Afghans
Throughout the middle ages there were many dynasties in the region dominated by the Hindu Kush mountain range, and many potential invaders to the north, east and west. You must be flexible and use your knowledge of the local terrain if you are to lead your people to victory against all your enemies.
Spoken Language: Pashto
Architecture/Ship design: Central Asian
Wonder: Minaret of Jam
Civilisation Bonuses
Universities can be built in the feudal age and research age-ups
Economic buildings provide +5 population space
Blacksmith armour technologies are merged
Foot archers +1 pierce armour in castle/imperial
Team Bonus: Steppe lancers, Camels and Elephants +2 LOS
Unique Techs
Castle age: Ghurid riders - Steppe lancers have +3 attack, 300 food + 300 gold
Imperial age: Samarkand Engineers - Trebuchets can be created from siege workshops, 600 wood + 300 gold
Unique Unit
Khorasani Archer, anti-infantry archer
Costs: 40 wood + 40 gold, Elite - 700 food + 500 gold
Combat stats: 40(45) hp, 5(6) pierce, 4 range, 0(1)/0 armour, 2 rof, 80(90)% accuracy
Attack bonuses: +2 vs spearmen, +3(4) vs infantry
Hidden armour: +4(5) archer armour
Classification: archer, unique unit
Other statistics: 0.9 movement speed, creates in 18 seconds
Tech Tree
Archery Range
Elite Skirmisher, Hand Cannoneer, Cavalry Archer, Parthian Tactics
Barracks
Eagle Scout, Champion, Supplies
Stable
Cavalier
Siege Workshop
Siege Onager, Bombard Cannon, Battering Ram, Heavy Scorpion, Siege Elephant
Blacksmith
None
Dock
Fast Fire Ship, Elite Cannon Galleon, Heavy Demolition Ship, Dromon
University
Bombard Tower, Heated Shot
Castle
Sappers
Monastery
Theocracy, Illumination, Faith, Heresy, Block Printing, Sanctity, Redemption
Eco
Crop Rotation, Gold Shaft Mining