Sprint 10
11-02-2022
11-02-2022
Play-test Goals
Observe how players are able to use the UI to build in creative mode
See how the players interact with the controls of the game
See what players make in creative mode
See how players move around in explorer mode
See how player play in adventure mode
See how players interact with the lobby system
See how players switch back and forth from modes
See if the player noticed improved from the new sprint compared to the older version
Research questions
Do testers enter a play state?
What can testers create with the current editor?
Are the controlls understandable?
Do testers have easy access to the lobby?
Is everything easy to understand for the player?
Introduction (5 min.)
Inform the user that they are testing a game that includes a castle creation editor and explorer mode. The creation editor allows them to build. The explorer mode allows them to move their character around in their building.
Show tester https://infinityskies.io/
Play-test rules
The player can do no wrong
We are not judging you
Player information:
The player gets no information on the controls beforehand and figures it out during the play-test
The player is told that he can visit other lobbies or can build his own castle
Player tasks:
Listen and carry out the tasks that the game designer gives them
To explore our built
to figure out the controls
Tree Testing (20 min.)
The game designer may asks players to do certain tasks if he/she doesn't find it themselfs.
Player finds his own castle
Player goes to the building mode
Player rotates an object
Player makes a wall and puts a hole in it
Player builds a roof on his castle
Player finds a specific castle
Player walks in exploring mode
Player plays adventure mode
Player while spend 15 min in building mode 3 min in lobby's and rooms and 2 min in adventure mode
The game designer is in the same room keeping watch over the test.
Evaluation (20 min.)
Have the tester fill out the evaluation form.
Quick interview
What did you like?
What didn’t you like?
What needs improvement?
How did the controls feel?
Was there a learning curve to the controls?
What would you change to the controls?
Were parts of the games hard to understand?
Were any menus hard to find?
Did you ever get lost in the game?
Did you feel this new version is an improvement? (only for people who play tested before)
Sprint 10
Adventure mode
Building mode
Adventure Mode
Building Mode
Lobby and Rooms
As a user, I would like an option to invert my camera control
As a user, I would like it if the objects spawn in the front instead of the back
As a user, i find it confusing that the right mouse button deletes objects but also controls the camera
As a user, I would like to zoom in on diffrent angles
As a user. I would like some sort of ctr-z option
Building Mode
Were some buttons and mouse layouts unclear?
The rotation of the game with the mouse felt different then I am used to buttons it self were clear
I was able to find everything I needed by spending a minimal amount of time looking around
If you can change the controls/button layout what would you change?
Add mouse buttons as a way to control the game.
A different button for cancelling item placement, or not cancelling item placement when rotating the camera with the same button.
Have the mouse rotate the other way when looking troughout the game (its what I am used to out of other games ) add a save button without exit to it so you can save but keep on building.
I like to use hotkeys (e.g. shown through tooltips when you hover a button) to build and edit more quickly in these types of games.
The r button to instantly rotate 90 degrees, and holding r to presicely rotate it
op het toetsen bord een cancel knop in plaats van op de mouse
Were any aspects of the game confusing? If so, please describe.
Deleting floors didn't seem to work with the new button.
Walls that couldn't be placed near the edge of the land border.
I don't know why exactly I'm making a nice castle, or what value objects have apart from the coloring. I'd like to know the value of my castle while building
The destroy button is kind of far right, harder to see first hand
waarom draaide mijn muur uit het niks???
What parts of the game where strong?
Physically appealing, good controls.
The lighting was great, as were the categories and labels for all placeable items, walls, etc.
graphics look nice for the stage of the game. they made it good on the eye.
Variation in objects and models and the art-work
The building of the walls, floor and decorating
building mode
What didn't you like about the game?
Depending on your target audience, I don't know if an adventure mode is a neccesity.
The controls felt kind of limited.
(Adventuremode) de manier van items oppakken voelde raar. (building mode) you couldnt see where you placed the items and how it would look when you placed them down wich made things look not aligned after placing and saving.
I would like to be able to interact with my special items (e.g. sit on chairs, animated clocks, cook food?)
I would like to place objects on tables and stuff, maybe less emptiness and trees for decorating the outside. But I think those will come with time
avontuur mode
Lobby and Rooms
Were any aspects of the lobby confusing? If so, please describe.
It was confusing mostly because room names were computer generated.
I would like to sort or filter castles on their value/how many items they have, so I can visit the ones that can be more interesting
There was not anything clickable on the circle (I thought other worlds would appear there) and I did not know the things on the right were other worlds.
What parts of the lobby was not easy to understand?
I think the lobby is not unclear but just needs more work.
what else was possible besides joining others and buying something
So far, it seemed very clear where to go and where to look
How to get back to your own world and what to do once you're in another world. I would like to see a tutorial, but I think you would work on that before the release
Additional comments
This could be something I'd play as a form of cooling down, clumped together with games like Animal Crossing.
When a game shows progress in content, even after release, that's always a good sign to me. Nice work
the game looked good and was pleasant on the eye.
Music
What did you think of the music
Music gets repetitive and boring
Music is relaxing and chill
Music was fun but would be disturbing if it plays a loop
Average gaming music
Playtester 043 (New)
4:20 speler vraagt zich af of die de camera kan draaien
12:30 speler heeft niet door dat sommige candels wel aan de muur kunnen
16:30 ring oppakken in adventure mode is lastig
18:30 Speler zou graag dingen beter willen zien door verder te kunnen inzoomen
Playtester 044 (Old)
17:00 speler heeft niet gelijk door dat die op vijanden moet klikken om ze neer te halen
Playtester 045 (New)
13:20 spelers krijgt het niet voor elkaar om lantaarns binnen te plaatsen
Playtester 046 (Old)
5:00 speler geeft aan feedback te willen wanneer hij een muur selectie heeft over een andere muur
6:30 speler valt op dat alleen de zijkanten van de ramen licht doorheen komt
9:30 speler wil stoelen kunnen aanschuiven bij tafels
Playtester 047 (New)
3:30 speler wil meer zoom in opties hebben
14:00 speler wil een optie als je kort op R drukt dat een object 90 graden draait
Playtester 48 (Old)
Speler vind het verwarrend dat draaien met dezelfde knop word gedaan als de cancel knop.
Speler heeft moeite met muren verwijderen bij de rand.
The graph while contain the following information
Darker Color: Player has playtested before
BM: Building mode
AM: Adventure mode
Sprint 8: Average 7,5 +0,4
Sprint 7: Average 7,0 +0,9
Sprint 6: Average 7,3 +0,7
Sprint 8: Average 5,9 +0,1
Sprint 8: Average 7,5 +0,1
Sprint 7: Average 7,2 +0,6
Sprint 6: Average 8,0 -0,2
Sprint 8: Average 5,5 -0,2
Sprint 8: Average 7,0 +0,3
Sprint 7: Average 6,2 +1,1
Sprint 6: Average 6,5 +0,8
Sprint 8: Average 5,5 -0,8
Sprint 8: Average 7,6 +1,2
Sprint 7: Average 8,5 +0,3
Sprint 6: Average 7,7 +1,1
Sprint 8: Average 7,0 +0,8
Sprint 8: Average 7,2 +0,3
Sprint 7: Average 6,3 +1,2
Sprint 6: Average 7,0 +0,5
Sprint 8: Average 6,3 +0,0
Sprint 8: Average 8,0 +0,0
Sprint 7: Average 7,0 +1,0
Sprint 6: Average 7,2 +0,8
Sprint 8: Average 5,3 +0,3
Sprint 8: Average 5,3 -0,1
Sprint 7: Average 5,3 -0,1
Sprint 6: Average 5,9 -0,7
Sprint 8: Average 5,6 -1,3
Sprint 8: Average 5,8 -0,6
Sprint 7: Average 6,8 -1,6
Sprint 6: Average 6,5 -1,3
Sprint 8: Average 5,2 +0,0
Sprint 8: Average 7,6 -2,3
Sprint 7: Average 7,0 -1,7
Sprint 6: Average 7,7 -2,4
Sprint 8: Average 6,3 -2,1
Sprint 8: Average 1,7 +1,5
Sprint 7: Average 1,5 +1,7
Sprint 6: Average 5,9 -2,7
Sprint 8: Average 4,7 -1,7
Sprint 8: Average 4,2 +1,3
Sprint 7: Average 5,2 +0,3
Sprint 6: Average 2,7 +2,8
Sprint 8: Average 5,0 +0,5
Sprint 8: Average 7,0 -1,5
Sprint 7: Average 6,0 -0,5
Sprint 6: Average 6,7 -1,2
Sprint 8: Average 6,8 -3,3
Sprint 8: Average 4,2 +1,6
Sprint 7: Average 5,1 +0,7
Sprint 6: Average 4,8 +1,0
Sprint 8: Average 4,9 -0,2
Sprint 8: Average 4,8 +2,0
Sprint 7: Average 6,8 +0,0
Sprint 6: Average 4,8 +2,0
Sprint 8: Average 5,2 -0,2
Sprint 8: Average 5,0 +2,8
Sprint 7: Average 5,0 +2,8
Sprint 6: Average 6,7 +1,1
Sprint 8: Average 4,3 -0,1
Sprint 8: Average 4,2 +2,4
Sprint 7: Average 6,5 +0,1
Sprint 6: Average 6,7 -0,1
Sprint 8: Average 5,3 +0,5
Sprint 8: Average 2,0 +0,7
Sprint 7: Average 2,2 +0,5
Sprint 6: Average 2,2 +0,5
Sprint 8: Average 4,0 -0,5
Sprint 8: Average 5,2 +0,0
Sprint 7: Average 5,2 +0,0
Sprint 6: Average 3,8 +1,4
Sprint 8: Average 5,7 -0,7
Sprint 8: Average 6,0 +0,2
Sprint 7: Average 5,4 +0,8
Sprint 6: Average 6,1 +0,1
Sprint 8: Average 4,9 +0,6
Sprint 8: Average 5,7 +1,6
Sprint 7: Average 4,2 +3,1
Sprint 6: Average 5,8 +1,5
Sprint 8: Average 4,8 +1,4
Sprint 8: Average 6,7 +0,1
Sprint 7: Average 9,0 -2,2
Sprint 6: Average 8,8 -2,0
Sprint 8: Average 5,7 +0,1
Sprint 8: Average 7,8 +0,3
Sprint 7: Average 6,3 +1,8
Sprint 6: Average 6,7 +1,4
Sprint 8: Average 6,0 +1,3
Sprint 8: Average 7,3 -0,3
Sprint 7: Average 6,0 -1,0
Sprint 6: Average 6,3 -1,3
Sprint 8: Average 5,8 +0,0
Sprint 8: Average 2,5 -1,0
Sprint 7: Average 1,3 +0,2
Sprint 6: Average 2,7 -1,2
Sprint 8: Average 2,3 -0,1
Sprint 8: Average 2,0 +0,7
Sprint 7: Average 2,5 +0,2
Sprint 6: Average 2,8 -0,1
Sprint 8: Average 3,6 -0,3
Sprint 8: Average 4,3 +2,0
Sprint 7: Average 5,0 +1,3
Sprint 6: Average 6,0 +0,3
Sprint 8: Average 3,7 +3,0
Sprint 8: Average 1,5 +0,7
Sprint 7: Average 1,7 +0,5
Sprint 6: Average 2,2 +0,0
Sprint 8: Average 3,8 -1,3
Sprint 8: Average 1,5 -0,2
Sprint 7: Average 3,0 -1,7
Sprint 6: Average 1,7 -0,4
Sprint 8: Average 4,0 -1,7
Sprint 8: Average 1,3 +0,0
Sprint 7: Average 1,0 +0,3
Sprint 6: Average 2,0 -0,7
Sprint 8: Average 3,0 -1,0
Sprint 8: Average 1,3 +1,2
Sprint 7: Average 1,8 +0,7
Sprint 6: Average 2,0 +0,5
Sprint 8: Average 3,3 -0,1
Sprint 8: Average 4,7 +1,1
Sprint 7: Average 3,7 +2,1
Sprint 6: Average 5,3 +0,5
Sprint 8: Average 4,6 +0,2
Sprint 8: Average 1,3 +1,0
Sprint 7: Average 1,7 +0,6
Sprint 6: Average 1,8 +0,5
Sprint 8: Average 2,3 -0,1
Sprint 8: Average 5,2 +0,6
Sprint 7: Average 3,0 +2,8
Sprint 6: Average 5,2 +0,6
Sprint 8: Average 4,7 +0,6
Sprint 8: Average 5,7 +0,6
Sprint 7: Average 4,3 +2,0
Sprint 6: Average 6,7 -0,4
Sprint 8: Average 5,5 -0,8
Sprint 8: Average 5,7 +1,3
Sprint 7: Average 4,2 +2,8
Sprint 6: Average 5,7 +1,3
Sprint 8: Average 4,8 +1,2
Sprint 8: Average 5,5 +2,2
Sprint 7: Average 5,2 +2,5
Sprint 6: Average 7,2 +0,5
Sprint 8: Average 5,8 +0,0