pipeline
references
references
- recommended:
- James H. Clark. 1982. The Geometry Engine: A VLSI Geometry System for Graphics. In Proceedings of the 9th annual conference on Computer graphics and interactive techniques (SIGGRAPH '82). ACM, New York, NY, USA, 127-133. (ncsu)
- Marshner & Shirley. (2016). Chapter 8.2-8.3, The graphics pipeline. Fundamentals of Computer Graphics, AK Peters. (ncsu)
- Haines, E. Videos 30 (A Jog) to 37 (Stalling) and 426 (Programmable Shaders) to 437 (Fragment Shader) of Udacity's Interactive 3D Graphics course.
- optional
- James C. Michener and James D. Foley. 1978. Some Major Issues in the Design of the Core Graphics System. ACM Comput. Surv. 10, 4 (December 1978), 445-463. (ncsu)
- Kurt Akeley and Tom Jermoluk. 1988. High-performance polygon rendering. SIGGRAPH Comput. Graph. 22, 4 (June 1988), 239-246. (ncsu)
- Marshner & Shirley. (2016). Chapter 17.1-17.13, Using graphics hardware. Fundamentals of Computer Graphics, AK Peters. (ncsu)
sites
sites
- Durian Graphics has a nice site
- Nvidia's introduction to the 2008 DirectX pipe
- The Red Book describes a pre-shader OpenGL pipe
- Open.org's overview of the pipe