Tremere

TREMERE

Characteristics: Int +3, Per –2, Pre 0, Com 0, Str 0, Sta +2, Dex 0, Qik +1

Size: 0

Age: 25 (25)

Decrepitude: 0

Warping Score: 0 (0)

Confidence Score: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Elemental Magic; Book Learner, Cautious Sorcerer, Latent Magical Ability, Minor Magical Focus (certamen)*, Skilled Parens; Ambitious, Weak Magic Resistance; Susceptibility to Divine Power

Personality Traits: Authoritarian +3, Respectful +3, Brave +2

Reputations: None.

Combat:

  • Dodging: Init +1, Attack n/a, Defense +1, Damage n/a

  • Soak: +2

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (arithmetic), Charm 2 (magi), Code of Hermes 1 (certamen law), Etiquette 2 (Hermetic), Finesse 2 (Terram), Folk Ken 3 (magi), Guile 2 (lying to underlings), Intrigue 2 (Hermetic politics), Latin 4 (Hermetic terms), Leadership 3 (running institutions), Magic Theory 3 (Creo), Native Language 5 (giving orders), Order of Hermes Lore 2 (Tremere), Parma Magica 1 (Mentem), Penetration 3 (Ignem)

Arts:

Cr 5, In 5, Mu 5, Pe 5, Re 5;

An 0, Aq 3, Au 6, Co 0, He 0,

Ig 6, Im 0, Me 1, Te 6, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Circling Winds of Protection (CrAu 20) +13

  • Rain of Stones (MuAu(Te) 20) +13

  • Pilum of Fire (CrIg 20) +13

  • Soothe the Raging Flames (PeIg 20) +13

  • Seal the Earth (CrTe 15) +13

  • The Miner’s Keen Eye (InTe 20) +13

  • Earth that Breaks No More (MuTe 20) +13

  • Pit of the Gaping Earth (PeTe 15) +13

Customization Notes: The Tremere can take three more points of Flaws, and a similar number of Virtues. At the moment, he is a social and political creature, but the score in one of those Abilities could be moved into a Martial Ability to make him more of a fighter.

TREMERE +15

Characteristics: Int +3, Per –2, Pre 0, Com 0, Str 0, Sta +2, Dex 0, Qik +1

Size: 0

Age: 40 (35)

Decrepitude: 0

Warping Score: 3 (5)

Confidence Score: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Elemental Magic; Book Learner, Cautious Sorcerer, Latent Magical Ability, Minor Magical Focus (certamen)*, Skilled Parens; Ambitious, Weak Magic Resistance; Susceptibility to Divine Power

Personality Traits: Authoritarian +3, Respectful +3, Brave +2

Reputations: None.

Combat:

  • Dodging: Init +1, Attack n/a, Defense +1, Damage n/a

  • Soak: +2

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 2 (arithmetic), Charm 2 (magi), Code of Hermes 2 (certamen law), Etiquette 3 (Hermetic), Finesse 2 (Terram), Folk Ken 3 (magi), Guile 3 (lying to underlings), Intrigue 2 (Hermetic politics), Latin 4 (Hermetic terms), Leadership 3 (running institutions), Magic Theory 5 (Creo), Native Language 5 (giving orders), Order of Hermes Lore 3 (Tremere), Parma Magica 3 (Mentem), Penetration 4 (Ignem)

Arts:

Cr 5, In 5, Mu 5, Pe 5, Re 5;

An 5, Aq 8, Au 7, Co 5, He 5,

Ig 10, Im 0, Me 5, Te 8, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Doublet of Impenetrable Silk (MuAn 15)

  • Mighty Torrent of Water (CrAq 20)

  • Circling Winds of Protection (CrAu 20)

  • Breath of Fire (MuAu(Ig) 10)

  • Rain of Stones (MuAu(Te) 20)

  • Pilum of Fire (CrIg 20)

  • Trapping the Fire (MuIg 25)

  • Soothe the Raging Flames (PeIg 20)

  • Ward Against Heat and Flames (ReIg 25)

  • Seal the Earth (CrTe 15)

  • Barricade of Coal and Ash (CrTe(Ig) 25)

  • Wall of Protecting Stone (CrTe 25)

  • The Miner’s Keen Eye (InTe 20)

  • Earth that Breaks No More (MuTe 20)

  • Edge of the Razor (MuTe 20)

  • Pit of the Gaping Earth (PeTe 15)

Customization Notes: The Tremere can take three more points of Flaws, and a similar number of Virtues. At the moment, he is a social and political creature, who has focused on becoming a solid certamen duelist.

NEW SPELLS

Barricade of Coal and Ash (CrTe(Ig) 25)

R: Voice, D: Diam, T: Group

Conjure a barrier of stacked bricks of smoldering coal, ash, and burning fire. The wall is four paces wide and just as tall, and a pace thick. It radiates a smoldering heat, doing +10 damage to anyone touching the wall. The excessive heat of it does +5 damage to anyone within 5 feet of it. Because the wall is composed of piled bricks, it is possible to break down the wall with a Strength roll of 15+.

Base 3, +2 Voice, +1 Diameter, +2 Group, +1 Ignem requisite