Otterdog

The Fishherd

"You've certainly heard the story of the Fishherd? It's a dog that grew up in the magical rivers of (Wales?). While normal dogs can swim, but usually trot around on the land and herd sheep for the humans who own them, this dog seems to lay claim to the many rivers of the land, and it swims about and herds the fish towards fishermen near the shores it treads. It's a good sign when it's nearby, because it'll bark the fish into yer nets!"

"Nah, that's just superstition. First, that dog was probably born as an otter, and it'll only help ye if'n it's not busy howling fish away from you and into someone else's nets. Or just keepin' them all for itself!"


Otterdog likes humans, but doesn't understand humans. The humans who smell nice, he herds fish into their nets. He patrols his areas, and doesn't like people who dump filth into the waters. If there's a human on the shores of his river, he will interact with them, whether it's helpful or hurtful. You could also easily make him a shore-dog, and have him venture into brackish rivers instead; Otterdog Fishherd can be bound as a familiar with Rego, Aquam, and Animal, with a lab total of 31 or more.

Otterdog Fishherd
Magical Might: 11 (Animal)
Characteristics: Cun +1, Per +4, Pre -2, Com 2, Str -2, Sta +2, Dex +2, Qik +3
Size: -1
Season: Summer
Confidence: 1
Virtues and Flaws: Magical Animal; Keen Smell, Long-Winded, Magic Sensitivity, Puissant Swim*, Sharp ears; Anchored to the Rivers, Magical Friend, Meddler(major)
Magical Qualities and Inferiorities: Improved Damage(bite), Improved Fatigue x2, Improved Powers, Lesser Power(Herd the School), Minor Virtue x3(Puissant Swim, Improved Characteristics, Great Perception), Personal Power(Aquatic Breath, Track the Fisherfriend)
Personality Traits: Overly Helpful +6, Likes Strange Foods +2, Territorial +2
Reputations: Helpful Water-Dog 1 (fisherman), Annoying Water-dog 1 (other fisherman)
Abilities: Athletics(running) 4, Awareness(patrolling) 4, Area Lore: My Rivers(fishing spots) 2, Area Lore: My Shores(fishing spots) 1, Brawl (bite) 5, Hunt(by scent) 4, Magic Sensitivity 3, Stealth(lurking underwater) 2, Swim(bursts of speed) 5+2

Powers:
  • Aquatic Breath (0 might points): Otterdog can breath water with no difficulty, and can even have it's barks and howls be heard beneath the waves clearly. (MuAq 20; base 4, +2 sun, +1 constant, +1 howling underwater; -2 might from improved powers)
  • Herd the School (4 might points): Otterdog's howls and barks can herd a school of fish as if they were sheep. He often summons fish to the nets of kind fishermen. (ReAn 25; base 5, +2 Voice, +2 Group)
  • Track the Fisherfriend (0 might points): Otterdog is a tracker, and can find friend and foe in the waters by the scent of them. His ability to track by scent underwater allows him to track in ways humans can't understand. (InAq 4; Base 1, +2 sun, +1 constant; -1 might from Improved)
Vis: 2 Aquam vis in lungs

As an added note, I feel my math got ruined somewhere in here; my Virtues and Flaws don't add up, and I have 2 more Mastery points of Improved Powers.