Tremere
TREMERE
Characteristics: Int +3, Per –2, Pre 0, Com 0, Str 0, Sta +2, Dex 0, Qik +1
Size: 0
Age: 25 (25)
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Elemental Magic; Book Learner, Cautious Sorcerer, Latent Magical Ability, Minor Magical Focus (certamen)*, Skilled Parens; Ambitious, Weak Magic Resistance; Susceptibility to Divine Power
Personality Traits: Authoritarian +3, Respectful +3, Brave +2
Reputations: None.
Combat:
Dodging: Init +1, Attack n/a, Defense +1, Damage n/a
Soak: +2
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)
Abilities: Artes Liberales 1 (arithmetic), Charm 2 (magi), Code of Hermes 1 (certamen law), Etiquette 2 (Hermetic), Finesse 2 (Terram), Folk Ken 3 (magi), Guile 2 (lying to underlings), Intrigue 2 (Hermetic politics), Latin 4 (Hermetic terms), Leadership 3 (running institutions), Magic Theory 3 (Creo), Native Language 5 (giving orders), Order of Hermes Lore 2 (Tremere), Parma Magica 1 (Mentem), Penetration 3 (Ignem)
Arts:
Cr 5, In 5, Mu 5, Pe 5, Re 5;
An 0, Aq 3, Au 6, Co 0, He 0,
Ig 6, Im 0, Me 1, Te 6, Vi 0
Twilight Scars: None
Equipment: Wizardly robes.
Encumbrance: 0 (0)
Spells Known:
Circling Winds of Protection (CrAu 20) +13
Rain of Stones (MuAu(Te) 20) +13
Pilum of Fire (CrIg 20) +13
Soothe the Raging Flames (PeIg 20) +13
Seal the Earth (CrTe 15) +13
The Miner’s Keen Eye (InTe 20) +13
Earth that Breaks No More (MuTe 20) +13
Pit of the Gaping Earth (PeTe 15) +13
Customization Notes: The Tremere can take three more points of Flaws, and a similar number of Virtues. At the moment, he is a social and political creature, but the score in one of those Abilities could be moved into a Martial Ability to make him more of a fighter.
TREMERE +15
Characteristics: Int +3, Per –2, Pre 0, Com 0, Str 0, Sta +2, Dex 0, Qik +1
Size: 0
Age: 40 (35)
Decrepitude: 0
Warping Score: 3 (5)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Elemental Magic; Book Learner, Cautious Sorcerer, Latent Magical Ability, Minor Magical Focus (certamen)*, Skilled Parens; Ambitious, Weak Magic Resistance; Susceptibility to Divine Power
Personality Traits: Authoritarian +3, Respectful +3, Brave +2
Reputations: None.
Combat:
Dodging: Init +1, Attack n/a, Defense +1, Damage n/a
Soak: +2
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)
Abilities: Artes Liberales 2 (arithmetic), Charm 2 (magi), Code of Hermes 2 (certamen law), Etiquette 3 (Hermetic), Finesse 2 (Terram), Folk Ken 3 (magi), Guile 3 (lying to underlings), Intrigue 2 (Hermetic politics), Latin 4 (Hermetic terms), Leadership 3 (running institutions), Magic Theory 5 (Creo), Native Language 5 (giving orders), Order of Hermes Lore 3 (Tremere), Parma Magica 3 (Mentem), Penetration 4 (Ignem)
Arts:
Cr 5, In 5, Mu 5, Pe 5, Re 5;
An 5, Aq 8, Au 7, Co 5, He 5,
Ig 10, Im 0, Me 5, Te 8, Vi 0
Twilight Scars: None
Equipment: Wizardly robes.
Encumbrance: 0 (0)
Spells Known:
Doublet of Impenetrable Silk (MuAn 15)
Mighty Torrent of Water (CrAq 20)
Circling Winds of Protection (CrAu 20)
Breath of Fire (MuAu(Ig) 10)
Rain of Stones (MuAu(Te) 20)
Pilum of Fire (CrIg 20)
Trapping the Fire (MuIg 25)
Soothe the Raging Flames (PeIg 20)
Ward Against Heat and Flames (ReIg 25)
Seal the Earth (CrTe 15)
Barricade of Coal and Ash (CrTe(Ig) 25)
Wall of Protecting Stone (CrTe 25)
The Miner’s Keen Eye (InTe 20)
Earth that Breaks No More (MuTe 20)
Edge of the Razor (MuTe 20)
Pit of the Gaping Earth (PeTe 15)
Customization Notes: The Tremere can take three more points of Flaws, and a similar number of Virtues. At the moment, he is a social and political creature, who has focused on becoming a solid certamen duelist.
NEW SPELLS
Barricade of Coal and Ash (CrTe(Ig) 25)
R: Voice, D: Diam, T: Group
Conjure a barrier of stacked bricks of smoldering coal, ash, and burning fire. The wall is four paces wide and just as tall, and a pace thick. It radiates a smoldering heat, doing +10 damage to anyone touching the wall. The excessive heat of it does +5 damage to anyone within 5 feet of it. Because the wall is composed of piled bricks, it is possible to break down the wall with a Strength roll of 15+.
Base 3, +2 Voice, +1 Diameter, +2 Group, +1 Ignem requisite