At 5th occultist level, learn an extra occultist cantrip. Use your occultist spellcasting attribute for it.
At 5th occultist level, gain an upgrade from the list below:
expanded cantrips - grant a cantrip you know one extra permanent upgrade from it's list, if applicable.
source casting - you may cast a spell as 1 level higher, even if it exceeds the maximum level you could cast, a number of times per long rest equal to your wisdom bonus(min 1) + 2.
spell power - Your spell point maximum is increased by 3.
ritual insight - Learn the following extra dark ritual outcome options:
You conjure a minor, near unseen, wisp that follows you until your conjure another wisp, or it dispells. If you become unconscious or trapped, it will rush towards your nearest ally at a range of 100 miles, alert them, and then vanish.
You create an Incanter candle, which can be lit for up to 4 hours. While in the presence of its light, creatures gain advantage on wisdom saving throws, and saving throws against the suggestion, control, or illusion effects of eldritch, cosmic, and demonic entities. An incanter candle cannot be put out by a cantrip or spell of 3rd level or lower.
At 6th occultist level, you regain 2 spell points during a short rest, and your maximum number of occult spells known is increased by 1.
At 6th occultist level choose one ability from the list below:
Projecting the will - You can spend 1 spell point as a bonus action to directly deal 1d8 force damage to a creature within 80 feet and to move it 5 feet. A creature can spend a reaction to attempt a strength save to not be moved 5 feet.
Bestowing the essence - You can spend 1 spell point as an action to grant an ally an occult spell and a single lvl 1 spell slot to use it with.
Shedding the aura - You can take 1 damage to fatigue and spend 1 spell point as a bonus action or reaction to gain 3d4 arcane health. While this arcane health remains, you gain advantage on saves against detection spells.
Hearing the whispers - You can spend 1 spell point and a move action to gain a +3 bonus to a skill check.
Invoke the tools - You can spend 1 spell point or rest dice while using a scroll or wand to roll a 1d3. On a 3, the scroll is not used, or in cast of a wand or similar item, do not consume a charge. You can also do so when attacking with a magical weapon attack, increasing the damage by 1d6
At 7th occultist level, your spell point maximum is increased by 1.
At 8th occultist level, you gain 4 elevated spell points. These points can be used for casting, but do not count towards your spell point maximum and are regained each long rest.
Also at 8th occultist level, you can use your spell points to cast any spell you know, even from other categories of magic, or in place of rest dice for scrolls.