The classes are still a work in progress. Most archetypes are not completed or released yet.
Each class is meant to have something unique to do with rest dice.
Each class now has multiple archetypes, which are meant to allow for more varied progression, without locking the player into a single theme throughout the entire campaign, as well as granting some more player choice when it comes to character creation.
The alchemist is a class that utilizes the parties downtime to concoct potions and create useful tools, as well as gaining various skills and tricks. Alchemists gain an archetype every 2 levels.
The barbarian is a class that harnesses pure grit and survival. The barbarian gains archetypes at 5th and 6th level.
The bard is a jack of all trades, as well as a true lesser hybrid caster. Not bound to any one domain of magic, if one can find mentors. The bard gains archetypes at 4th, 7th, and 10th level.
The cleric is an oath bound wielder of the fragmented orders of magic in the world. The power they wield itself follows laws. The cleric gains archetypes at 1st and 7th level.
The fighter is a martial class. A fighter follows the path of discipline, war, and mastery. The fighter gains archetypes at 4th, 7th, and 10th level.
The monk is a spiritual seeker, relying on inner strength to overcome their obstacles. Monks gain archetypes at 5th, 7th, 9th, and 11th level.
The occultist is a follower of the paths more dangerous, and seek forbidden occult magic, often at their own cost. The occultist gains archetypes at 5th and 9th level.
The druid is a retainer and practitioner of the unclaimed and untamed magic. The mystic gains archetypes at 5th, and 9th level.
The ranger is a tactician class, focused on executing plans, as well as entering and exiting tough situations. The ranger gains an archetype at 4th, 7th, and 10th level.
The rogue class is focused on outwitting and deceiving your enemies, and learns tools to assist in such mischief. The rogue gains archetypes at 4th, 7th, and 10th level.
The sorcerer is a vessel and conduit of Arcane power, gaining great abilities at the cost of their health and sanity. The sorcerer gains archetypes at 5th and 9th level.
The wizard is the arcane scholar. The one most inclined for the exploit and understanding of the half-tamed Arcane magic. The wizard gains archetypes at 1st and 7th level.