Desert and savanna nomads, with a complex tribal culture. The river region boasts bustling cities, while crawler caravans operate in the desert and badlands. Oasis towers dot the desert, submerged arcologies that act as way-stations and watering holes. Young people are expected to go between the different lifestyles, to broaden their horizons. The Tri-Khan's army maintains peace in the cities, with a small but prominent mixed-unit force. Because of limited resources and infrastructure among the caravans, the nomadic tribes tend to sponsor a single champion and tribe-owned mech. Delzahn tribal mechs are highly-personalized, often put together using an eclectic mix of components, including ancient salvage and used components from other leagues.
Regions and Settlements:
Tamas River - a mighty river that crosses the Delzahn territory, and serves as cultural touchstone for their people
Kharak Desert - a shifting ocean of sand with rocky oases, where wreckage of the original colony ship can still be found
Plain of Windswept Bones - the arid savannah region that lies between the Kharak Desert and the Tamas River
Chiaroscuro - capitol, "City of Glass", home of the Tri-Khan, located on the Tamas River
Sfumato - industrial city, located downriver of the other major settlements
Unione - riverside city, sees a lot of waterborne trade
Cangiante
Lustre
Gradient
Elayu Oasis - desert tower built around Liquid Acquisition Unit 01, a Landing-era artifact
Silhouette Outpost - hidden HQ of the Marauding Darkness bandits
Military Forces:
Tribal, Champions/Duelists - idiosyncratic mech gladiators, fighting for honor and glory, for themselves or their tribe. Specialize in single combat and skirmish tactics. Will only fight dismounted if part of a formal duel. Depending on tribe and wealth, equipment and livery may be cross between noble finery and scavenger chic. Always eye-catching, though may wear a camo cloak.
Tribal, Warriors - unsung heroes who do the grunt work while the champions and duelists steal the glory. Civil guard and combat vehicle crews. Wear simple gear in their tribe's style. Operate weapon emplacements, tanks, hovers, and light aircraft.
Tri-Khan, Cavalry - disciplined, orderly force, sworn to the Tri-khan's service. Mechs embedded with infantry. Uniforms are just ornate enough to signify authority, inspire awe in populace. Shiny armored breastplates. Primarily used for garrison, sometimes assault.
Tri-Khan, Auxiliary - reservist militia that supports the Cavalry. Vehicles and infantry trained for settlement defense, border patrol. Simple, cheap equipment and uniforms.
Tri-Khan, Aerial - small air force focused on recon, rapid transport, light strikes. Personnel are full-time rather than reservists, but lack the prestige or visibility of the Cavalry.
Notable Figures:
The Tri-Khan
Tribal Chieftains
Famous Duelists