Sprint 3
18-08-2021
18-08-2021
Play-test Goals
Observe how players are able to use the UI to build in creative mode
See what players make in creative mode
See how players move around in explorer mode
See how players interact with the lobby system
See how players switch back and forth from modes
Allow players to chat
See if previous testers see improvement in the game
Research questions
Do testers enter a play state?
What can testers create with the current editor?
Do testers have easy access to the lobby?
Is everything easy to understand for the player?
1= Inexperienced Gamer 10= Experienced Gamer
Preparation
From the 6 playtesters, there will be 2 that never played the game before, 2 from sprint 1 and 2 from sprint 2.
Introduction (5 min.)
Inform the user that they are testing a game that includes a castle creation editor and explorer mode. The creation editor allows them to build. The explorer mode allows them to move their character around in their building.
Show tester https://infinityskies.io/
Play-test rules
The player can do no wrong
We are not judging you
Player information:
The player gets no information on the controls beforehand and figures it out during the play-test
The player is told that he can visit other lobbies or can build his own castle
Player tasks:
Listen and carry out the tasks that the game designer gives them
To explore our built
to figure out the controls
Tree Testing (20 min.)
The game designer asks players to do certain tasks to see how fast a player finds access to it.
Search the lobby
Enter another player's castle
Move your character
Go to your own castle
Try building something 10 min
Find the game designer in his lobby
React to his chat
When the player has done every task before the 20-min mark, then the player is free to play in their own way
The game designer is in the same room keeping watch over the test.
Evaluation (20 min.)
Have the tester fill out the evaluation form.
Quick interview
What did you like?
What didn’t you like?
What needs improvement?
How did the controls feel?
Were parts of the games hard to understand?
Were any menus hard to find?
Did you ever get lost in the game?
Did you feel this new version is an improvement? (only for people who play tested before)
1=Strongly Agree 5= Strongly Disagree
1=Strongly Agree 5= Strongly Disagree
1=Strongly Agree 5= Strongly Disagree
1=Strongly Agree 5= Strongly Disagree
1=Strongly Agree 5= Strongly Disagree
As a user, I would like a different way to rotate objects
As a user, I would like it if we can rotate objects 8 different directions instead of 4
As a user, I would like to build a wall at the edge of the map
As a user, I would to know what decides my and other players NFT values
As a user, I would like to know what feast and NFT are
As a user, I would like different color options
As a user, I would like doors for my castle
As a user, I would like more walls, floors and different grass options
As a user, I would like to build between the 2 squares since the portal is there, and now I can't have the portal in the center
As a user, I would like a goal to work to
Were any aspects of the game confusing? If so, please describe.
It doesn't really make it that apparent what exactly the goal is.
het kasteel draaien, het ging steeds de andere kant op als dat ik wou.
Mostly some controls overlapping ie right mouse button both deselecting and rotating the camera
Het was voor mij niet duidelijk wat Feasts, skyblocks of NFT value inhield. Deze veranderde ook elke keer als ik de lobby refresh. Het draaien van de camera was niet helemaal intuïtief en zorgde er af en toe ook voor dat ik items die in vasthad verwijderde. Het plaatsen van een item is duidelijker als er een richting wordt aangegeven van het item (zoals bij sims bijv) door een pijl of iets dergelijks. Het was nog niet duidelijk wat de currency was of hoe ik aan nieuwe items moest komen. Een indicatie waar ik geklikt heb om naartoe te lopen zou ook fijn zijn. Als speler kreeg ik het idee dat de portal die er al staat, een entree is naar jouw eilandje/kasteel. Dat idee werd minder toen ik erachter kwam meer portals te kunnen plaatsen en je gebruikt de portal ook niet om naar een andere lobby te gaan. Daarnaast kan ik niet een troon/stoel mooi tegenover de portal plaatsen, want de portal is 2 blokjes breed!
het draaien van de objecten was lastig om te vinden
Nothing really
What parts of the game where strong?
I felt as if the creative aspect had greatly improved over last time, with a wider variety of furniture.
objecten waren makkelijk te draaien.
Building rooms
Visueel ziet het er al een beetje leuk uit. Ik denk dat je met nieuwe items en dingentje zoals ramen en deur er wel iets leuks van kan maken.
het bouwen je heb er veel vrijheid mee
The building and option to build a specific way
What didn't you like about the game?
I do not see the point of building anything at all yet.
Dat je objecten niet in meerdere directies kan zetten.
Currently the lack of interactables (there was only building and walking around without anything to do)
Er is nog niet zo heel veel te doen, en ik heb nog geen doel om nieuwe items te verzamelen. En ik kan nog niet decoreren zoals ik zou willen.
Couldn't find any doors :(
Were any aspects of the lobby confusing? If so, please describe.
It might be better to have the lobby equipped with a search function, or a friendcode kind of deal, because scrolling through all of these, especially if you want 100s of players, will be a drag.
nope
Some data like number of feasts didnt mean much to me yet and there were only a few rooms now but i imagine there might be a lot of scrolling involved were there any more
The feasts and NFt value
nee
When entering my own room i couldn't find the "build mode" at first
Did you feel this new version is an improvement? (only for people who playtested before)
Ja hele improvement van de vorige keer je kunt nu dingen weghalen en draaien en meer verschillende objecten plaatsen.
Ja want je kunt er meer in doen en de texturen zijn een stuk beter.
Ja want je kon objecten makkelijker plaatsen en veel meer mooie dingen. Duidelijkere aangegeven plaatjes bij de objecten. Fijn dat je het object plaatje kan vergroten nu. (Laatste was ook al bij Sprint 2, maar valt de speler nu op)
absoluut veel meer variatie aan spullen
Additional Comments
Buiding was fun but Felt a little claustrofobic with the tall walls in smaller rooms
Het zou handig zijn om te kunnen zien of iemand online is, zodat je diegene makkelijker kunt vinden.
Het was makkelijk de andere speler te vinden omdat er maar 1 andere speler in de game aanwezig is. Maar als er meerdere spelers online zijn zal het lastig zijn om iemand te vinden.
Feedback van het plaatsen en feedback om te zien waar ik heen loop van tevoren zou fijn zijn.
Maak het symbooltje van het bouwen anders want het past niet echt bij de game
geen terugknop bij de lobby
de camera zelf was lastig want draaide vaak per ongeluk de verkeerde kant op
By 3 of the 6 players the server crashes, 2 of them could still build however they could not save which means they lost a lot of progress. The reason why this bug happens is unclear.
By 1 Player it says in some lobby rooms that there was a player inside it but no one was there
The graph while contain the following information about the playtesters
Yellow: Player has never tested Infinity Skies before
Blue: Player has played Sprint 1 before
Red: Player has played Sprint 2 before
Darker color: Player is Male
Lighter color: Player is Female
Sprint 2: Average 6,8 +0,7
Sprint 1: Average 7,4 +0,1
Sprint 2: Average 7,6 +0,1
Sprint 1: Average 7,4 +0,3
Sprint 2: Average 5,4 +1,8
Sprint 1: Average 7,4 -0,2
Sprint 2: Average 7,6 +0,6
Sprint 1: Average 8,4 -0,2
Sprint 2: Average 7,4 +0,3
Sprint 1: Average 8,4 -0,7
Sprint 2: Average 6 +0,7
Sprint 1: Average 6 +0,7
Sprint 2 Average 6,4 -1,2
Sprint 1: Average 5,4 -0,2
Sprint 2: Average 7,6 +0,1
Sprint 1: Average 7,6 +0,1
Sprint 2: Average 6,4 +1,3
Sprint 1: Average 5,6 +2,1
Sprint 2: Average 6,0 -2,8
Sprint 1: Average 3,4 -0,2
Sprint 2: Average 6,0 -2,0
Sprint 1: Average 4,6 -0,4
Sprint 2: Average 5,6 -2,3
Sprint 1: Average 5,4 -2,1
Sprint 2: Average 5,2 -1,7
Sprint 1: Average 4,0 -0,5
Sprint 2: Average 4,4 -0,6
Sprint 1: Average 5,6 -1,8
Sprint 2: Average 4,0 +1,2
Sprint 1: Average 2,6 +2,6
Sprint 2: Average 6,6 -1,6
Sprint 1: Average 5,4 -0,4
Sprint 2: Average 5,6 -3,9
Sprint 1: Average 3,0 -1,3
Sprint 2: Average 5,0 -3,2
Sprint 1: Average 2,4 -0,6
Sprint 2: Average 6,6 -0,7
Sprint 1: Average 7,2 -1,3
Sprint 2: Average 6,0 -0,7
Sprint 1: Average 7,6 -2,3
Sprint 2: Average 8,4 +1,6
Sprint 1: Average 8,6 +1,4
Sprint 2: Average 7,6 -0,8
Sprint 1: Average 8,6 -1,8
Sprint 2: Average 8,4 -2,9
Sprint 1: Average 8,4 -2,9
Sprint 2: Average 3,4 -1,6
Sprint 1: Average 2,4 -0,6
Sprint 2: Average 3,0 -0,8
Sprint 1: Average 3,2 -1,0
Sprint 2: Average 4,6 +1,2
Sprint 1: Average 6,4 -0,6
Sprint 2: Average 2,4 -0.9
Sprint 1: Average 2,0 -0,5
Sprint 2: Average 2,6 -1,6
Sprint 1: Average 2,4 -1,4
Sprint 1: Average 2,4 -1,4
Sprint 1: Average 2 -1,0
Sprint 2: Average 3,0 -1,5
Sprint 1: Average 3,0 -1,5
Sprint 1: Average 4,8 -0,2
Sprint 1: Average 6,8 -2,2
Sprint 2 Average 2,4 -1,4
Sprint 1: Average 2,0 -1,0
Sprint 2: Average 4,0 +1,3
Sprint 1: Average 7,6 -2,3
Sprint 2: Average 6,4 -1,1
Sprint 1: Average 8 -2,7
Sprint 2: Average 6 -0,2
Sprint 1: Average 8 -2,2
Sprint 2: Average 5,6 -0,1
Sprint 1: Average 8,4 -2,9