Plasmatorius

An Artist with Dedication

Plasmatorius ex Jerbiton

Jerbiton artist

History

Born Marino, the third son of a successful (but not extravagent) Venetian merchant, was a natural artist. Though he grew up learning some of the trades of his family, his father preferred keeping him out of the shop (for some reason nobody liked having him around - only his brother Mafeo seemed friendly with him). When he showed not only an interest in painting, but a true skill, his father began hiring tutors to school him, and teach him to paint. Unfortunately, he was never a good student (the tutors always hated him, which father understood - he was a frustrating child), but enough coin made sure there was always some skilled teacher coming by.

A redcap in Venice found out about the child's story, and confirmed he was gifted. This information was sold to a Jerbiton magus, who offered private tutorship to the boy Marino to his father, and thus began his apprenticeship - though at first under the guise of a formal education, his family was eventually informed that he was taken in by a scholarly magus who was interested in the arts. Marino was treasured by his Master, despite his lack of Gentle Gift, for his unique artistic insight. His mentor rapidly gave up on teaching him beyond the most basic of social graces, since the rather wild-minded child was ever a disheveled heap, but the artistic insights he produced gave the master great hopes for his future.

The Jerbiton worried about his apprentice's tendencies towards wild ideas, and had trouble reigning in his creative impulses to have him focus on more respectable magical pursuits. Marino's experimental tendencies left him as reckless with painting as he was with his magical studies - but he proved to still be a great boon in the lab for his master. Marino began to study sculpting as well as magic, and was taught spells that would assist in his artistic endeavors, and when he was finally Gauntleted as a full magus, Plasmatoris felt finally free of his Parens guiding hand, and could stop holding himself back. He could seek out that blurred line between art and life and magic and find new ways to seek out God's truth through his work.

Plasmatorius

Characteristics: Int +2, Per+2,  Pre -2, Com +1, Str -1, Sta -1, Dex +3, Qik -1

Age 

Virtues: The Gift*, Hermetic Magus*, Educated*; Affinity with Craft(Painting), Puissant Craft(painting), Inventive Genius, Free Expression, Life Linked Art, Light Touch, Side Effect, Personal Vis Source

Flaws: Weak Spontaneous Magic, Supernatural Nuisance, Driven(major), Exciting Experimentation

Personality Traits: Always Hungry +2, Chatty +3, Investigative +2

Abilities: Area Lore: Venice 1 (Markets), Artes Liberales 2 (geometry), Awareness 2 (fine details), Bargain 2 (art), Brawl 1 (dodge), Charm 2 (apologizing), Code of Hermes 1 (political intrigue), Concentration 1 (creating art), Craft Painting 5+2 (religious imagery), Craft Sculpting 3 (Athletic Forms), Etiquette 2 (Magi), Folk Ken 1 (Magi), Lang: Latin 4(hermetic terms), Lang: Venato 5 (market terms), Magic Theory 3 (Spell Design), Org Lore: Order of Hermes 1 (Jerbiton), Parma Magica 1(Corpus), Philosophiae 1 (Moral Philosophy), Swim 1 (calm water)

Arts: (Casting Sigil: Vibrant Colors and Sharp Focus)

Creo 0, Intellego 0, Muto 7, Perdo 0, Rego 0,

Animal 0, Aquam 0, Auram 0, Corpus 0, Herbam 6,

Ignem 0, Imaginem 9, Mentem 0, Terram 6, Vim 5

Spells: (150)