Marthen

The Adventurous Mouse

Marthen is a brave young mouse, who grew up in a magical forest. He came from a long line of forest mice, who all lived happily among the boughs of the forest, feasting upon the magical nuts of the trees. Then, one day the cats came- they came from a tall tower, and they feasted upon his family and friends, mice or bird or skunk or hare. Marthen was a cunning mouse, and he asked the forest-spirit for aid, a spirit that had grown idle in the long centuries since the pagans worshipped at its roots. So the spirit gave the mouse brilliance, and speed, and strength, and size. And young Marthen, now more clever and less cunning, fought off the cats with his new size - much larger than them!

When the humans came, more forest creatures died, but Marthen saw their tools, and decided to make some of his own. He stole silver needles for swords, and brass buttons for shields, and thread to tie it all together. Then, when the human hunters came, he fought them off with his trusty sword and shield that he made himself.

At least, that is how Marthen remembers it all - until he got gifted with Intelligence, he was a cunning creature.

Marthen is a small mouse with a cat-claw wound over one eye. He usually wears a belt of braided thread, and a cloak made from a skinned calico cat, He carries his Sword of Might, which is a sharp silver needle with a crossguard bound onto it; and his Shield of Guardians, which is a buckler fashioned from a small brass button. When he becomes Mighty, he grows to size -2.


This adventurous mouse can be bound with a Muto Animal lab total of ... -5 or higher.

Marthen the Adventurer

Magical Might 20 (Animal)

Characteristics: Int +0, Per +0, Pre -1, Com -2, Str -16, Sta +1, Dex +1, Qik +12

Size: -10

Season: Summer

Confidence: 1

Virtues and Flaws: Magical Animal; Animal Ken*, Great Strength, Lightning Reflexes, Magical Champion, Tough*, Warrior*, Ways of the Forest*; Higher Purpose, Missing Eye, Reclusive

Magical Qualities and Inferiorities: Gift of Speech, Major Virtue (Way of the Forest), Minor Virtue x3 (Animal Ken, Tough, Warrior), Personal Power x2; One unspent Quality.

Personality Traits: Timid -1, Sneaky +2, Reclusive +3

Reputations: Vermin 1 (humans), Defender of the Woodlands 3 (magical animals)

Combat(small):

  • bite/dodge: init +12, atk +7, dfn +19, dmg -15
  • Sword and buckler: init +13, atk +8, dfn +19, dmg -12

Combat(Mighty):

  • bite/dodge: init +5, atk +7, dfn +11, dmg +1
  • Sword and Buckler: init +5, atk +13, dfn +11, dmg +4

Soak: +4

Wound Penalties (small): -1 (1), -3 (2), -5 (3), Incap (4), Dead (5+)

Wound Penalties (Mighty): -1 (1-3), -3 (4-6), -5 (7-9), Incap (10-12), Dead (13+)

Abilities: Area Lore Local(hiding spots) 2, Animal Ken(rodents) 3, Athletics(scurrying) 3, Awareness(predators) 4, Brawl(bite) 5, Concentration(Mightiness) 3, Craft Crude Arms(weaponry) 1, Folk Ken(hunters) 1, Leadership(rodents) 2, Legerdemain(pickpocketing) 3, Single Weapon(shortsword) 4, Stealth(hiding) 4, Survival(forests) 3

Powers:

  • My Agile Paws (0 points, init +11 or +3, Animal): Marthen the Mouse can hold and manipulate tools with surprising ease. (MuAn15, base 3, +2 sun, +1 constant, 2 might points to reduce cost)
  • My Mighty Frame (2 points, init +12 or +4 Animal): Marthen can, with an exertion of effort, grow to enormous size (for a mouse), gaining +8 to his size. His equipment grows with him. (MuAn(TeHe) 15 base 4, +1 Conc, +2 for extra size, 2 points spent on quickness)

Vis: 4 pawns muto, 1 in each paw