Same list!
I'll keep writing this: If Oko is in your colors, play it.
The closest cards to being cut are the Manglehorn (haven't cast it except as a shatter), the Bird, the Breeding Pool, and the maindeck Vines.
The closest cards that didn't make the cut are 2nd Plains, 2nd Bird, 4th Horizon Land, 3rd Ouphe, 1st Evolution, and Devout Lightcaster.
2-3 (5-7). I misplayed against Burn badly, but the two UW matchups felt completely unwinnable -- especially the last one who played 4 Astrolabe 4 Oko. Maybe you are supposed to play Oko even if it isn't in your colors.
Thrun would have been amazing. Would have brawled well vs Elks. Will probably cut some vines and make room for 1 Thrun again.
OXO Esper T4, T11 Lifetime 3-1 vs Esper
OXO Temur Snow T3, T5 Not tracked
XX Burn Lifetime 17-15 vs Burn
XX UW Lifetime 7-12 vs UW
OXX UW splash Oko T4 Lifetime 7-13 vs UW
Esper is like UW but even worse against Veil of Summer.
Mulligan this! It's an Oko Trap -- we aren't a midrange deck, even when we draw hands that look like we are.
Nope:
Believe in the London Mulligan and you shall eventually be rewarded with a keepable hand
I think keeping Giver Druid Shalai Land Land sets us up best, even though it doesn't put the full combo in our hand.
I land T3 Druid + Shalai. Opponent stares at their hand when I use Canopy to draw a T4 Vizier, and they cast Opt and concede.
+4 Veil +1 Caterpillar -1 Bird -2 Vizier -1 Once -1 Lunge
This is interesting. Assuming the Once Upon a Time is a green land, this is basically guaranteed to always have a druid. Then later it has protection for spells. I keep.
Once Upon a Time hits Windswept Heath, so I can get Breeding Pool. I think you have to keep the Breeding Pool in the deck.
I thought opponent was UW.
It turns out they are Esper.
I think it's pretty sketchy to throw the Druid away into this mana, so I pass to try to waste their turn. I have Call and Veil to hold up anyway.
I Call for Shalai and play Druid with Veil up. The key here though is that I do not plan to protect the Druid with Veil; I don't need to since that is covered by these Lunges. I draw a third Lunge too, and let the Druid die.
Shalai gets Pathed. :(
Where is Oko?
I draw one T7 and force it through with second Veil. But drawing all three Lunges has been very sketchy. They actually kill the Oko with a Tar Pit and I only get one draw at a payoff T8. Don't hit one, die to Teferi ult.
Opponent played Plague Engineer but I don't think that is worth a path.
-1 Caterpillar +1 Bird (let's try to T2 Oko on the play).
Yea, this will work :)
My T2 Oko gets Forced pitching Drown in the Loch.
I play T3 Giver + 2nd Noble, perhaps getting ready to die to an Esper Charm discard mode or sweeper. Probably should save the second Noble in hand. Giver gets a Push.
Yup, get swept by a Plague Engineer, then my Druids get Surgicalled. So it's Oko Only from here on out.
Opponent plays a sweeper but sweepers don't solve the problem. Win T11.
This was the dream.
We gave opponent a soon-to-be-exiled Giver in exchange for a Plague Engineer on Elk.
I'm pretty sure this means we have reached Peak Oko.
Clunky control decks are not going to beat us ever.
Yup!
Opponent has a Bolt but that's not going to work against this Noble + Vines hand. Win T3.
Opponent makes us click through it, so they earn a spot in the Hall of Not Valuing Your Time.
Opponent showed us Breeding Pool, Steam Vents, and Lightning Bolt, so ...
-2 Lunge -1 Bird -2 Vizier -1 Once +2 Forgetender (probably red sweepers) +4 Veil
This is 38% to miss -- you get a draw at 22 hits for the first draw and a draw at 18 hits for the second one. This is high enough upside that I'll keep it for sure.
I miss the first draw (58%) and the second draw (66%) and the third (65%) and the fourth (64%) and the fifth (63%) and the sixth draw at a land.
Total probability of missing this much is 4%.
+1 Vines +1 Vizier -1 Giver -1 Veil, opponent cast no blue or black spells.
Uhoh -- this hand is Druid and only Druid. But it like, really really has Druid.
T1 Noble gets Bolted and T2 Druid gets Bolted; I T3 Ranger-Captain for Ballista.
Opponent only had Bolt Bolt Skred by T4, which is not even close. They needed 6 removal by T5 or 5 if one was a sweeper. They only had 3.
T5 win with Silence + Vines backup.
This matchup is getting better and better. Oko is an actual late-game plan that can compete with Burn's lategame horizon lands that make them never flood out, ever. But it's still tricky and tecnical and requires tight play.
Yup
T1 Giver eats a Rift Bolt, and T2 Druid gets a Blaze. We had 4 mana on T3 with a Druid and could have either cast Vizier or Shalai. We cast Vizier to "Make Them Have It" but they did; this was a mistake. Sweet game results from this though we lose it narrowly in the end.
-2 Vizier -2 Lunge -1 Bird -2 Once
+2 Path +2 Forgetender +1 Vines +1 Caterpillar +1 Firewalker
ok i guess
I play this perfectly, trading Druids for spells and Firewalker for Skullcrack to set up Giver + Shalai win, then literally just click on the wrong spell and throw away the game, which feels really sad. This tilts me so I play Round 4 pretty poorly.
This is kind of garbage; it has an uncastable, it has T4 hope to win with no protection.
Hmm no:
Keep the five on the left:
Opponent has many Paths and Mystic Sanctuaries and you don't beat that from 5 cards.
-1 Bird -2 Vizier -1 Lunge -1 Once
+4 Veil +1 Vines
Uh
Hmm ok; bottom the Druid:
This is the least-close game loss I have played in a long time. My Oko gets Force of Negationed and none of the rest of my cards seem relevant at all.
Also I draw both Vines here and they are not great; both of them trade for a full snapcaster mage (1/3 attacking Druid gets blocked by Snap Path, I kick Vines to counter Path and kill Snapcaster). When my payoff spells get forced and my sideboard cards are still just 1-for-1s at a slight tempo gain, I can't beat the supervalue deck.
This game may have finally convinced me that I am overvaluing Vines.
UW has realized that Oko is important enough to play. I think we are in danger.
I kept this:
My T2 Druid gets Mana Leaked. I don't have the 4 mana sources needed to win T3 with Lunge, so they safely tap out for Oko and I play T3 backup Druid with Vines to protect.
Vines wins the game.
The counterargument is that even without Vines, we had this game won because of the Lunge -- but that only works if we draw the 4th mana source off the top. I didn't draw the 4th mana source off the top...
Anyway, Win T4.
vs Counterspell decks:
vs Artifact/Oko long game deck:
leftovers: -1 Vines
Yea, I like that the Noble means we will get to hold up this Veil for our 2 mana play.
I slam T2 Oko and it gets Forced pitching Snapcaster. They play Teferi (argh this Veil in my hand) and I spend T3 on Noble Giver Giver.
They slam T4 Jace and Scry, and I clear Teferi and play T4 Druid. I lose it all to a Verdict.
I can't believe they aren't on Terminus. I miss Thrun.
I go for a Lunge kill T7 and that gets answered by Snare + Path.
Turns out they are just a UW control deck splashing green for Oko, not an EE control deck. I want to know if they still have Oko in, so I play it out. On T13 they play one. To beat Oko you really need Lunge, so:
-2 Ouphe -1 Caterpillar +2 Lunge +1 Vines
The deck immediately hands me an Oko-Trap. No.
This one is fine. Bottom second Noble.
It's pretty awkward that I have to lead on Noble here. Opponent shocks and passes, so I play T2 Giver and pass. They path my Noble when it becomes clear that I don't have a second land (??) I play T3 Druid. Giver gets the second path.
OK -- 5 draws out of 50 at a Lunge win here.
Nope -- opponent Surgicals the Druids.
So it's time for an Oko fight.
They Path my Food and Mana Leak my Vizier (what is the point of Surgical if you still have to answer every card?)
Anyway Jace runs away with the game.