At 7th rogue level, light blades, dagger & knives, medium blades, and other piercing damage weapons you wield have the following benefits:
The range of slash, lunge, and sidestep maneuvers is increased by 5ft.
duel-strike can be made so long as you have not moved more than half your movement speed during this round.
All weapons have the trip property.
At 7th rogue level, when dealing sneak attack damage in melee, you can instead choose to do the following:
Go to sleep - Roll sneak attack damage and multiply it by 3/2. If it would exceed the targets remaining health, the target must make a DC 18 constitution save, becoming unconscious for at least a 5 minutes(subject to GM.) on a failure, or stunned for 1 round and dazed for 3 rounds on a success. On a critical failure, target is unconscious for 5 hours instead and must make a death save.
At 7th rogue level, choose 2 upgrades:
Bravado - Gain a +1 bonus to strength. Gain a +1 bonus to performance checks.
Cunning - Gain a +1 bonus to intelligence. Gain a +1 bonus to intimidation and insight checks.
Daring - Gain a +1 bonus to wisdom. Gain a +1 bonus to acrobatics and athletics checks.
Dashing - Gain a +1 bonus to charisma. Gain a +1 bonus to persuasion and deception checks.
Moxy - Your rest dice maximum is increased by 1. Gain a +1 bonus to disguise and sleight of hand checks.
Panache - Gain a +1 bonus to dexterity. Gain a +1 bonus to a save of choice.
Savvy - You gain 1 block at the start of combat. Gain a +1 bonus to medicine, nature, and survival checks.
Slyness - Your sneak attack damage is increased by 1 dice. Gain a +1 bonus to stealth checks.
At 8th rogue level, either choose an extra swashbuckler traits upgrade, or gain 2 extra upgrades from the cunning (rogue 3) list.
At 8th rogue level, multiply the go to sleep damage x2 instead of 3/2 and add your dexterity or strength bonus(whichever is highest).
At 8th rogue level, choose 4 specific weapons that are any of the following: light blades, daggers & knives, medium blades, or a piercing damage weapon you are proficient with. You can perform one maneuver per round at no bonus action cost with said weapons.
You have an extra attack while wielding one of the chosen weapons.