History:
Saxous was raised as Rocher, a child kidnapped by goblins and raised in a cave. He was traumatized and scarred, but rescued by a questing knight of Flambeaux, who recognized his gift and brought him back to his covenant. A more ambitious and less questing Flambeau took the small child as an apprentice, helping train him and overcome many of his mental and physical troubles.
As he comes through his Gauntlet, Saxous is trained to hunt low-might monsters for his Covenant to gather vis. His preferred method is the sword, with some backing and support from spells. Usually, this involves invisibility and stealth until he can engage in combat, especially with his smaller size. Once he has a wound on a beast, he can use the increased penetration from blood on his sword to force through other spells.
Though he does not often interact with mortals or magi, when he does, he tries to wear voluminous robes and a hooded cloak. Even if he no longer needs the gauzy blindfold for his eyes, having acclimated better to light during his apprenticeship, he still wears it often enough. He always carries his lucky coin, which was a gift to him when he was an apprentice - even if it no longer carries magic. When he does have to communicate with people, he uses Phantasm of the Talking Head cast inside his own hood, with a surprisingly deep voice for his size.
Saxous ex Flambeau
House: Flambeau
Characteristics: Int +2, Per 0, Pre -2, Com -1, Str +1, Sta +2, Dex +1, Qik +2
Size -1
Age 31
Warping 1(9)
Confidence 1 (3)
Virtues: The Gift, Puissant Perdo; Faerie Blood (Goblin), Flawless Magic, Tough, Puissant Penetration, Puissant Stealth, Quiet Magic, Special Circumstances (Faerie Aura), Warrior
Flaws: Deleterious Circumstances (direct sunlight), Difficult Longevity Ritual, Faerie Upbringing, Mentor, .Mute, Small Frame
Personality Traits: Quiet +4, Brave +1, Determined +3
Reputation: Beast Hunter 1 (magi)
Abilities: Area Lore: Local 1 (rumors), Artes Liberales 1, Athletics 1 (climbing), Awareness 1 (in darnkess), Brawl 2 (dodge), Code of Hermes 1, Concentration 1 (in pain), Faerie Lore 2 (goblins), Folk Ken(magi) 1, French (pidgin) 5, Guile 3 (hiding feelings), Hunt 3 (tracking), Latin 4 (hermetic usage), Magic Lore (beasts) 2, Magic Theory 4 (spell creation), Parma Magica 1 (corpus), Penetration 3+2 (animal), Single Weapon (long sword) 5, Stealth 3+2 (sneaking), Survival (forest) 1
Arts: (Sigil - shadowy, cracking lightning)
Cr 0, In 0, Mu 0, Pe 9+3, Re 5
An 8, Aq 0, Au 0, Co 8, He 0
Ig 5, Im 7, Me 0, Te 0, Vi 0
Equipment: Simple robes, loose blindfold for sensitive eyes, Lucky Coin, long sword, metal reinforced leather armor (full)
Combat:
Long sword: Init +4, Attack +8, Defense +7, Damage +8
Soak: +9 (+12 with Doublet)
Spells: (All Spells have been mastered to Quiet Magic to remove penalty for spellcasting, unless otherwise stated)
Doublet of Impenetrable Silk (MuAn 15)
Bleed the Stuck Boar (PeAn 15) (Mastery 2, Silent and Penetration)
Blunt the Viper's Fangs (PeAn 20)
Cripple the Howling Wolf (PeAn25)
The Falcon's Hood (PeAn 25)
Ward Against the Beasts of Legend (ReAn 10)
Ward the Claws and Fangs (ReAn 15)
Eyes of the Cat (MuCo 5)
Growl of the Great Beast (MuCo[An] 10)
The Wound that Weeps (PeCo 15)
Phantom of the Talking Head (CrIm 10)
Silence of the Smothered Sound (PeIm 20)
Veil of Invisibility (PeIm 20)
Wizard's Sidestep (ReIm 10)
Gather Essence of the Beast (ReVi 15)
Design Notes:
Hunting and tracking, Magic Lore, and better combat. He also acquired a number of Formulaic spells to aid his hunting. He has learned to cast Voice range spells by issuing loud growls and snarls.
Saxous has 5 years of experience and 2 years of lab work. He created 3 new spells in four seasons to help his hunting, and paid for a number of lab texts by trading magical vis he gathered.
Growl of the Great Beasts (Muto Corpus [Animal] 10)
R: Pers, D: Sun, T:Ind
Your throat and tongue transform to that of a beast's. This removes the ability to talk, but allows great, deep growls and snarls, which can add a +3 bonus to intimidation when appropriate. In addition, it grants your bestial 'voice' increased range for casting voice range spells - being able to reach the same distance of a normal human voice while remaining relatively quiet, and can hit tones and pitches a human voice cannot.
(Base 2, +2 Sun, +1 variable vocal options, +1 increased voice range, requisite free)
Bleed the Stuck Boar (Perdo Animal 15)
R: Voice, D: Mom, T: Ind
Similar to The Wound that Weeps, this spell causes a Light wound on a targeted animal. The wound bleeds more profusely than a normal wound, which may aid in tracking a beast that runs. Saxous casts this spell with a fierce growl due to his unique casting circumstances.
(Base 5, +2 Voice)
Ward the Claws and Fangs (Rego Animal 15)
R: Pers, D: Sun, T: Ind
A personal ward that is designed to deflect the assault of magical creatures of the Animal form, it prevents damage from creatures of Might 20 or less.
(As per Warding, but Pers/Sun/Ind instead of Touch/Ring/Circle)