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For centuries, the Frisians and other Germanic peoples of the Low Countries have eked out a meager existence by the North Sea, traded back and forth between European empires. Now, their time has come. Take advantage of religious and political turmoil to free the Dutch from their imperial overlords and usher in a golden age of prosperity! Use your superior naval might to wrest control of the seas, even as your innovative new army defends your lands!
Spoken Language: Dutch
Architecture/Ship design: Western European
Wonder: Amsterdam Town Hall
Civilisation Bonuses
Galleys have +1 attack in castle age
Receive +50 of each resource each age
Team bonus: Bombard cannons have -3 minimum range
Caravan is free
Start with +100 wood
Unique techs
Castle age: Scheepswerf - Team docks work 25% faster, 500 food + 150 gold
Imperial age: Bastion - Musketeers can be created from archery ranges, 500 food + 400 gold
Unique Unit
Musketeer, anti-cavalry hand cannoneer
Costs: 50 food + 60 gold, elite 500 food + 600 gold
Combat stats: 40(55) hp, 17(20) pierce, 6 range, 2(3)/1 armour, 3 rof, 75% accuracy
Attack bonuses: +8(12) vs cavalry, +6(8) vs camels, +8(12) vs elephants
Hidden armour: none
Classification: gunpowder, archer, unique unit
Other statistics: 0.8 movement speed, creates in 13 seconds
Tech Tree
https://photos.app.goo.gl/qV1degBA86Hm5R9XA
Monaspa, anti-camel cavalry
Costs: 70 food + 40 gold, elite - 600 food + 500 gold
Combat stats: 100(120) hp, 11(14) pierce, 1(2)/2 armour, 1.8 rof
Attack bonuses: +5(10) vs camels, +0(4) vs rams
Hidden armour: +3 cavalry armour
Classification: cavalry, unique unit
Other statistics: 1.45 speed, creates in 12 seconds, 5 LOS
Catamaran, anti-building warship
Cost: 150 wood + 150 gold, heavy 1000 food + 1000 wood
Combat stats: 80(100) hp, 50 attack, 8 range, 0/6 armour, 10 rof, 100% accuracy
Attack bonuses: +50(100) vs buildings
Hidden Armour: none
Classification: ship, unique unit, siege weapon
Other stats: creates in 60 seconds, 1.2 speed