Afghans

Throughout the middle ages there were many dynasties in the region dominated by the Hindu Kush mountain range, and many potential invaders to the north, east and west. You must be flexible and use your knowledge of the local terrain if you are to lead your people to victory against all your enemies.

Spoken Language: Pashto

Architecture/Ship design: Central Asian

Wonder: Minaret of Jam

Civilisation Bonuses

Unique Techs

Castle age: Ghurid riders - Steppe lancers have +3 attack, 300 food + 300 gold

Imperial age: Samarkand Engineers - Trebuchets can be created from siege workshops, 600 wood + 300 gold

Unique Unit

Khorasani Archer, anti-infantry archer

Costs: 40 wood + 40 gold, Elite - 700 food + 500 gold

Combat stats: 40(45) hp, 5(6) pierce, 4 range, 0(1)/0 armour, 2 rof, 80(90)% accuracy

Attack bonuses: +2 vs spearmen, +3(4) vs infantry

Hidden armour: +4(5) archer armour

Classification: archer, unique unit

Other statistics: 0.9 movement speed, creates in 18 seconds

Tech Tree

Archery Range

Elite Skirmisher, Hand Cannoneer, Cavalry Archer, Parthian Tactics

Barracks

Eagle Scout, Champion, Supplies

Stable

Cavalier

Siege Workshop

Siege Onager, Bombard Cannon, Battering Ram, Heavy Scorpion, Siege Elephant

Blacksmith

None

Dock

Fast Fire Ship, Elite Cannon Galleon, Heavy Demolition Ship, Dromon

University

Bombard Tower, Heated Shot

Castle

Sappers

Monastery

Theocracy, Illumination, Faith, Heresy, Block Printing, Sanctity, Redemption

Eco

Crop Rotation, Gold Shaft Mining