Sprint 2
30-07-2021
30-07-2021
Play-test Goals
Observe how players are able to use the UI to build in creative mode
See what players make in creative mode
See how players move around in explorer mode
See how players switch back and forth from modes
Allow players to chat
Research questions
Do testers enter a play state?
What can testers create with the current editor?
What do testers do in exploration mode with their creation?
1= Experienced Gamer 5= Inexperienced Gamer
Introduction (5 min.)
Inform the user that they are testing a game that includes a castle creation editor and explorer mode. The creation editor allows them to build. The explorer mode allows them to move their character around in their building.
Show tester https://infinityskies.io/
Play-test rules
The player can do no wrong
We are not judging you
Player information:
The player gets no information on the controls beforehand and figures it out during the play-test
The player is told that he can visit other lobbies or can build his own castle
Player tasks:
To explore our built
to figure out the controls
Black Box Play-test (20 min.)
No guiding, no leading. Only help the tester if they get stuck for more than 1 min.
The Player starts out in their own lobby.
By the 5th and 15th min the game designer checks in to see if everything still works
By the 10th min, the game designer sends a message in the game to see if the play-tester noticed it.
Evaluation (20 min.)
Have the tester fill out the evaluation form.
Quick interview
What did you like?
What needs improvement?
How did the controls feel?
1=Strongly Agree 5= Strongly Disagree
1=Strongly Agree 5= Strongly Disagree
1=Strongly Agree 5= Strongly Disagree
As a user I would like to rotate the camera more freely
As a user I would like to know what the portal does
As a user I would like a different button for rotating since you use the same button to delete objects
As a user I would like the different building options to be clearer.
As a user I would like more building options.
As a user I would like a clearer icons in the development menu
As a user I would like different color options
As a user I would like more and different designs for existing objects.
As a user I would like hotkeys
As a user I would like to turn objects
As a user I would like a goal to work to
"Wanneer er meer decoraties worden toegevoegd en alles word uitgebreid lijkt het me een leuk spel."
"For me personally, I'm not very fond of constructing games, but I felt very restricted in what i could do. I would certainly figure out the save button and won't map 2 controls onto 1 button. The exploring with the pillar didn't felt really as something that would create new opportunities in the game. I also couldn't figure out how to rotate objects which made my castle looked rather silly. I did felt that if there were more objects, the game would be more fun to play, kinda like habbo hotel."
2 players had problems that they saved but afterwards lost their progression
Sprint 1: Average3,7
Sprint 1: Average 3,7
Sprint 1: Average 3,7
Sprint 1: Average 4,2
Sprint 1: Average 4,2
Sprint 1: Average 3
Sprint 1: Average 2,7
Sprint 1: Average 3,8
Sprint 1: Average 2,8
Sprint 1: Average 1,7
Sprint 1: Average 2,3
Sprint 1: Average 2,7
Sprint 1: Average 2
Sprint 1: Average 2,8
Sprint 1: Average 1,3
Sprint 1: Average 2,7
Sprint 1: Average 1,5
Sprint 1: Average 1,2
Sprint 1: Average 3,6
Sprint 1: Average 3,8
Sprint 1: Average 4,3
Sprint 1: Average 4,3
Sprint 1: Average 4,2
Sprint 1: Average 1,2
Sprint 1: Average 1,6
Sprint 1: Average 3,2
Sprint 1: Average 1
Sprint 1: Average 1,2
Sprint 1: Average 1
Sprint 1: Average 1,5
Sprint 1: Average 3,4
Sprint 1: Average 1
Sprint 1: Average 3,8
Sprint 1: Average 4
Sprint 1: Average 4
Sprint 1: Average 4,2