Guernicus

GUERNICUS

Characteristics: Int +3, Per +4, Pre +1, Com 0, Str 0, Sta 0, Dex –2, Qik 0

Size: 0

Age: 25 (25)

Decrepitude: 0

Warping Score: 0 (0)

Confidence Score: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Affinity with Intellego, Clear Thinker, Great Perception, Hermetic Prestige*, Improved Characteristics, Puissant Intellego, Side Effect (lying is hard); Curse of Venus, Restriction (no magic for Sun duration after lying)

Personality Traits: Honest +3, Fair +2, Nervous around the opposite sex +2

Reputations: Quaesitor (Hermetic) 3

Combat:

  • Dodging: Init +0, Attack n/a, Defense +2, Damage n/a

  • Soak: +0

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (logic), Awareness 3 (clues), Brawl 1 (dodging), Charm 2 (people you suspect), Code of Hermes 3 (the local Tribunal), Concentration 1 (observing people or places), Folk Ken 4 (liars), Guile 2 (concealing investigations), Latin 4 (Hermetic terms), Magic Theory 3 (Intellego), Native Language 5 (questions), Order of Hermes Lore 1 (legal cases), Parma Magica 1 (Mentem)

Arts:

Cr 0, In 12+3 (5), Mu 0, Pe 2, Re 0;

An 0, Aq 0, Au 0, Co 5,He 0,

Ig 0, Im 6, Me 6, Te 0, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Physician’s Eye (InCo 5) +20

  • Eyes of the Eagle (InIm 25) +21

  • Summoning the Distant Image (InIm 25) +21

  • Invisibility of the Standing Wizard (PeIm 15) +8

  • Frosty Breath of the Spoken Lie (InMe 20) +21

  • Peering Into the Mortal Mind (InMe 30) +21

Customization Notes: If the Guernicus lies (says something she believes to be untrue as if it were true), she cannot use any magic until the sun next rises or sets. Anyone who wants to tell a lie in her presence soon after she casts a spell (within two minutes or so) must make a relevant Personality Trait check against an Ease Factor equal to the magnitude of the spell cast. If the check fails, he cannot bring himself to lie, although he can remain silent. The Guernicus could take four more points of Flaws, and corresponding Virtues.

GUERNICUS [+15 years]

Characteristics: Int +3, Per +4, Pre +1, Com 0, Str 0, Sta 0, Dex –2, Qik 0

Size: 0

Age: 40 (35)

Decrepitude: 0

Warping Score: 3 (5)

Confidence Score: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Affinity with Intellego, Clear Thinker, Great Perception, Hermetic Prestige*, Improved Characteristics, Puissant Intellego, Side Effect (lying is hard); Curse of Venus, Restriction (no magic for Sun duration after lying)

Personality Traits: Honest +3, Fair +2, Nervous around the opposite sex +2

Reputations: Quaesitor (Hermetic) 4

Combat:

  • Dodging: Init +0, Attack n/a, Defense +2, Damage n/a

  • Soak: +0

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (logic), Awareness 3 (clues), Brawl 1 (dodging), Charm 2 (people you suspect), Code of Hermes 5 (the local Tribunal), Concentration 3 (observing people or places), Folk Ken 5 (liars), Guile 3 (concealing investigations), Latin 4 (Hermetic terms), Local Language 3 (questions), Magic Theory 5 (Intellego), Native Language 5 (questions), Order of Hermes Lore 3 (legal cases), Parma Magica 3 (Mentem)

Arts:

Cr 0, In 16+3 (1), Mu 0, Pe 3, Re 5;

An 0, Aq 0, Au 0, Co 5,He 0,

Ig 1, Im 6, Me 6, Te 4, Vi 0

Twilight Scars: None

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Physician’s Eye (InCo 5)

  • Whispers Through the Black Gate (InCo[Me] 15)

  • Tracing the Trail of Death's Stench (InCo 20) [See The Inexorable Search]

  • Probe Nature's Hidden Lore (InHe 4)

  • Converse with Plant and Tree (InHe 25)

  • Eyes of the Eagle (InIm 25)

  • Summoning the Distant Image (InIm 25)

  • Invisibility of the Standing Wizard (PeIm 15)

  • Wizard's Sidestep (ReIm 10)

  • Frosty Breath of the Spoken Lie (InMe 20)

  • Ear of Truth (InMe 30) [HoHTL p73]

  • Peering Into the Mortal Mind (InMe 30)

  • Stone Tell of the Mind that Sits (InTe 30)

  • The Invisible Eye Revealed (InVi 10)

  • Piercing the Magical Veil (InVi 20)

  • Sense of the Lingering Magic (InVi 30)

Customization Notes: If the Guernicus lies (says something she believes to be untrue as if it were true), she cannot use any magic until the sun next rises or sets. Anyone who wants to tell a lie in her presence soon after she casts a spell (within two minutes or so) must make a relevant Personality Trait check against an Ease Factor equal to the magnitude of the spell cast. If the check fails, he cannot bring himself to lie, although he can remain silent. Having worked as a Quaesitor, she has begun to make a name for herself, and finds herself constantly needing additional detection spells.

New Spells:

Curious Chamber of Calm and Contentment (MuIg 10)

R: Touch, D: Diam, T: Room

An extrapolated expansion on Aura of Ennobled Presence (ArM5 p145), this spell makes a room more soothing and calming. The air has a gentle scent with a hint of flowers, the colors are all muted tastefully, and the sounds in the room are gentler. This spell was designed to aid in calming an upset witness, or soothing an irate suspect. The room grants a +3 bonus to Calm or Thoughtful personality rolls, or on rolls to sooth someone worried or angry.

(Base 3, +1 Touch, +1 Diameter, +2 Room)