Dracovix are a strange species of cryptid fox-like dragons that the rest of the world speak doubtfully of in only sightings, rumors, legends, and superstition. In truth, they avoid contact with intelligent races by hiding their lairs in more moderate to extreme biomes consisting of mountains, deserts, tropical island chains, caves, the tundra, and pretty much anywhere that civilization population density is very low. Dracovix seem to instinctively love the "game" of keeping themselves as such a long held secret to the rest of the world, teasing explorers over the millennia of humanity with only hints of their existence.
As they live in a world among other fantastic and powerful creatures and fit right in the middle of the theoretical food chain, dracovix are naturally shyer by default, and like to keep their lives private and hidden from the average passerby. They tend to allow themselves to be shrouded in mist or among the clouds in their mountainous territories. Many dracovix are consciously aware of their decisions to hide themselves from other intelligent creatures, sometimes going as far as to find it amusing and fun when humanoids try and fail to find them in the wild.
Even when prompted to talk about themselves, dracovix prefer to keep their own lives to themselves and not involve humans with what, to them, is just private household living, but that doesn’t mean dracovix avoid human society entirely. Many will decide that their lives are not stimulating enough, and choose to master the art of shape-shifting in order to take on a humanoid form, referred to as their "Second Life," with which to immerse themselves among intelligent multi-racial societies and disguise their real identities. They do this to sate their curiosity or to find fulfillment. They may be seeking emotional fulfillment by finding love, family, and belonging, they may be seeking intellectual fulfillment by learning a great deal of things such as science, academia, magic, or history, or they may be seeking virtuous fulfillment by helping people out or saving lives. In some parts of the world, intelligent races have come to accept the presence and friendship of dracovix as this peculiar dragon-humanoid hybrid race of people whose origins are shrouded in mystery and casually kept as a closely guarded secret.
Dracovix may become highly committed to the lives and struggles of the people they befriend in the humanoid realm, but most will not lose the internal feeling that they will plan to go back home to their dracovixen society someday. In extremely rare situations, a dracovix may come to trust a non-dracovix so much that they reveal their true form to them. They will usually only trust someone in this way if they believe fully that this person won’t rat them to anyone who would bring harm to dracovix society. After this, it’s possible the dracovix may allow their friend to ride on their back into their next adventure.
It may seem like they live solitary lives, cohabitating in close proximity only to mate and raise young, but in reality, dracovix are always consciously aware of the other members in their community spanning several thousands of acres, seeing them as a neighbor no different from if they were living in each other’s back yards. Due to their ability to soar great distances at a relatively fast speed for their size, and their longer lifespans granting them the patience needed to travel long distances on a whim whenever they feel like it, physical distance as a concept is to them a much smaller thing. Dracovix will often take a day off to fly the whole length of Europe just to tell a friend dracovix some interesting news or to receive combat training from a specialized combat instructor for a day or two. Dracovix don’t keep track of weeks as a basis of time like humanoids do, instead planning their schedules around the moon phases. The idea of planning errands on a weekly basis like many people in human societies do would be crazy, stressful even, to them.
This world is a fantasy parallel universe to the real one, filled with magic and creatures from our imagination like a fantasy RPG. It's kind of like the Forgotten Realms setting mixed with that of Final Fantasy XIV, just a teensy bit more modern and loosely mapped over the real world.
The history of the starters, Virtuosa and her battalion of knights, takes place in a large, thriving dracovix kingdom located in a place similar to the Mongolian Plateau, but your dracovix can come from dracovixen settlements anywhere in the world, especially areas where human population density is extremely low.
Dracovix = The name of the species. This word is the same when referring to an uncountable abstract number of Dracovix. (Eg. "Dracovix in general," "I've met a lot of dracovix actually").
Dracovixen = This is the plural form of the species name, when referring to a specific plural number of Dracovix. (Eg. "A dozen dracovixen")
"Dravix/Drave" = A few shorthand nicknames for the species name.
"Drvx/Dcvx" = Additional abbreviations for the species name.
Valley = The main subtype of Dracovix who thrive in mountainous terrain but can adapt to almost all kinds of biomes. There are rumors of other subtypes of Dracovix spotted in the far reaches of the world, but as of yet, they are only that - rumors.
Second Life = The humanoid form that some dracovix may master the ability to shapeshift into in order to infiltrate human society without revealing their true draconic identity. Every dracovix's Second Life form is unique, and dracovix will carefully practice their shapeshifting power until they perfect the ability to shapeshift into a Second Life form that they feel reflects who they are as a humanoid.
Kyeriugon = (Kyeh-ryoo-gone) This is the name of the dracovix race given to them by intelligent races and universally agreed upon by scholars of other intelligent races who have come to know many dracovix disguised in their Second Life form. Dracovix have also adopted this term to refer to their own race when immersing themselves in humanoid society.
Community = A Dracovix community is the average size of a group of coexisting dracovix living sparsely over an area around the size of a mountain range, whose members all know each other and treat each other like members of a neighborhood.
Society = A more abstract term referring to a number of dracovix extending beyond a single community to include the cultures and relations to additional Dracovix communities nearby which often share similar customs and attitudes.
Kingdom = The largest population and territory size that a Dracovix community can grow to. Kingdoms are much more organized and sophisticated than regular communities, which are like quiet villages in comparison. Kingdoms can sometimes be formed when communities merge or absorb one another under a new leadership or usurpation, rapidly expanding in size, and cooperating more like one small "nation" of Dracovixen living in an area about the size of a country.
Dracovixen Settlement = An area of land where dracovix have made their territory.
Prince = Sometimes refers to a male or masc-identifying dracovix.
Queen = Sometimes refers to a female or femme-identifying dracovix.
(Nonbinary dracovix will use either or neither term without regards to any gender stereotype associated.)Kit = Baby or young dracovix, younger than Juvenile, learning the basics of life.
Juvenile = Older child-aged dracovix in the middle stage between being helpless and being near-completely self sufficient.
Community Volunteer = A dracovix who helps other members of its community with chores, care, or baby-sitting duties.
Knight = Used mainly in dracovix kingdom settlements, and refers to dracovix who have trained to master a class and now serve the admirable role of protecting their kingdom from all forms of danger.
Dragon Scales (Ds) = In character, these are the currency used between dracovix. Despite their fancy name, they are just well-crafted opalescent, pearl-like chips of rare minerals flattened into coin shapes with a single tapered edge. When dracovix visit human settlements, their currencies are converted on a one-to-one basis with gold pieces.