Ozobots are amazing, tiny little robots that offer a wide range of learning from K-12. Working off of light sensors, they offer a variety of coding opportunities for our Kinders that include:

Coding using markers: students can draw lines and specialty code boxes to make them run programs.

Apps: Ozogroove, Ozobot apps- students can draw online to run their Ozobots, create a digital playground, dance mats and can even control the upgraded Evo via Bluetooth.

Ozoblockly: online (multi-device) block coding program that can be adjusted by level (from picture blocks for Kinders to specific coding aspects (ex: moving by mm in older grades).

EVO: These new Ozobots can now work on your smartphone and interact with each other. They do everything an Ozobot does but now have sound, motion sensors, various lights, pre-programmed codes and can even communicate through Ozojis (emojis for EVO).

Young coders are programming their Ozobots using the Blockly program from the computers and tablets (using Level 1) and running their programs on the floor.

This coder decided to make a chart to count how many times his Ozobot goes down a particular path.

I'll be the first to admit that I love using Ozobots and Evo with Kindergarten kiddos. The versatility, price, and ease of programming make for a great coding experience and opportunity for growth. There isn't one area of the curriculum that these little bots can't blend into. From coding in math and science to digital literacy opportunities, Ozo and Evo can add so many dimensions to a student's learning. Ozobot also has a great website for teachers to check out to find lessons plans made by other teachers that are listed by grades and subjects.

You can check out their website, complete with lesson plans, here.

Students create the biggest Ozobot Code in the world in one of my schools.

BC 31.3 SRWB 2.2 DLMB 15.1, 17.2, 20.1 PSI 20.1, 23.3, 24.3, 24.5