WEAPON QUESTIONS

Q Do guns reach 300–400 damage like the Asylum 2.4 weapons

No. Weapons in Asylum Overhaul 2.5 do not reach the same 300–400 damage values seen in Asylum 2.4.


Q Why does early-game combat feel much harder in Asylum 2.5

Weapon damage is no longer front-loaded. Damage now scales through the mastery system, making the early days intentionally harder, especially before Day 7.


Q Why do players no longer start with a pistol or laser knife

Starting weapons were intentionally removed. Early loadouts in previous versions made combat too easy, so 2.6.1 focuses on scavenging, progression, and mastery investment.


Q Is this change intentional

Yes. Asylum Overhaul 2.6 is balanced around effort and progression rather than high starting power.


Q: How do Experimental Weapons work and how are they repaired?

Experimental weapons (such as Explosive Knuckles) do not use the standard repair system. They are designed differently from normal tools and weapons.


Q: Why is there no repair option in the inventory?

Experimental weapons cannot be repaired with repair kits or through the normal right-click repair menu. This is intentional and part of their balance design.


Q: How do I repair an Experimental Weapon?

Follow these steps:

The weapon will automatically repair when the correct repair part is used while inside the Trader area.