Somalis
In the coasts of the horn of Africa, the scent of gunpowder and blood can be felt everywhere in a land at turmoil. Lead to victory the most advanced navies and armies of Africa, mixing the strength of the clans of the countryside with the discipline of professional armies hired by rich merchants.
Spoken Language: Somali
Architecture/Ship design: Middle Eastern
Wonder: Almnara tower
Civilisation Bonuses
Advancing to the Castle age costs 25% less
Fire galleys cost 15% less and create 33% faster
Spearmen and skirmishers have +25% hp
Fortifications fire 18% faster
Up to 10 villagers can garrison in economic buildings
Team bonus: Repairers work 50% faster
Unique techs
Castle age: Barawal Architecture - Fortifications regenerate, 400 wood + 100 stone
Imperial age: Adal Cannons - Gunpowder units +5 armour, 650 food + 300 goldÂ
Unique Unit
Malakh, multiple projectile hand cannoneer
Costs: 50 food + 35 gold, elite 900 food + 600 gold
Combat stats: 35(40) hp, 12 pierce, 6 range, 0/0 armour, 3.45 rof, 60% accuracy, 2(3) projectiles
Attack bonuses: +2 vs rams
Hidden armour: none
Classification: archer, unique unit, gunpowder unit
Other statistics: 1 speed, creates in 15 seconds
Tech Tree
Archery Range
Elephant Archer
Barracks
Eagle Scout
Stable
Paladin, Steppe Lancer, Battle Elephant
Siege Workshop
Siege Onager, Siege Ram, Armoured Elephant
Blacksmith
Blast Furnace
Dock
Heavy Demolition Ship, Dromon
University
Treadmill Crane
Castle
Sappers
Monastery
Redemption, Sanctity, Block Printing
Eco
Gold Shaft Mining