Spoken Language: Swahili
Architecture/Ship design: African
Wonder: Great Zimbabwe
Civilisation Bonuses
Start the game with a Spearman and an additional boar
Receive +300 stone in castle and imperial ages
Supplies and gambesons affect all infantry units
Skirmishers do 50% more bonus damage
All military units +2 LOS
Spearmen +3 attack vs eagle warriors
Team bonus: Houses +5 LOS
Unique Techs
Castle age: Zimbabwean Warfare - Rams don't cost gold, 400 food + 300 gold
Imperial age: Cowhorn Formation - Mangonels fire 50% faster, 500 food + 700 gold
Unique Unit
Assegai Spearman, fast anti-cav infantry with good armour
Costs: 70 food + 30 gold, Elite - 900 food + 500 gold
Combat stats: 55(70) hp, 7(10) melee, 0/2Â armour, 2 rof
Attack bonuses: +8(14) vs cavalry, +8(14) vs elephants, +2 vs buildings, +4 vs camels
Hidden armour: none
Classification: unique unit, infantry, eagle warrior
Other statistics: 1.2 movement speed, creates in 10 seconds, 5 LOS
Tech Tree
Archery Range
Hand Cannoneer, Cavalry Archer, Parthian Tactics, Elephant Archer
Barracks
Eagle Scout
Stable
All
Siege Workshop
Siege Onager, Siege Ram, Bombard Cannon, Armoured Elephant
Blacksmith
Scale Barding Armour
Dock
Cannon Galleon, Heavy Demo, Dromon
University
Bombard Tower, Heated Shot
Castle
None
Monastery
Illumination, Heresy
Eco
Two-man-saw, Guilds