- recommended:
- James H. Clark. 1982. The Geometry Engine: A VLSI Geometry System for Graphics. In Proceedings of the 9th annual conference on Computer graphics and interactive techniques (SIGGRAPH '82). ACM, New York, NY, USA, 127-133. (ncsu)
- Marshner & Shirley. (2016). Chapter 8.2-8.3, The graphics pipeline. Fundamentals of Computer Graphics, AK Peters. (ncsu)
- Haines, E. Videos 30 (A Jog) to 37 (Stalling) and 426 (Programmable Shaders) to 437 (Fragment Shader) of Udacity's Interactive 3D Graphics course.
- optional