Dev-blog 2
PUBLIC RELEASE!
Riffs of Resistance
Riffs of Resistance
The Game is Out and Ready to Play on itch.io!
Pictures from the Griffith University Gala event. Where we received an award for BEST SOUND DESIGN from the judges and a GAME OF THE YEAR award from Gameloft representatives.
3D Art
This time around, ive spent most of the time animating, although before i took on that extra role. Our team was going over an issue, that is that our game did not feel like an energetic fighter game, it was too dull and the colors didn't pop enough.
So our team took a step back, and with assistance of our concept artists, i worked on remaking some textures to overhaul our game's visual style. In the end i am pretty happy with how the level turned out for the amount of time we had.
Animation rework
Our previous animation move-set looked powerful but didn't have any flow, additionally, due to being imported wrong, the animations got distorted in engine. So with a new rig and a better plan, I animated an even bigger moveset from scratch. (19 new animations to be exact.)
This time around I animated the character in a way that made fighting feel less static and much more dynamic, to exaggerate and bring out the action feel that was lacking previously. There is now two attack options, Light and Heavy, each of which has multiple parts, so if the player keeps pressing the same attack button, animations flow into each other creating a much more natural feeling fight as a result!
With addition of VFX, it turned out looking much better than what we had at the end of my last devlog.
Teamwork and communication
In the later part of the game’s development I became the Team Coordinator, with this role i had to keep the team solid and lead weekly meetings. Each meeting I got everyone on the same page regarding the game's progress, discussed plans, solved team coordination issues and assigned everyone work that needed to be done by next Monday to stay on track to completing our game on time.
Additionally I have utilized team management tools like Miro and Flow, writing up new tasks and ticking off completed ones once they were completed by members.
Additional Screenshots