A guide to troops stat numbers
The numbers are for each unit. For example, one level 8 paladin with 11,100 health point has combined health point of 99,900.
Health, attack, and defense numbers are fairly straight forward.
In general, health damage is based on the difference between attack power and the defense power. For example, one level 8 archer unit has attack power of 460, and one level 8 undead soldier has defense power of 60. For each attack the archer deals to the undead soldier, the undead soldier loses 400 health points.
Attack speed refers to the number of attack per second. The higher the number, the better.
Troops with special skills are usually favored over regular troops without skills.
Trigger number refers to how many times a troops unit need to attack to activate its special skill.
The lower the number, the better.
For example, a witchcraft totem with a trigger number of 3 has to hit the enemy 3 times before releasing its ability of "primal fear".
Range refers to the range of an AoE (area-of-effect) skill. In general, range is the radius of the circle. For demon and beast master, range refers to the width and length of a rectangle.
For example, pilgrims with a range of 5 can heal every friendly unit up to a distance of 5 from them.
Movement speed is not published. Players need to test units in battle to know their movement speed.