History:
Saxous was raised as Rocher, a child kidnapped by goblins and raised in a cave. He was traumatized and scarred, but rescued by a questing knight of Flambeaux, who recognized his gift and brought him back to his covenant. A more ambitious and less questing Flambeau took the small child as an apprentice, helping train him and overcome many of his mental and physical troubles. As he comes through his Gauntlet, Saxous is trained to hunt low-might monsters for his Covenant to gather vis. His preferred method is the sword, with some backing and support from spells.
Saxous is becoming a very focused hunter of vis and beasts, both Fae and Magic. By now, he has a reputation earned, and mantained. Many of the magi in the Tribunal who did not really know him before would not recognize him - the small, wiry fighter is almost always using illusions to make himself appear to be over six feet tall, wrapped in cloak and armor. He's become closer friends with the local Merinita, many of who know he's goblin-blooded... and don't tell, because obviously the rest of the order is just being dumb.
Saxous ex Flambeau
House: Flambeau
Characteristics: Int +2, Per 0, Pre -2, Com -1, Str +1, Sta +2, Dex +1, Qik +2
Size -1
Age 45 (38)
Warping 3(12)
Confidence 1 (3)
Virtues: The Gift, Puissant Perdo; Faerie Blood (Goblin), Flawless Magic, Tough, Puissant Penetration, Puissant Stealth, Quiet Magic, Special Circumstances (Faerie Aura), Warrior
Flaws: Deleterious Circumstances (direct sunlight), Difficult Longevity Ritual, Faerie Upbringing, Mentor, .Mute, Small Frame
Personality Traits: Quiet +4, Brave +2, Determined +3
Reputation: Beast Hunter 3 (Magi), Fae Ally 2 (Merinita)
Abilities: Area Lore: Local 1 (rumors), Artes Liberales 1, Athletics 1 (climbing), Awareness 3 (in darkness), Bargain 1 (vis), Bow (short bow) 3, Brawl 2 (dodge), Code of Hermes 1, Concentration 3 (in pain), Faerie Lore 3 (goblins), Folk Ken(magi) 1, French (pidgin) 5, Guile 3 (hiding feelings), Hunt 3 (tracking), Magic Lore (beasts) 3, Magic Theory 5 (spell creation), Org Lore: Order of Hermes (Merinita) 2, Parma Magica 3 (corpus), Penetration 4+2 (animal), Single Weapon (long sword) 5, Stealth 4+2 (sneaking), Survival (forest) 1
Arts: (Sigil - shadowy, cracking lightning)
Cr 5, In 4, Mu 5, Pe 11+3, Re 5
An 8, Aq 0, Au 0, Co 10, He 0
Ig 5, Im 7, Me 0, Te 0, Vi 5
Equipment: Simple robes, loose blindfold for sensitive eyes, Lucky Coin, long sword, metal reinforced leather armor (full), enchanted Bow of Phantom Darts, handful of vis to trade
Combat:
Long sword: Init +4, Attack +8, Defense +7, Damage +8
Soak: +9 (+12 with Doublet)
Spells: (All Spells have been mastered to Quiet Magic to remove penalty for spellcasting, unless otherwise stated)
Doublet of Impenetrable Silk (MuAn 15)
Bleed the Stuck Boar (PeAn 15) (Mastery 2, Silent and Penetration)
Blunt the Viper's Fangs (PeAn 20)
Bleed the Bestial Boar (PeAn 25)
Cripple the Howling Wolf (PeAn25) (Mastery 2, Silent and Penetration)
The Falcon's Hood (PeAn 25)
Ward Against the Beasts of Legend (ReAn 10)
Ward the Claws and Fangs (ReAn 15)
Eyes of the Cat (MuCo 5)
Growl of the Great Beast (MuCo[An] 10)
The Wound that Weeps (PeCo 15)
Nick the Giant's Knee (PeCo 20)
The Wizard's Pounce (ReCo 15)
Phantom of the Talking Head (CrIm 10)
Silence of the Smothered Sound (PeIm 20)
Veil of Invisibility (PeIm 20)
Wizard's Sidestep (ReIm 10)
Guise of Mighty Strength (ReIm [Mu] 15)
Piercing the Faerie Veil (InVi 20)
Piercing the Magical Veil (InVi20)
Gather Essence of the Beast (ReVi 15)
Nick the Giant's Knee (Perdo Corpus 20)
R: Voice, D: Mom, T:Ind
A simple upgrade to Wound that Weeps, this spell causes a Light wound on a large humanoid creature, up to Size +4. The wound is known to bleed more than normal, which a clever magus can use to acquire an arcane connection.
(Base 5, +2 Voice, +1 Size)
Design Note: Do I need a design note? This is a simple one.
Bleed the Bestial Boar (Perdo Animal 25)
R: Voice, D: Mom, T: Ind
A natural upgrade from Bleed the Stuck Boar, this spell delivers a gushing, bleeding wound onto an animal or beast up to size +7. Saxous casts this spell with a fierce growl due to his unique casting circumstances.
(Base 5, +2 Voice, +2 Size)
The Wizard's Pounce (Rego Corpus 15)
R: Pers, D: Conc, T: Ind
With a deft word and fast gesture, you cut through space to move like a phantom wolf. You transport up to 5 paces in a single leap. As long as the caster is able to maintain the razor focus on the spell, they can delay the movement until they are ready to act, allowing them to appear from nowhere before attacking, swiping an item, or other action. Saxous casts this spell from hiding, and maintains his concentration until he's ready to attack, appearing form nowhere and delivering a surprise attack. If the caster can succeed at a stress roll with Stamina + Concentration against ease factor 9, they can transport back to their original location the next round.
(Base 10, +1 Concentration)
Greater Beast Crippling Arrows
PeAn 41
These charged arrows are enchanted to only activate once, apon striking their target. When they hit, they cause a medium wound on the target (Up to size +7), and the wound spurt out blood or ichor for the rest of the day, making it easy to track or to gather Arcane Connection. This counts as a PeAn 30 effect with 22 penetration.
(Base 10, +2 Sun, +2 Size, +penetration)
Design Notes:
Saxous is focused on becoming a great hunter now, and he is building himself a proper hunting kit. Time for a Talisman... new arms and armor, and a suite of spells to increase the beasts he hunts.
Saxous used 1 season for Nick the Giant's Knee. 2 seasons for Bleed the Bestial Boar. 2 seasons for the Piercing the X Veils. Wizard's Pounce with experiment 1 season. He upgraded his arrows for larger size. He also made more arrows.