Always Fish in the Sea

Psythiros ex Miscellanea was a magus who was one with the world around him. He was a friend to the beasts and spoke with them often. He need never fear starvation, nor drowning, nor deprivation. Unfortunately, he also lost all magical power when submerged in water. Being able to survive a year under the ocean with no water doesn't make it fun to have to walk back to land the slow way. Thus, an expert in Animal, he designed a spell to call help to him before his magic faded and the waters overtook him.

(Design notes: I believe dolphins were considered fish during the time period.)

Always Fish in the Sea(Creo Animal 30)

R: Touch, D: Diameter, T: Group

This spell creates a pod of dolphins out of nothing. While some would include a Rego requisite to make the dolphins obedient, Psythiros had faith his good nature and Animal Ken would convince the well-meaning dolphins to help him. He hasn't been proven wrong yet. Due to his sigil, the spell causes everyone seeing the dolphins appear to feel rather self-satisfied at having witnessed such a great event. Dolphins are good luck, right?

(Base 10, +1 Touch, +1 Diameter, +2 Group)

Side Effects table (1d10)

1 Exaggerated Sigil: Not only does everyone seeing the summoned fish feel satisfied at witnessing the event, the dolphins themselves will be incredibly pleased and proud at every action they take. This will definitely color their actions, and you not easily get them to stop playing if they start.

2-3 Minor Flaw: In addition to the summoned dolphins, a number of other, smaller fish will also appear, and a number of dolphins will definitely be focused on their dinners before listening to anyone who needs help. Violence, of course, will get their attention immediately.

4-5 Minor Side Effect: Every single dolphin bears a matching mark on it's crown of a black star.

6 Minor Benefit: When the spell is cast, the dolphins are also surrounded by a flurry of bubbles that will buoy up the caster and anyone nearby, helping them swim or float.

7 Major Flaw: The spell also summons a single shark. Many of the dolphins will likely attack this shark. The shark will definitely attack the dolphins.

8 Major Side Effect: Every single dolphin is a bright, unrealistic hue of color, and they are all quite proud of their unique shades.

9 Major Benefit: One or more of the dolphins speaks the local language, and they can tell who conjured them.

10 Fatal Flaw: The conjuration summons a pair of dolphins, and a number of calves which they consider their own. They will likely be eager to flee for the safety of their young, and one may belligerently attack anyone in the water to let the others escape.