Dracovix evolved from related draconic -- or six-limbed -- species, which branched off from other vertebrates in the Chordata phylum a crazy long time ago, most likely around the era that quadrupedal species evolved. Dracovix have since evolved as a species over many millions of years, finding their niche amidst larger and smaller draconic species. They developed all the traits they have today in order to master their eco niche, such as fur, feathers, claws, external ears, skull shape, behaviors, and their intelligence, through convergent evolution with various well known mammal species and avians.
Magic is an ability that developed in the dracovix species only in recent eras, as far back as some double-digit thousand years ago, after dracovix first came into contact with humanoid races, learning from the earliest magic users of human civilization how to psycho-kinetically harness energies within and around themselves, an ability that the more classic and well-known western or european style of dragons evolved on their own many millions of years earlier.
It is heavily debated whether dragons were the true source of magic, teaching it to the first humanoid magic users, or whether humans learned magic all on their own, but the recorded history of magic showing up in dracovix occurred no earlier than the earliest known instances of dracovixen making contact with humans at a time when humanoid civilization had already long mastered the art of magic among its most magically inclined members. This has offered enough evidence to conclude that dracovixen learned magic from humanoid races.
In this day and age, the dracovix species as a society have always been known as equally social and conflict-prone creatures with one another, often forming alliances and competing for dominance. Their generational mastery of magic through training and time only fueled their inter-species wars over the years of recorded history as they would suspect each other of using their powers against the other while being prideful in their own power.
Many prospective dracovix “heroes” who felt it was their destiny to bring peace to all dracovix communities by means of uniting them all under one rulership, claiming to have discovered the secret to peace, or defeating the one whom they believed was at fault for the greatest of conflicts of their time, came and fell. Other dracovix “antiheroes” who became drunk on power, eager to rule over others with a tyrannical fist, or betray those closest to them when they were needed most, also rose up and were defeated over the many millennia of recorded dracovixen history.
The following centuries after magic became more commonplace among the average dracovix were very chaotic, with opposing sides trying their hardest to bring back peace and stability while others continued to escalate conflict. Inter-species wars would rage on, surging and waning like the phases of the moon, for a long period of time. No one could guess whether the dracovixen would succeed in solving their wars, or whether they would fight until everything in sight was destroyed, and it seemed like there was no end in sight. All of this history is not shared with humanoid society, as dracovixen naturally keep it to themselves. As a result of the lack of impartial third party documenting the species's history, dracovixen reports of their own species' past is usually taken with a grain of salt, especially depending on who wrote it.
However, 200 years ago, one dracovix stepped forward after having lived an entire humanoid lifetime and learned their ways, and managed to finally change things once and for all. She wielded an extravagant sword in her maw and commanded her allies with such an aura of leadership and confidence that she soon amassed a large following, a battalion of fellow “knights”. This dracovix was an indigo queen called “Virtuosa”. With the aid of powerful magical relics from the humanoid realm, her own combat and magical prowess, her leadership, and the organized support of her loyal knights, she led a decisive, brutal battle to victory against the current plutocratic reigning group of dracovix who were terrorizing and extorting all dracovix beneath them.
While Virtuosa and her allies were not able to end all conflict for dracovix the world over, they brought a great deal of organization to their society, inspired by human settlements. Within the society of newly merged communities, dracovixen began training their young fighters by organizing them into classes based on their fighting techniques, and then picked skillful and wise leaders from Virtuosa’s battalion of most trusted warriors to become the masters of each class. They tested their students’ battle skills in groups, not for the sake of chaos, not for the boiling raw emotions in a brief moment, nor for power, but in order to become better individuals, peacekeepers, and a better species as a whole. As allies instead of enemies, they supported their own kind and came together to raise young knights up into noble beings that maintained the integrity of their own and protected their communities.
This newly formed higher society, a kingdom, would surely stand the test of time, most believed. All the class leaders did their jobs well and treated one another as if they were on perfectly equal ground while putting the well being of their society above all else, and their kingdom unanimously wished for Virtuosa and her knights to become the ruling kings of their dracovixen kingdom, leading and guiding them all for many years to come.
Unfortunately, the hundred years golden age that followed was cut short by the seemingly sudden betrayal of one of Virtuosa's knights and fellow king, a fire coated young queen named Scylla. Scylla had been secretly harboring a grudge against Virtuosa for a long time, over an incident that took place long ago before their group formed, when Virtuosa and Scylla first met. The exact details are kept hush behind the tensions and defensiveness of both parties and what scarce few dracovix are in the know, but in the end, Scylla believed Virtuosa, who she claims is, in a shocking revelation, her own long lost birth mother, had forsaken her for the sake of the indigo dracovix's principles of honor and chivalry, after Scylla had done something Virtuosa found morally reprehensible and deserving of scorn.
Through the years of fighting side by side since, Virtuosa had come to believe their past conflict was resolved, and on the surface, Scylla reciprocated that sentiment, eagerly backing her queen at every turn, but the red princess secretly retained a sentiment of bitterness for Virtuosa's rigid attitude over her own sense of justice, letting it boil for every moment she quietly went along with the queen's will without receiving her mother's express praise or acknowledging their blood relationship, until keeping the peace meant less to the flame colored assassin than seeing the queen finally answer her about their past.
However, Scylla did not revolt alone. Secretly, she communed with a few other of Virtuosa's knights, including the slate lancer Agata, the ink canoneer Pozyomka, and the viridian brawler Akame, who also held similar sentiments of disapproval of Virtuosa's rigidly peaceful and fair regime, wanting more resources for their own subcommunities' territories and more strongly disagreeing with many of the indigo queen's handling of conflict with rival dracovixen kingdoms which brought hardships to members of their own kingdom's subcommunities, most notably the ones that the dissenting knights felt especially sympathetic to.
When Scylla's betrayal came to light, it happened in an outbreak of civil war, during which the knight kings' quiet whispers of debate with one another erupted catastrophically from arguments into full on declarations of war despite Virtuosa's best attempts to maintain the peace. Upon the battlefield, where Scylla had conspired with a rival kingdom to come to the aid of the knights on her side, was where Scylla executed her plan to try to assassinate the indigo queen after being tired out from a long, hard fought battle against the enemy invaders. However, her assassination attempt failed when Virtuosa's remaining knight allies, the cinnamon wizard Tahtientuli and the silk archer Elfenbein, came to her rescue just barely in time, and the cream priest Lucius healed the fatal wound Scylla had dealt.
After the failed assassination attempt, Agata, Pozyomka, and Akame turned on Scylla, having not been privy to her plot, and realizing the harm that Scylla had brought to their own kingdom by allowing their common enemy to attack over a dispute between their own leadership and those within the kingdom that allied to either side, and led their battalions alongside the warriors under Tahtientuli, Elfenbein, Lucius, and Virtuosa's command to drive out the invaders and declare a temporary truce within the kingdom while the leading knight kings once more moved to settle their disagreements peacefully with one another. In the aftermath of this battle, Scylla, furious with the other knight kings for failing to see her side of things through to the end, was banished from the kingdom, becoming a lone dracovix who took a small community of sympathetic dracovix with her to settle somewhere a respectable distance away, where she has up to this day, not made any intentions to antagonize the kingdom known, at least not to anyone who will tell.
In the years since, perhaps as mutual a show of peace, aspiring warriors of the kingdom wishing to master the ways and the skills of the assassin, are pointed in the direction of Scylla's community to learn under the crimson assassin's mentorship, where they can either freely choose to stay with the banished traitor king, or return to the kingdom to serve their homeland with their newfound abilities.