+1 Vines -1 Bird from last time now that we have learned we don't want to T2 Oko in every matchup.
The closest cards to being cut are the Manglehorn (never cast it yet), the Colossus, the Bird, the Breeding Pool, and the maindeck Vines.
The closest cards that didn't make the cut are 2nd Plains, 2nd Bird, 4th Horizon Land, 3rd Path, and Devout Lightcaster.
I am slightly worried about resurgent Amulet and would like a bullet for them but I'm not sure what it would be.
5-0, 10-4.
I wrote this when the league ended: Oko is completely broken and will/should get banned; I sold them after this league. Just play 4 Oko until it's over.
The next morning: I'm still glad I sold the Okos because I'd rather have $90 than a digital Oko. I still think you should play 3-4 Oko main. However, I don't really think the card needs to be banned; it's more that there is a lot of uncertainty over bans, which is another good reason to prefer $90 over a digital Oko.
OXO Eldrazi Tron (T3, T3) Lifetime 8-4 vs Eldrazi Tron
XOO Burn (T7, T10) Lifetime 16-13 vs Burn
OO Ponza (T3, T5) Lifetime 4-1 vs Ponza
XOO Ponza (T5, T3) Lifetime 5-1 vs Ponza
OXO Shadow (T6, T7) Lifetime 4-12 vs Shadow
Much harder than normal Tron, but still a good matchup for us. I am gradually learning how to board against them.
Yup.
In the dark on the play, I like playing Giver here.
When they mulligan low, that implies they are comboier, which makes me lean toward the Noble in case I need triple white to win real quick. They mulled to 5.
So I think this T1 play is really close. I went with the Noble and got rewarded -- it's Tron.
Then I get super-rewarded when it turns out the win is one card deep, and I can crack a Horizon Canopy to win T3.
+2 Path +1 Vines +1 Manglehorn -1 Oko -2 Lunge -1 Bird ... I do not like this sideboard plan and need to think about it.
This Once Upon a Time is a land or dork, so we're in.
It's a land. Opponent has T3 Tron and we are hoping for the best.
I don't see much reason to play a Druid here, especially with Call in hand. We can't win with dead Druid anyway, and Pathing a TKS would be strong here, and Call lowers our white mana requirements later if they have nothing.
So I just pass into Tron.
Opponent goes for Chalice on 2, so I Call for Manglehorn.
Opponent throws a card away into their Chalice and then I Mangle the Chalice, but this isn't really going well. You can tell because the plan is to play through their bombs. That's a really bad plan.
Also I fetched wrong. So I can't hold up Vines for the Druid. Yikes. Hard mana is hard.
Anyway I path a TKS on their T5 and am kind of just taking random game actions with little to no chance of winning. Opponent eventually plays a Ballista for 5, which is more or less good enough.
-2 Oko +1 Caterpillar +1 Lunge -- I think we need to go fast. But also if their manabase has Mind Stones and their payoffs include Ballista, are we supposed to Ouphe?
This is a pretty protected Druid, but one protected piece with no redraws is not where I want to be.
Oh good, a 0 lander
Ugh fine -- this is actually a fantastic 5, because if that Once Upon a Time is a Druid or a payoff, we only have to draw one other piece, AND we have redundancy.
Bottom Caterpillar and Misty. The Once Upon a Time needs to be a Druid, but it's a Ballista instead. Topdeck T2 Druid and it gets Dismembered.
So now we need land off the top to win T3.
Hit it. G E T E M.
Burn is super close, or... it was, before Oko. Maybe it isn't anymore? I suspect it still is.
We learned early on that Once Upon a Time does not save hands like this. Do not think twice about this. Send it back.
Better and not good. Keeping it. Bottom Misty.
I went T1 fetch for Temple Garden and play Noble. I'm not sure that was right, and it turns out I am against Burn, so.. yikes.
Anyway T1 Noble, T2 Noble + Druid, which dies. This isn't very strong.
T3 I Finale for another Druid at 9 life, which also dies, to a Helix. Then T4 Finale for Ranger-Captain to counter a Rift Bolt. Bad hand loses to good deck, news at 11.
-2 Vizier -2 Lunge -1 Once -1 Call -1 Bird
+2 Forgetender +1 Firewalker +1 Caterpillar +1 Vines +2 Path
This hand is fine; if Noble lives, it has T2 Forgetender. But.. hmm..
Anyway opponent plays T1 Goblin Guide. I path it and Call for Firewalker; opponent lets my Noble live long enough to cast T3 Firewalker and I play backup Noble.
T4 slam a Forgetender with Finale.
We have to sac our Forgetender to prevent the lethal burn spell in their hand, and opponent attacks into Noble with me at 3. I kill the Eidolon with Vines of Vastwood (!) and go to 1.
Then opponent has to topdeck something that beats my backup Forgetender, and they just have another Eidolon with me at 2.
←
Find the lethal line
←
Win T7.
Time to try to break serve.
I like this one:
I have to fetch Hallowed Fountain on 1, so I am at 14 when opponent starts their T2. Maybe this wasn't such a good hand.. maybe it was an Oko-trap hand. It doesn't really have the early-game action we need, except the Path.
I hope opponent tries really hard to kill this bluff-Druid. I think we can make it happen.
Let me explain: I could have played a Forgetender and held up Vines. That would look better. But opponent probably doesn't have lethal this turn, and we NEED to get maximum life point value out of this Druid so we can stabilize later.
I play Druid, they attack, and I block and protect it to demand an answer, and I get a Helix with it. This means I effectively gained 5 life with the bluff-Druid. This is an important play vs Burn and wins this game. Think of it like the way that Twin could get percentage points by making people "play around it" even when the Twin wasn't in hand.
Anyway because I gain 5 with that Druid, I get to slam T4 Oko on 2 life with a Forgetender in play. Is it enough?
Yes, yes it is.
The game goes much longer than this and opponent concedes when we start taking their creatures with Oko while at 14 life.
Win T10, technically. Maybe I should call this TOko?
Blood Moon / Pillage Deck is pretty bad against Mana Dork / Combo Deck.
Yup:
Opponent's T3 is Karn, the Great Creator so they die T3.
+1 Manglehorn +1 Caterpillar -2 Lunge
Uh no
T2 Oko I guess? Or do I keep Call Call Ballista for the T4? Nah, bottom the Ballista.
My T1 land gets Pillaged, and I play T2 Noble.
I decide to make a Food instead of Elking the Bird, and so I get Chandra Torch'd into second Chandra Torch.
The second Chandra Torch doesn't kill my Druid for some reason. Extremely sketchy play by opponent; this was a gift.
Win T5.
Watch the footage from opponent's point of view! https://www.twitch.tv/videos/500601942?t=01h25m53s
Is this a thing now? Opponent is on mono-maindeck artifact removal and also Liquimetal Coatings.
I kept this.
I guess I should try to win the die roll more so I don't get T1 Blood Mooned.
I decide to discard a Noble to hand size planning to Lunge it to get mana. This plan would actually work if I ever drew a Druid, but I don't.
I die T8 to Lattice Lock.
-2 Lunge -1 Once -1 Oko +1 Caterpillar +1 Manglehorn +2 Forgetender
Sure whatever
←
I do my best Scary Midrange Deck impression.
←
They spend a bunch of effort trying to kill my Druid, but I protect it and win by combo even though they were also just dead to Noble Hierarch Things.
Win T5, by a lot.
This doesn't beat T1 or T2 Blood Moon, but I'm not mulliganing to hands that do.
Opponent has T2 ... Seasoned Pyromancer. And T3 double Liquimetal Coating.
This is why you make them have it. Win T3.
Fuck Shadow. With Oko and sideboard Chameleon Colossus and 4 Veil, we theoretically should be able to.
Sure?
Opponent Thoughtseizes my Giver; Once Upon a Time is Noble which gets Pushed. I T2 Call for Druid. Opponent has T3 Snap Thoughtseize.
This pattern of repeated frustrating interaction spells continues for several turns.
Opponent only had Thoughtseize Push Snap Thoughtseize Inquisition Trophy Push by T6. That's only 6 interaction spells by T6! What are you doing?!
Win T6 with Lunge with Ranger-Captain Silence protection.
+4 Veil +1 Colossus +2 Path -1 Bird -2 Vizier -2 Lunge -2 Once
This is highly sketch. Having the Colossus in hand is really bad. I'll try it though; mulliganing to Veil is not a thing.
Opponent only has Inquisition Thoughtseize Push by T3, so I still have a Druid with lethal in hand. Thanks Vines!
They untap T4 and Dismember my Druid and Thoughtseize my Giver.
This deck is completely invalidated by Veil of Summer and I can't wait to ever draw one ever.
I slam T4 Oko. It gains like a million life, but then I die to a stupid misplay by playing around something I couldn't beat anyway.
I make this bad play because I am tilted that I can't draw a fucking Veil of Summer ever.
Is there something about Veil of Summer that it is not possible to draw it? I have to keep these hands:
Thoughtseize takes T1 Druid, Push gets T2 Druid and Inquisition gets Ranger-Captain. T3 Oko gets Stubborn Denial. I Call for the big bad Colossus and then need a land...
T4 I draw a RAZORVERGE THICKET
ok ok T5 Colossus.
Opponent shrinks it with a Plague, and only has a blind draw from a Bauble. If it is Snapcaster Mage, then attacking is real dangerous, but it's ok -- I can attack, and if it's a Snap, I can Path Shadow in response to live through the next combat.
They don't have it.
Win T7.
I am so tilted about this 5-0