- recommended
- Caudell, T. P., & Mizell, D. W. (1992, January). Augmented reality: An application of heads-up display technology to manual manufacturing processes. In Proceedings of the twenty-fifth Hawaii international conference on system sciences (Vol. 2, pp. 659-669). IEEE. (ncsu)
- Rekimoto, J., & Nagao, K. (1999). The world through the computer: Computer augmented interaction with real world environments. Designing Communication and Collaboration Support Systems. (ncsu)
- Akenine-Moller, T., Haines, E., & Hoffman, N. (2018). Chapter 21 in Real-Time Rendering. AK Peters/CRC Press. (ncsu)
- optional
- Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and Trends® in Human–Computer Interaction, 8(2-3), 73-272. (pdf)
- Feiner, S., MacIntyre, B., Höllerer, T., & Webster, A. (1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Personal Technologies, 1(4), 208-217. (pdf)
- Van Krevelen, D. W. F., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. International journal of virtual reality, 9(2), 1. (pdf)
- Azuma, R., & Bishop, G. (1994, July). Improving static and dynamic registration in an optical see-through HMD. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques (pp. 197-204). ACM. (ncsu)