Criamon

CRIAMON

Characteristics: Int +3, Per 0, Pre +2, Com –3, Str 0, Sta +2, Dex 0, Qik +1

Size: 0

Age: 25 (25)

Decrepitude: 0

Warping Score: 0 (0)

Confidence Score: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Flexible Formulaic Magic; The Enigma*, Magic Sensitivity, Puissant Enigmatic Wisdom, Side Effect, Study Bonus; Magic Addiction, Twilight Prone; Incomprehensible

Personality Traits: Enthusiastic +3, Friendly +2, Practical –3

Reputations: None.

Combat:

  • Dodging: Init +1, Attack n/a, Defense +1, Damage n/a

  • Soak: +2

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (rhetoric), Charm 5 (educated people), Concentration 3 (spell casting), Enigmatic Wisdom 3+2 (riddles), Folk Ken 1 (educated people), Latin 4 (Enigmatic terms), Magic Sensitivity 2 (auras), Magic Theory 3 (Vim), Native Language 5 (long words), Order of Hermes Lore 1 (mysteries), Parma Magica 1 (Mentem)

Arts:

Cr 4, In 6, Mu 4, Pe 4, Re 4;

An 0, Aq 0, Au 0, Co 0, He 0,

Ig 0, Im 2, Me 1, Te 0, Vi 10

Twilight Scars: None (yet)

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • Phantom of the Talking Head (CrIm 10) +8

  • Aura of Ennobled Presence (MuIm 10) +8

  • Piercing the Faerie Veil (InVi 20) +18

  • Piercing the Magical Veil (InVi 20) +18 (see

  • Piercing the Faerie Veil)

  • Unraveling the Fabric of Imaginem (PeVi 20) +16

  • Wind of Mundane Silence (PeVi 20) +16

  • Circular Ward Against Demons (ReVi 20) +16

Customization Notes: The Criamon does not have her maximum allowance of Flaws, so could take an additional Major Flaw or three Minor Flaws, with corresponding Virtues, if desired. Her Charm and Folk Ken scores could be moved into other Abilities available in the first five years of life (see “Detailed Character Creation rules,” page 28), possibly also moving her good Presence score as well.

CRIAMON +15

Characteristics: Int +3, Per 0, Pre +2, Com –3, Str 0, Sta +2, Dex 0, Qik +1

Size: 0

Age: 40 (40)

Decrepitude: 0

Warping Score: 3 (0)

Confidence Score: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Flexible Formulaic Magic; The Enigma*, Magic Sensitivity, Puissant Enigmatic Wisdom, Side Effect, Study Bonus; Magic Addiction, Twilight Prone; Incomprehensible

Personality Traits: Enthusiastic +3, Friendly +2, Practical –3

Reputations: None.

Combat:

  • Dodging: Init +1, Attack n/a, Defense +1, Damage n/a

  • Soak: +2

  • Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

  • Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 2 (rhetoric), Charm 5 (educated people), Code of Hermes 2(Mundane interference), Concentration 3 (spell casting), Criamon House Lore 2, Enigmatic Wisdom 4+2 (riddles), Etiquette 2 (nobles), Folk Ken 2 (educated people), Latin 4 (Enigmatic terms), Local Language 3 (peasant-talk), Magic Sensitivity 4 (auras), Magic Theory 5 (Vim), Native Language 5 (long words), Order of Hermes Lore 3 (mysteries), Parma Magica 3 (Mentem), Philosophiae 2 (ritual spells)

Arts:

Cr 5, In 6, Mu 5, Pe 5, Re 7;

An 0, Aq 0, Au 0, Co 0, He 0,

Ig 0, Im 5, Me 3, Te 4, Vi 14

Twilight Scars: None (yet)

Equipment: Wizardly robes.

Encumbrance: 0 (0)

Spells Known:

  • True Sight of the Air (InAu 15)

  • Shriek of the Impending Shafts (CrHe 15)

  • Phantom of the Talking Head (CrIm 10)

  • Phantasmal Animal (CrIm 20)

  • Discern Own Illusions (InIm15)

  • Aura of Ennobled Presence (MuIm 10)

  • Snap of Awakening (ReMe 10)

  • The Call to Slumber (ReMe 10)

  • Piercing the Faerie Veil (InVi 20)

  • Piercing the Magical Veil (InVi 20)

  • The Invisible Eye Revealed (InVi 30)

  • Unraveling the Fabric of Imaginem (PeVi 20)

  • Wind of Mundane Silence (PeVi 20)

  • Circular Ward Against Demons (ReVi 20)

  • Circular Ward Against Faeries (ReVi 25)

  • Aegis of the Hearth (ReVi 30)

  • Mantaining the Demanding Spell (ReVi 30)

Customization Notes: The Criamon does not have her maximum allowance of Flaws, so could take an additional Major Flaw or three Minor Flaws, with corresponding Virtues, if desired. The Criamon has a conflict of interests, being a social creature with the Gift - so is taking out their social needs on their fellow magi. Magically, their focus is on studying magic itself, in particular the Art of Vim, and modifying it with metamagic.

New Spells:

Sustaining the Demanding Spell (ReVi 20)

R: Touch, D: Sun, T: Ind

This spell works as Mantaining the Demanding Spell, except it targets spells of level 15 and lower, and it lasts for a longer duration.

(Base effect, +1 Touch, +2 Sun)

Scent of Slumbering Power (InVi 10)

R: Touch, D: Sun, T: Smell

The faint buzz in the senses, a tingle with each breath, and the growing smell of strangeness all are signs of approaching a source of vis. This spell gives the target the ability to smell the presence of vis. The particular scent of the vis, sadly, means nothing as to what it is.

Base 1, +1 Touch, +2 Sun, +2 Smell

Item: Bracelet of Vis Sensing (InVi 14)

This is a carved wooden bracelet with strange markings on it that look runic in nature. The wearer gains the ability to smell the presence of nearby Vis, as per Scent of Slumbering Power.

(Base 1, +1 Touch, +2 Sun, +2 Smell; +1 level uses/day, +3 environmental trigger)