animation
references
N. Burtnyk and M. Wein. 1976. Interactive skeleton techniques for enhancing motion dynamics in key frame animation. Commun. ACM 19, 10 (October 1976), 564-569. (ncsu)
Lasseter, J. (1987, August). Principles of traditional animation applied to 3D computer animation. In ACM Siggraph Computer Graphics (Vol. 21, No. 4, pp. 35-44). ACM. (ncsu)
videos
theoretical examples
types of movement
exaggerated
rigid body animation
articulated structures
King Kong
Harryhausen skeletons
A typical gaming setup
dynamics
water by Evan Wallace
Stuart Little in washer
Genesis effect
types of modeler control
keyframing
Classic system for keyframing from Canada
sprite similarity to keyframing
Doom
Quake
stop motion and per frame animation
King Kong
See Empire's ATAT walkers
per joint
Toy Story
Luxo Jr
skinning and rigging
pose space
Gollum: facial pose blending
mocap
Gleicher retargeting
state spaces and blending
Pitfall: motion looping
Street Fighter 2: animation states
Shadowlands: blending fail