vr

readings

    • introductory (461/561)
      • recommended
        • Stanney, K. M., & Hale, K. S. (2014). Virtual environments in the 21st century. Chapter 1 in Handbook of virtual environments: Design, implementation, and applications. CRC Press. (ncsu)
        • Jerald, J. (2015). Chapters 1-3 in The VR book: Human-centered design for virtual reality. Morgan & Claypool. (ncsu) (pdf)
        • Akenine-Moller, T., Haines, E., & Hoffman, N. (2018). Chapter 21 in Real-Time Rendering. AK Peters/CRC Press. (ncsu)
      • optional
        • Sherman, W. R., & Craig, A. B. (2018). Understanding virtual reality: interface, application, and design. Morgan Kaufmann. (ncsu)
        • Parisi, T. (2015). Learning virtual reality: developing immersive experiences and applications for desktop, web, and mobile. O'Reilly Media, Inc. (ncsu)
        • Craig, A. B., Sherman, W. R., & Will, J. D. (2009). Developing virtual reality applications: Foundations of effective design. Morgan Kaufmann. (ncsu)
    • advanced (462/562)
      • recommended
        • Sutherland, I. E. (1965). The ultimate display. Proceedings of the International Federation of Information Processing Congress, 2, 506–508. (pdf)
        • Fisher, S. S., McGreevy, M., Humphries, J., & Robinett, W. (1987, January). Virtual environment display system. In Proceedings of the 1986 workshop on Interactive 3D graphics(pp. 77-87). ACM. (ncsu)
        • Akenine-Moller, T., Haines, E., & Hoffman, N. (2018). Chapter 21 in Real-Time Rendering. AK Peters/CRC Press. (ncsu)
      • optional
        • Cruz-Neira, C., Sandin, D. J., & DeFanti, T. A. (1993, September). Surround-screen projection-based virtual reality: the design and implementation of the CAVE. In Proceedings of the 20th annual conference on Computer graphics and interactive techniques (pp. 135-142). ACM. (ncsu)
        • Hubbard, P. M. (1993, October). Interactive collision detection. In Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium (pp. 24-31). IEEE. (ncsu)
        • Regan, M., & Pose, R. (1994, July). Priority rendering with a virtual reality address recalculation pipeline. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques (pp. 155-162). ACM. (ncsu)