Isolated from the outside world for centuries, the Caribs must now defend their island paradises from new arrivals and rising powers who seek to claim it for themselves. Will you be able to save your homeland? Or will European and Mesoamerican armies prove too strong for you?
Spoken Language: Carib
Architecture/Ship design: by Kondrikthus
Wonder: Great Karbay
Civilisation Bonuses
Start the game with an Eagle Scout
The Plantation becomes available for construction in feudal age
Crossbow and arbalest upgrades are free
Galleys create 20/40/60% faster in feudal/castle/imperial
Team bonus: Fishing ships have +2 line of sight
Unique Techs
Castle age: ? - Eagle warriors and Blowgunners move 10% faster, 400 food + 250 gold
Imperial age: Fanaticism - Eagle warriors have +8 infantry and +8 eagle armour, 750 food + 450 gold
Unique Buildings
Plantation
Costs 200 wood, build time 150 seconds
2400 hp, 5x5
Build limit of 1(2)(3)
Generates wood equal to 3 vils
Unique Unit
Canoe - scouting boat with no attack but large LOS, created from the dock in dark age
Costs: 40 wood
Combat stats: 70 hp, 0/6 armor, 8 LOS
Attack bonuses: none
Hidden armour: none
Other statistics: 1.5 movement speed, creates in 10 seconds
Blowgunner, mobile high attack ranged unit
Costs: 50 wood + 40 gold, Elite - 800 food + 600 gold
Combat stats: 35(50) hp, 8(10) pierce, 4 range, 0/0 armour, 2.4 rof, 30(40)% accuracy which is unaffected by thumb ring
Attack bonuses: none
Hidden armour: none
Classification: archer, unique unit, eagle warrior
Other statistics: 1.15 movement speed, creates in 12 seconds, invisible on the minimap
Tech Tree
Archery Range
Hand Cannoneer, Cavalry Archer, Elephant archer, Parthian Tactics
Barracks
None
Stable
All
Siege Workshop
Siege Onager, Bombard Cannon, Heavy Scorpion, Armoured Elephant
Blacksmith
Scale Barding Armour
Dock
Elite Cannon Galleon, Dromon, Shipwright
University
Bombard Tower, Fortified Wall, Architecture
Castle
None
Monastery
Faith, Illumination
Eco
Crop Rotation, Two-man-saw, Stone Shaft Mining