reflections
references
references
- recommended
- Blinn, J. F., & Newell, M. E. (1976). Texture and reflection in computer generated images. Communications of the ACM, 19(10), 542-547. (ncsu)
- Greene, N. (1986). Environment mapping and other applications of world projections. IEEE Computer Graphics and Applications, 6(11), 21-29. (ncsu)
- Akenine-Moller, T., Haines, E., & Hoffman, N. (2018). Sections 10.4-10.6 in Real-Time Rendering. AK Peters/CRC Press. (ncsu)
- optional
- Morgan McGuire. (2014). Screen Space Ray Tracing. On Graphics & Games, Casual Effects, August 9.
demos & tutorials
demos & tutorials
- WebGL/js
- Planar reflections from three.js
- From Eck's online book:
- Dynamic cube map at webgl samples
- Reflection mapping
- OpenGL/C++
- There is a Nehe tutorial on sphere mapping.
- A D3D tutorial on single pass environment mapping.
- Nvidia tutorial on the cube mapping extension.
- GLSL tutorial.
- OpenGL.org tutorial.
- Nvidia's CG tutorial.
- Wolfgang Heidrich's tutorial (inventor of parabolic mapping).
- Nate Miller's demo.
- Nehe planar reflection demo.
- OpenGL.org's planar reflection demo.
movies
movies
- Here is a movie of an environment mapped sphere.
links
links
- Paul Debevec's light probe image gallery
engine refs
engine refs