At 4th alchemist level, you can modify a brewers kit by sacrificing an alchemists kit by spending 1 AP and turning it into an auto-still.
An auto-still incurs 1 bulk.
Having an auto-still throughout the rest allows an alchemist to gain 2 AP for that rest, which can only be used to create potions, and is lost if not used for that rest.
At 4th alchemist level, choose 2 new alchemical items that you can now create:
Ambersap phial - Potion. Restore 1 block, grant 2d8 + intelligence bonus temporary health which lasts for 1 minute.
Distilled spirits flask - Thrown, Potion, liquid 15/6. Exposed creatures gain distilled spirits exposure for 1 minute. Alcohol exposure changes to on fire when exposed targets take fire damage. If consumed, deals 1d10 poison damage. If consumed by a dwarf, half-orc, kobold, or dragonborn grants a +2 bonus to strength and charisma for 10 minutes, and deals 1 damage to fatigue afterwards.
Power potion - Potion. Regain use of a per-rest or per-long-rest ability. Costs 3 AP.
Energy potion - Potion. Restore 1 rest dice. Costs 3 AP.
Resistance potion - Potion. For 1d4 minutes, the target gains resistance from one of the following: fire, cold, lightning, acid, or poison damage. Chosen when creating. Costs 2 AP.
Speed potion - Potion. Grants +10 movement speed and +2 dexterity for 1 minute. Costs 2 AP.
At 4th alchemist level, choose 1 upgrades:
Distilled to perfection - You can modify one potion or flask once per rest by spending one AP, allowing you to increase the bonuses, duration, and restoration granted by the potion by 1.
Extra brewer potion - Learn an extra potion from the potion alchemy list. Repeatable.
Extra methods - Gain an extra alchemy method from your 1st level alchemist list. Repeatable.
Improved auto-still - Your autostill AP amount is increased by 1.
Ingredient distillation - Gain an extra alchemy point every rest so long as you have at least 1 AP so long as you have access to an auto-still.
Invigorating alchemy - Health restored, temporary health gained, and arcane health granted, as well as fatigue restored from your alchemical creations is increased by 1.Â
Minor healing tinctures - So long as you have an auto-still, you can replenish 4 minor healing tinctures each rest. Each is a small potion which restores 1d4 + 1 health.
Moonfern distillation - So long as you have an auto-still, you can spend 1 AP (or 1 unit of moonferns, subject to GM.) up to once per rest to gain a ferncube. A ferncube can be used in an auto-still or an alchemists kit to grant the next created item one of the following:
- Duration is increased by 1 unit category(rounds -> minutes -> hours -> days)
- Conditions applied are increased in duration by 1d6 units (rounds or minutes)
- The target loses echosight, keen-scent, aurasight, and tremmorsense for 2d4 rounds on a failed constitution save, or on a critical hit if applied via attack.
At 5th alchemist level, gain an extra brewing techniques upgrade.
At 6th alchemist level, choose one upgrade:
Greater ambersap phial - Increase the temporary health granted by ambersap phials by 1d8.
Greater Auto-still - Your auto-still AP amount is increased by 1. You can spend the auto-still AP to create liquid alchemical items as well.
Greater distilled spirits - When creating a distilled spirits flask, you can modify it in one of the following ways:
- Elfsbane spirits flask - Increase charisma bonus granted by 1, change damage to 1d8 psychic. If consumer is elf, half-elf, human, firbolg, or gnome, charisma bonus is increased by 1.
- Oggsbrew flask - exposed and ignited creatures instead gain on fire 2. If consumer is half-orc or goblin, also restores 1 block and 1 fatigue.
- Sorcentine teabrew flask - Exposed and consumption effect is changed to sleep for 3d3 - 2 rounds on a failed constitution save. Consumption effect is changed to +2 wisdom and +2 int for 10 minutes and deals 1 damage to fatigue afterwards.
Greater power potion - Can be combined with a clarity potion, destroying the clarity potion but causing the power potion to restore either: both a per-rest and per-long-rest ability, or restore 2 uses of a per-rest ability.
Greater energy potion - Can be combined with a toughness potion, consuming it. Grants all the benefits of a toughness potion on consumption, and allows remaking saves vs all sicknesses, injuries, or diseases.
Greater resistance potion - Resistance potions you create can be made to either: grant an extra resistances, or to grant immunity to the chosen damage type instead but deal 1 damage to fatigue.
Greater speed potion - Increase the speed bonus granted by speed potions by 5ft, the dexterity bonus by 2, and increase duration to 1 unit size category(rounds -> minutes -> hours -> days.)