collisions
readings
readings
- recommended
- Gottschalk, S., Lin, M. C., and Manocha, D. 1996. OBBTree: a hierarchical structure for rapid interference detection. Proc. ACM SIGGRAPH, 171-180. Related site. (ncsu)
- Lin, M. and Canny, J. A fast algorithm for incremental distance calculation. Proc. IEEE Int. Conf. Robotics and Automation, 1008. Related site.
- optional
- N. Bobic. Advanced collision detection techniques.Gamasutra, March 30, 2000.
- S. Le Grand. 2007. Broad-phase collision detection with CUDA. GPU Gems 3.
demos
demos
- webgl
- John Macey ray-sphere collision
- BabylonJS sphere and box collision
- opengl
- D. Christopoulos. Collision detection and physically based modelling. On Jeff Molofee's NeHe site.
sites
sites
- The Real Time Rendering collision page.
engine refs
engine refs