Iroquois

For thousands of years, the tribes of northeastern North America have engaged in incessant and bloody warfare. Now, it is time to come to your senses and unite the tribes into a powerful confederation capable of victories against old neighbours and new enemies. Even as old stories recall the incursions of the Vikings, new threats emerge from the south. Can you change the course of history for your people and pioneer siege equipment that can break the fortresses of the Mississippians and hold back the foreign tide? Or will you be forgotten by history?

Spoken Language: Mohawk

Architecture/Ship design: North American by Kondrikthus

Wonder: Longhouse

Civilisation Bonuses

Unique Techs

Castle age: Iroquois UT 1 - Siege weapons have 30% more attack vs buildings, 500 food + 300 gold

Imperial age: War chiefs - Infantry regenerates, 900 food + 700 gold

Unique Unit

Mantlet, siege archer

Costs: 80 wood + 50 gold, Elite - 1000 food + 1000 wood

Combat stats: 50(60) hp, 8(10) pierce, 6(8) range, 2 minimum range, 0/3(6) armour, 3.5 rof, 50% accuracy, 0.5 attack dispersion

Attack bonuses: +15(20) vs standard buildings

Hidden armour: +2 archer armour

Classification: archer, unique unit, siege weapon

Other statistics: 0.8 movement speed, creates in 20(18) seconds, affected by offensive archer upgrades only

Tech Tree

Archery Range

Hand Cannoneer, Cavalry Archer, Parthian Tactics, Elephant Archer

Barracks

None

Stable

All

Siege Workshop

Bombard Cannon, Armoured Elephant

Blacksmith

Scale Barding Armour

Dock

Cannon Galleon, Heavy Demo, Fast Fire, Dry Dock, Dromon

University

Bombard Tower, Heated Shot, Architecture, Fortified Wall, Guard Tower, Arrowslits

Castle

None

Monastery

Block Printing, Faith, Heresy

Eco

Guilds