hierarchy & structure
references
references
- recommended
- Haines, E. Videos 209 (Hierarchy) to 216 (Hand) of Udacity's Interactive 3D Graphics course.
- Evans, F., Skiena, S., & Varshney, A. (1996, October). Optimizing triangle strips for fast rendering. In Visualization'96. Proceedings. (pp. 319-326). IEEE. (pdf) (ncsu)
- Hugues Hoppe. 1999. Optimization of mesh locality for transparent vertex caching. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques (SIGGRAPH '99). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 269-276. Related site. (ncsu)
- Marshner & Shirley. (2016). Chapter 12.1.3-12.2, Data Structures for Graphics. Fundamentals of Computer Graphics, AK Peters. (ncsu)
- optional
- A. Bogomjakov & C. Gotsman. 2002. Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. Computer Graphics Forum, 21, 2, 137–149.
- Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, and Dinesh Manocha. 2005. Cache-oblivious mesh layouts. ACM Trans. Graph. 24, 3 (July 2005), 886-893.
- Lin, G.; Yu, T.P.-Y.; , "An improved vertex caching scheme for 3D mesh rendering," Visualization and Computer Graphics, IEEE Transactions on , vol.12, no.4, pp.640-648, July-Aug. 2006
- Pedro V. Sander, Diego Nehab, and Joshua Barczak. 2007. Fast triangle reordering for vertex locality and reduced overdraw. ACM Trans. Graph. 26, 3, Article 89 (July 2007). Related site/tool, author's site. (ncsu)
demos
demos
- native or java
- js
- Eck: 3d hierarchy
- WebGL Guide: arm hierarchy
- Web fundamentals: arm hierarchy
- threejs hierarchy
- webgl strip, by Evans
- Haines: robot arm