Iroquois
For thousands of years, the tribes of northeastern North America have engaged in incessant and bloody warfare. Now, it is time to come to your senses and unite the tribes into a powerful confederation capable of victories against old neighbours and new enemies. Even as old stories recall the incursions of the Vikings, new threats emerge from the south. Can you change the course of history for your people and pioneer siege equipment that can break the fortresses of the Mississippians and hold back the foreign tide? Or will you be forgotten by history?
Spoken Language: Mohawk
Architecture/Ship design: North American by Kondrikthus
Wonder: Longhouse
Civilisation Bonuses
Start the game with an Eagle Scout
Houses and Siege workshops cost 60% less and build instantly
Siege weapons have +3 pierce armour
Eagle warriors are 20% cheaper
Team bonus: Siege towers cost no gold
Unique Techs
Castle age: Iroquois UT 1 - Siege weapons have 30% more attack vs buildings, 500 food + 300 gold
Imperial age: War chiefs - Infantry regenerates, 900 food + 700 gold
Unique Unit
Mantlet, siege archer
Costs: 80 wood + 50 gold, Elite - 1000 food + 1000 wood
Combat stats: 50(60) hp, 8(10) pierce, 6(8) range, 2 minimum range, 0/3(6) armour, 3.5 rof, 50% accuracy, 0.5 attack dispersion
Attack bonuses: +15(20) vs standard buildings
Hidden armour: +2 archer armour
Classification: archer, unique unit, siege weapon
Other statistics: 0.8 movement speed, creates in 20(18) seconds, affected by offensive archer upgrades only
Tech Tree
Archery Range
Hand Cannoneer, Cavalry Archer, Parthian Tactics, Elephant Archer
Barracks
None
Stable
All
Siege Workshop
Bombard Cannon, Armoured Elephant
Blacksmith
Scale Barding Armour
Dock
Cannon Galleon, Heavy Demo, Fast Fire, Dry Dock, Dromon
University
Bombard Tower, Heated Shot, Architecture, Fortified Wall, Guard Tower, Arrowslits
Castle
None
Monastery
Block Printing, Faith, Heresy
Eco
Guilds