Jerbiton

JERBITON

Characteristics: Int +3, Per +1, Pre +1, Com +1, Str 0, Sta 0, Dex +1, Qik 0

Size: 0

Age: 25 (25)

Decrepitude: 0

Warping Score: 0 (0)

Confidence Score: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Free Expression, Improved Characteristics, Privileged Upbringing, Puissant Music*, Venus’s Blessing; Deficient Technique (Perdo), Necessary Condition (singing); Susceptibility to Infernal Power

Personality Traits: Friendly +3, Brave +2, Studious +1

Reputations: None.

Combat:

  • Dodging: Init +0, Attack n/a, Defense +0, Damage n/a

  • Soak: +0

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (music), Carouse 2 (maintaining dignity), Charm 3 (the opposite sex), Code of Hermes 1 (dealing with mundanes), Etiquette 2 (nobility), Folk Ken 2 (nobles), Guile 2 (fast excuses), Latin 5 (musical terms), Magic Theory 3 (Imaginem), Music 4+2 (singing), Native Language 5 (noble style), Order of Hermes Lore 2 (Jerbiton), Parma Magica 1 (Mentem)

Arts:

Cr 6, In 1, Mu 6, Pe 1, Re 6;

An 0, Aq 0, Au 0, Co 5, He 0,

Ig 0, Im 10, Me 0, Te 0, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Phantasm of the Talking Head (CrIm 10) +16

  • Phantasm of the Human Form (CrIm 25) +16

  • Discern Own Illusions (InIm 15) +11

  • Taste of the Spices and Herbs (MuIm 5) +16

  • Aura of Ennobled Presence (MuIm 10) +16

  • Notes of a Delightful Sound (MuIm 10) +16

  • Disguise of the Transformed Image (MuIm 15) +16

  • Illusion of Cool Flames (InIm 10) +6

  • Wizard’s Sidestep (ReIm 10) +16

Customization Notes: The Jerbiton took Puissant Music as his free House-related Virtue. He is designed as a social creature who sees himself as an artist in music and magic. He can take up to three points more of Flaws, with the corresponding Virtues. Note that he has the Gentle Gift, and thus can interact with mundanes without any penalty.

JERBITON +15

Characteristics: Int +3, Per +1, Pre +1, Com +1, Str 0, Sta 0, Dex +1, Qik 0

Size: 0

Age: 40 (40)

Decrepitude: 0

Warping Score: 3 (0)

Confidence Score: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Free Expression, Improved Characteristics, Privileged Upbringing, Puissant Music*, Venus’s Blessing; Deficient Technique (Perdo), Necessary Condition (singing); Susceptibility to Infernal Power

Personality Traits: Friendly +3, Brave +2, Studious +1

Reputations: None.

Combat:

  • Dodging: Init +0, Attack n/a, Defense +0, Damage n/a

  • Soak: +0

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 3 (music), Carouse 3 (maintaining dignity), Charm 3 (the opposite sex), Code of Hermes 2 (dealing with mundanes), Etiquette 4 (nobility), Folk Ken 3 (nobles), Guile 2 (fast excuses), Latin 5 (musical terms), Local Language 3 (merchanting terms), Magic Theory 4 (Imaginem), Music 6+2 (singing), Native Language 5 (noble style), Order of Hermes Lore 2 (Jerbiton), Parma Magica 1 (Mentem)

Arts:

Cr 6, In 3, Mu 8, Pe 2, Re 8;

An 0, Aq 0, Au 0, Co 5, He 0,

Ig 0, Im 13, Me 6, Te 1, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Phantasm of the Talking Head (CrIm 10)

  • Phantasm of the Human Form (CrIm 25)

  • Discern Own Illusions (InIm 15)

  • Discern Images of Truth and Falsehood (InIm 25)

  • Taste of the Spices and Herbs (MuIm 5)

  • Aura of Ennobled Presence (MuIm 10)

  • Notes of a Delightful Sound (MuIm 10)

  • Disguise of the Transformed Image (MuIm 15)

  • Image Phantom (MuIm 20)

  • Illusion of Cool Flames (PeIm 10)

  • Veil of Invisibility (PeIm 20)

  • Wizard’s Sidestep (ReIm 10)

  • The Captive Voice (ReIm 25)

  • Memory of the Distant Dream (CrMe 20)

  • Aura of Rightful Authority (ReMe 20)

Customization Notes: The Jerbiton took Puissant Music as his free House-related Virtue. He is designed as a social creature who sees himself as an artist in music and magic. Note that he has the Gentle Gift, and thus can interact with mundanes without any penalty.

NEW SPELLS:

Soliloquy Ventriloquy (ReIm 10)

R: Pers, D: Conc, T: Ind

Your voice is sent out, seeming to issue from any location within one hundred paces of you. The spell was designed for talking, so you do not need to make concentration rolls to speak. The location your voice springs from can be moved with a moment of concentration and refocusing, though you cannot talk while doing so without a concentration roll.

(Base 5, +1 Concentration, +1 to allow the voice to move)