Mississippians
Since the last ice age, the fertile Mississippian river plain has attracted settlers. With the recent discovery of maize, however, a new golden age has dawned. Known for their unique earthwork architecture, the Mississippian peoples have colonised the region in relative peace and transitioned from hunter-gatherers into a booming city-building society. However, new pressures have begun to emerge on their kingdom. From the south and east, European invaders bring advanced technology and disease, displacing desperate indigenous peoples northward in search of a new home. To the north is the upstart Iroquois people, who look to become the dominant force in North America. Will you survive?
Spoken Language: Creek
Architecture/Ship design: North American by Kondrikthus
Wonder: Monks Mound
Civilisation Bonuses
Start the game with an Eagle Scout
Farmers generate wood (1 in 5)
Foot Archers benefit from squires
Infantry and foot archers can re-garrison in archery ranges and barracks, which have doubled garrison capacity
Team bonus: Mobile palisade available in the castle age
Unique Techs
Castle age: War Forts - Upgrades archery ranges to fortified ranges, 400 wood + 200 stone
Imperial age: Thunderbirds - Eagle warrior gold cost replaced by food and create 100% faster, 600 food + 800 gold
Unique Building
Fortified Range, improved archery range
Costs: 175 wood
Combat stats: 2100(2400) hp, 6 pierce, 3 range, 2(3)/9(10) armour, 3 rof
Attack bonuses: +5 vs ships
Hidden armour: none
Classification: building, standard building
Other statistics: 3x3, acts as a standard range with 10 garrison space and the ability for range units to re-garrison, gains arrows as more units garrison, builds in 50 seconds, affected by all upgrades that affect towers
Unique units
Mobile palisade, arrow fire absorbing unit available in the siege workshop in castle age
Costs: 90 wood + 30 food, no elite upgrade
Combat stats: 200 hp, no attack, -3/100 armour
Attack bonuses: none
Hidden armour: none
Classification: siege weapon, ram
Other statistics: 0.8 movement speed, creates in 25 seconds, 3 LOS
Falcon archer, armoured archer
Costs: 45 wood + 45 gold, elite: 800 food + 600 gold
Combat stats: 35(40) hp, 6(7) pierce, 3/0(6/0) armour, 5 range, 2 rof, 80% accuracy
Attack bonuses: +2 vs spearmen
Hidden armour: none
Classification: archer, unique unit
Other statistics: 1 movement speed, creates in 15 seconds
Tech Tree
Archery Range
Hand Cannoneer, Cavalry Archer, Parthian Tactics, Elephant Archer
Barracks
Elite Eagle Warrior
Stable
All
Siege Workshop
Bombard Cannon, Armoured Elephant, Siege Onager
Blacksmith
Scale Barding Armour
Dock
Cannon Galleon, Dromon
University
Bombard Tower, Arrowslits, Keep, Fortified Wall
Castle
None
Monastery
None
Eco
Heavy Plow