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Kellie Lingle
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    • USMx:LDT100x Instructional Design & Technology: Learning Theories
      • Comparing Learning Theories
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      • Micro Lesson Reasoning
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      • Micro Lesson Course Outline
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    • 2020-21 Work Portfolio
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Kellie Lingle
  • Home
  • About Me
  • Resume & Work Samples
  • Education Portfolio
    • USMx:LDT100x Instructional Design & Technology: Learning Theories
      • Comparing Learning Theories
      • Personal Learning Experiences
      • Learning Approaches & Authentic Assessment
      • Micro Learning Project
    • USMx: LDT200x Instructional Design Models
      • ADDIE
      • Dick and Carey
      • UbD
      • Rapid E-Learning
      • Subject Matter Expert
      • Signature Assessment
      • Adaptive Learning
    • USMx LDT300x Instructional Design: Digital Media, New Tools and Technology
      • Digital Media Checklist
      • Digital Document
      • Digital Images
      • Story Boarding
      • Podcast
      • Interactive Module
      • Signature Assessment
    • USMx LDT400x Instructional Design Course Evaluation & Capstone Project
      • Micro Lesson Reasoning
      • Online Scorecard and Quality Matters Rubric
      • Micro Lesson Course Outline
      • Capstone Micro Lesson Project
    • 2020-21 Work Portfolio
    • 2021-22 Work Portfolio
  • Other Educational Resources and Material
  • More
    • Home
    • About Me
    • Resume & Work Samples
    • Education Portfolio
      • USMx:LDT100x Instructional Design & Technology: Learning Theories
        • Comparing Learning Theories
        • Personal Learning Experiences
        • Learning Approaches & Authentic Assessment
        • Micro Learning Project
      • USMx: LDT200x Instructional Design Models
        • ADDIE
        • Dick and Carey
        • UbD
        • Rapid E-Learning
        • Subject Matter Expert
        • Signature Assessment
        • Adaptive Learning
      • USMx LDT300x Instructional Design: Digital Media, New Tools and Technology
        • Digital Media Checklist
        • Digital Document
        • Digital Images
        • Story Boarding
        • Podcast
        • Interactive Module
        • Signature Assessment
      • USMx LDT400x Instructional Design Course Evaluation & Capstone Project
        • Micro Lesson Reasoning
        • Online Scorecard and Quality Matters Rubric
        • Micro Lesson Course Outline
        • Capstone Micro Lesson Project
      • 2020-21 Work Portfolio
      • 2021-22 Work Portfolio
    • Other Educational Resources and Material

ADAPTIVE LEARNING 

Adaptive learning can be hugely beneficial to eLearning.  As learners, teachers, and instructional designers continue to utilize on-line platforms, especially in the time of COVID, there will be a higher demand for adaptive learning.  Adaptive learning has ways to extrinsically and intrinsically motivates learners, as well as catering to the learners themselves.  As this type of learning is continued to be used in eLearning, I believe that will lead to a raise of students continuing to learn virtually.  Since adaptive learning is essentially exactly as it sounds, this will allow those that need certain accommodations met easier.  Also, it will help change courses over time to ensure that each learner is able to reach their full potential.

I plan to use adaptive learning in my signature assessment by using Nearpod to include the Gamification theory of adaptive learning.  Nearpod includes a game called "Time to Climb" that allows users to compete against each other while reviewing.  I also plan to use the metacognition theory, having learners evaluate the level of skill which they are at, and sort them into groups accordingly.  This will also help with the differentiation of the training as well.

Sources: 

(2021). Retrieved 12 January 2021, from https://www.nytimes.com/images/blogs/freakonomics/pdf/DeliberatePractice(PsychologicalReview).pdf 

Ebbinghaus Forgetting Curve - Psychestudy. (2021). Retrieved 12 January 2021, from https://www.psychestudy.com/cognitive/memory/ebbinghaus-forgetting-curve

Gamification in Learning | eLearning Industry. (2021). Retrieved 12 January 2021, from https://elearningindustry.com/subjects/elearning-concepts/gamification-education

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