 25 (25)

Decrepitude: 0

Warping Score: 0 (0)

Confidence Score: 2 (5)

Virtues and Flaws: The Gift; Hermetic Magus; Life-Linked Spontaneous Magic; Great Intelligence, Improved Characteristics, Life Boost, Piercing Gaze, Self-Confident*; Painful Magic, Tormenting Master; Weak Parens

Personality Traits: Argumentative +3, Brave +2, Trusting –2

Reputations: None.

Combat:

  • Dodging: Init +1, Attack n/a, Defense +4, Damage n/a

  • Soak: +2

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (logic), Awareness 2 (ambushes), Bargain 2 (luxuries), Brawl 3 (grappling), Concentration 2 (spellcasting), Guile 2 (spur of the moment), Intrigue 2 (conspiracies), Latin 4 (Hermetic terms), Leadership 2 (long-time followers), Magic Theory 3 (Mentem), Native Language 5 (arguing), Parma Magica 1 (Mentem)

Arts:

Cr 5, In 5, Mu 0, Pe 0, Re 5;

An 0, Aq 0, Au 0, Co 0, He 0,

Ig 0, Im 0, Me 9, Te 0, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Pains of the Perpetual Worry (CrMe 20) +16

  • Posing the Silent Question (InMe 20) +16

  • Trust of Childlike Faith (PeMe 10) +11

  • Aura of Rightful Authority (ReMe 20) +16

  • Scent of Peaceful Slumber (ReMe 20) +16

Customization Notes: The Tytalus can take up to three more points of Flaws, and a similar number of Virtues.

TYTALUS

Characteristics: Int +4, Per –1, Pre 0, Com 0, Str 0, Sta +2, Dex +1, Qik +1

Size: 0

Age: 25 (25)

Decrepitude: 0

Warping Score: 0 (0)

Confidence Score: 2 (5)

Virtues and Flaws: The Gift; Hermetic Magus; Life-Linked Spontaneous Magic; Great Intelligence, Improved Characteristics, Life Boost, Piercing Gaze, Self-Confident*; Painful Magic, Tormenting Master; Weak Parens

Personality Traits: Argumentative +3, Brave +2, Trusting –2

Reputations: None.

Combat:

  • Dodging: Init +1, Attack n/a, Defense +4, Damage n/a

  • Soak: +2

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (logic), Awareness 2 (ambushes), Bargain 2 (luxuries), Brawl 3 (grappling), Concentration 2 (spellcasting), Guile 2 (spur of the moment), Intrigue 2 (conspiracies), Latin 4 (Hermetic terms), Leadership 2 (long-time followers), Magic Theory 3 (Mentem), Native Language 5 (arguing), Parma Magica 1 (Mentem)

Arts:

Cr 5, In 5, Mu 0, Pe 0, Re 5;

An 0, Aq 0, Au 0, Co 0, He 0,

Ig 0, Im 0, Me 9, Te 0, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Pains of the Perpetual Worry (CrMe 20) +16

  • Posing the Silent Question (InMe 20) +16

  • Trust of Childlike Faith (PeMe 10) +11

  • Aura of Rightful Authority (ReMe 20) +16

  • Scent of Peaceful Slumber (ReMe 20) +16

Customization Notes: The Tytalus can take up to three more points of Flaws, and a similar number of Virtues.

TYTALUS +15 [270]

Characteristics: Int +4, Per –1, Pre 0, Com 0, Str 0, Sta +2, Dex +1, Qik +1

Size: 0

Age: 40 (35)

Decrepitude: 0

Warping Score: 3 (5)

Confidence Score: 2 (5)

Virtues and Flaws: The Gift; Hermetic Magus; Life-Linked Spontaneous Magic; Great Intelligence, Improved Characteristics, Life Boost, Piercing Gaze, Self-Confident*; Painful Magic, Tormenting Master; Weak Parens

Personality Traits: Argumentative +3, Brave +2, Trusting –2

Reputations: None.

Combat:

  • Dodging: Init +1, Attack n/a, Defense +4, Damage n/a

  • Soak: +2

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 3 (logic), Awareness 3 (ambushes), Bargain 2 (luxuries), Brawl 3 (grappling), Concentration 3 (spellcasting), Guile 3 (spur of the moment), Intrigue 4 (conspiracies), Latin 4 (Hermetic terms), Leadership 2 (long-time followers), Magic Theory 5 (Mentem), Native Language 5 (arguing), Parma Magica 3 (Mentem)

Arts:

Cr 5, In 8, Mu 3, Pe 0, Re 8;

An 0, Aq 0, Au 0, Co 0, He 0,

Ig 0, Im 0, Me 13, Te 1, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Doublet of Impenetrable Silk (MuAn 15)

  • Physician's Eye (InCo 5)

  • Whispers Through the Black Gate (InCo (Me) 15)

  • Disguise of the New Visage (MuCo 15)

  • Trap of the Entwining Vines (CrHe 15)

  • Words of the Unbroken Silence (CrMe 10)

  • Memory of the Distant Dream (CrMe 20)

  • Pains of the Perpetual Worry (CrMe 20)

  • Posing the Silent Question (InMe 20)

  • Thoughts Within Babble (InMe 25)

  • Peering Into the Mortal Mind (InMe 30)

  • Mindful Fixation of Obsessive Investigation (MuMe 20)

  • Trust of Childlike Faith (PeMe 10)

  • Aura of Rightful Authority (ReMe 20)

  • Scent of Peaceful Slumber (ReMe 20)

  • Visions of the Infernal Terrors (ReMe 30)

  • The Crystal Dart (MuTe (Re) 10)

  • The Phantom Gift (CrVi 15)

Customization Notes: The Tytalus can take up to three more points of Flaws, and a similar number of Virtues.

NEW SPELLS:

Creation of the Stalking Ghost (CrMe 15)

R: Eye, D: Moon, T: Ind

Meeting the eyes of the target, they will begin to hear faint, ghostly whispers in the quiet parts of their lives. The words appear to be just quiet enough and distant enough to be indistinguishable, and often cannot even be noticed when around busy or loud locations. However, the whispers are ever-present, and they have the feeling of being words in the target's native tongue. It takes an Intelligence + Language roll of 15+ to realize the hallucinatory sounds are not actual words. While it is possible to get used to the noise - like living next to a brook you could get used to the sound of it - it is unlikely to occur in the duration of this spell.

(Base 3, +1 Eye, +3 Moon)

Mindful Fixation of Obsessive Investigation (MuMe 20)

R: Sight, D: Sun, T: Ind

The target becomes incredibly focused on whatever his attention is upon right now. The target must make an Intelligence + Concentration roll of 9+ if he wants to give more than cursory attention to something else. Clever conversationalists can pretend to carry on a discussion as long as the subject is not too deep, but a guard on a patrol will very, very quickly find =themselves pursuing whatever it was that they were looking at at the time. Being noticed casting this spell can have some surprisingly bad results.

(Base 3, +3 Sight, +2 Diameter)