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CG WIKI @ NCSU
collisions
readings
recommended
Gottschalk, S., Lin, M. C., and Manocha, D. 1996.
OBBTree: a hierarchical structure for rapid interference detection
. Proc. ACM SIGGRAPH, 171-180. Related
site
. (
ncsu
)
Lin, M. and Canny, J.
A fast algorithm for incremental distance calculation
. Proc. IEEE Int. Conf. Robotics and Automation, 1008. Related
site
.
optional
N. Bobic.
Advanced collision detection techniques
.
Gamasutra
, March 30, 2000.
S. Le Grand. 2007.
Broad-phase collision detection with CUDA
.
GPU Gems 3
.
demos
webgl
John Macey
ray-sphere collision
BabylonJS
sphere and box collision
opengl
D. Christopoulos.
Collision detection and physically based modelling
. On Jeff Molofee's
NeHe
site.
sites
The Real Time Rendering
collision page
.
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