RetroArch

MEmu := "RetroArch"

MEmuV := "v05-11-2015 Nightly"

MURL := ["http://themaister.net/retroarch.html"]

MAuthor := ["djvj","zerojay"]

MVersion := "2.4.2"

MCRC := ""

iCRC := ""

MID := ""

MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Camputers Lynx","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn (Japan)","Sega ST-V","SNES MSU-1","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","The SuFami Turbo","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","Watara Supervision","Williams Classics","ZiNc"]

;----------------------------------------------------------------------------

; Notes:

; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!

; Devs stated they will never add support for mounted images (like via DT)

; Fullscreen is controlled via the module setting in RocketLauncherUI

; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).

; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect

; Enable 7z support for archived roms

; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1

;

; LibRetro DLLs:

; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/

; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.

; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores

; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270

;

; SRM files:

; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm

;

; Save states:

; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save

;

; Config files:

; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.

; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).

; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg

; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.

; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.

;

; MultiGame:

; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 

; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.

; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.

;

; MAME:

; MAME BIOS roms should be placed in the system\mame folder

;

; System Specific Notes:

; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.

; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.

; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.

; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.

; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.

; NEC TurboGrafx-CD (using MAME core)

;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.

;       mame_boot_from_cli = "enabled"

;       mame_softlists_enable = "disabled"

;       mame_softlists_auto_media = "disabled"

; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\

; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\

; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip

; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip

; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip

; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip

; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.

; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.

; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.

;----------------------------------------------------------------------------

StartModule()

BezelGUI()

FadeInStart()


primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object

emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object

emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass")) ; instantiate emulator console window object


; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.

; 1 - Official System Name in RocketLauncher

; 2 - Short name used only for easy referencing within module

; 3 - Default core

; 4 - The system ID MAME core recognizes

RLLog.Debug("Module - Started building the " . MEmu . " object")

mTypeVar:="

( LTrim

AAE|LibRetro_AAE|mame_libretro

Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb

Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464

Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000

APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag

Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs

Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic

Atari 2600|LibRetro_2600|stella_libretro|a2600

Atari 5200|LibRetro_5200|mess_libretro|a5200

Atari 7800|LibRetro_7800|prosystem_libretro|a7800

Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800

Atari Classics|LibRetro_ACLS|mame_libretro

Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar

Atari Lynx|LibRetro_LYNX|handy_libretro|lynx

Atari ST|LibRetro_ST|hatari_libretro

Atari XEGS|LibRetro_XEGS|mess_libretro|xegs

Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde

Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78

Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000

Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan

Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor

Camputers Lynx|LibRetro_CAMP|mame_libretro|lynx48k

        Canon X07|LibRetro_CX07|mess_libretro|x07

Capcom Classics|LibRetro_CAPC|mame_libretro

Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro

Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro

Capcom Play System III|LibRetro_CPS3|mame_libretro

Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000

Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000

Cave|LibRetro_CAVE|mame_libretro

ColecoVision|LibRetro_COLEC|mame2010_libretro|coleco

Commodore Amiga|LibRetro_PUAE|puae_libretro

Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10

Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck

Data East Classics|LibRetro_DATA|mame_libretro

Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64

Elektronika BK|LibRetro_EBK|mess_libretro|bk0010

Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64

Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia

Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision

Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock

Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv

Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer

Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf

Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro

Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan

GamePark 32|LibRetro_GP32|mess_libretro|gp32

GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex

Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster

Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000

Irem Classics|LibRetro_IREM|mame_libretro

JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii

Konami Classics|LibRetro_KONC|mame_libretro

Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2

MAME|LibRetro_MAME|mame_libretro|mame

Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32

Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius

Mattel Intellivision|LibRetro_INTV|mess_libretro|intv

MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|

Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro

Microsoft MSX|LibRetro_MSX|bluemsx_libretro

Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro

Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro

Midway Classics|LibRetro_MIDC|mame_libretro

Namco Classics|LibRetro_NAMC|mame_libretro

Namco System 22|LibRetro_NAM2|mame_libretro

NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart

NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom

NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro|pcfx

NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart

NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart

NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom

Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64

Nintendo 64DD|LibRetro_N64|mupen64plus_libretro

Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro

Nintendo Classics|LibRetro_NINC|mame_libretro

Nintendo DS|LibRetro_DS|desmume_libretro

Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes

Nintendo Famicom|LibRetro_NFAM|nestopia_libretro

Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom

Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy

Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba

Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor

Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy

Nintendo Game & Watch|LibRetro_GW|gw_libretro

Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini

Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro

Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro

Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro

Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro

Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy

Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro

Panasonic 3DO|LibRetro_3DO|4do_libretro

Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1

Philips Videopac|LibRetro_PVID|mess_libretro|videopac

RCA Studio II|LibRetro_STUD2|mess_libretro|studio2

SCUMMVM|LibRetro_SCUMM|scummvm_libretro

Sega 32X|LibRetro_32X|picodrive_libretro|32x

Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd

Sega Classics|LibRetro_SEGC|mame_libretro

Sega Dreamcast|LibRetro_DCAST|reicast_libretro

Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear

Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis

Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro

Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms

Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv

Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro

Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis

Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis

Sega Pico|LibRetro_PICO|picodrive_libretro

Sega Saturn|LibRetro_SAT|kronos_libretro

Sega Saturn (Japan)|LibRetro_SAT|yabasanshiro_libretro|saturnjp

Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000

Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro

Sega ST-V|LibRetro_STV|mame_libretro

Sega VMU|LibRetro_SVMU|mess_libretro|svmu

Sharp X1|LibRetro_SX1|mess_libretro|x1

Sinclair ZX Spectrum|LibRetro_SPECZX|fuse_libretro|spectrum

SNES MSU-1|LibRetro_MSU1|snes9x_libretro

        SNK Classics|LibRetro_SNKC|mame_libretro

SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro

SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes

SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz

SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro

SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp

SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc

Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu

Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro

Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat

Sony PSP|LibRetro_PSP|ppsspp_libretro

Sony PSP Minis|LibRetro_PSP|ppsspp_libretro

Sord M5|LibRetro_SORD|mame_libretro|m5

Spectravideo|LibRetro_SV328|mess_libretro|svi328n

Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes

Taito Classics|LibRetro_TAIC|mame_libretro

Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3

Technos|LibRetro_TECHN|mame_libretro

Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a

The SuFami Turbo|LibRetro_SUF|bsnes_balanced_libretro|snes

        Thomson MO5|LibRetro_MO5|mess_libretro|mo5

Thomson TO7|LibRetro_TO7|mess_libretro|to7

Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom

Tiki-100|LibRetro_TIKI|mess_libretro|kontiki

Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor

VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision

Watara Supervision|LibRetro_SUPRV|mess_libretro|svision

Williams Classics|LibRetro_WILLS|mame2010_libretro

        ZiNc|LibRetro_ZINC|mame2010_libretro

)"

mType := Object()

Loop, Parse, mTypeVar, `n, `r

{

obj := {}

Loop, Parse, A_LoopField, |

{

If (A_Index = 1)

obj.System := A_LoopField

Else If (A_Index = 2)

obj.ID := A_LoopField

Else If (A_Index = 3)

obj.Core := A_LoopField

Else { ; 4

StringSplit, tmp, A_LoopField, `,

obj.MAMEID := tmp1

obj.MAMEMedia := tmp2

}

}

mType.Insert(obj["System"], obj)

}

RLLog.Debug("Module - Finished building the " . MEmu . " object")

; For easier use throughout the module

retroSystem := mType[systemName].System

retroID := mType[systemName].ID

retroCore := mType[systemName].Core

retroMAMEID := mType[systemName].MAMEID

retroMAMEMedia := mType[systemName].MAMEMedia

RLLog.Info("Module - Using these system variables:")

RLLog.Info("Module - retroSystem: " . retroSystem)

RLLog.Info("Module - retroID: " . retroID)

RLLog.Info("Module - retroCore: " . retroCore)

RLLog.Info("Module - retroMAMEID: " . retroMAMEID)

RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)

If !retroSystem

ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)

If !retroCore

ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")


Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)

configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)

mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)

mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"

mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"

mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"

hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)

ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)

nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)

prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)

core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)

superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)

enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)

overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)

videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)

aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)

customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)

customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)

customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)

customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)

stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)

rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)

cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)

threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)

vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)

integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)

configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)


If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {

retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported

RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")

}


configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)

mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath

overlay := RLObject.getFullPathFromRelative(rlPath,overlay)

videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)

rotateBezel := false


configFolder := new Folder(configFolder)


If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy

{ superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy

sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")

CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")

retroID := "LibRetro_SGB" ; switching to Super Game Boy mode

retroSystem := "Nintendo Super Game Boy"

}


; Find the dll for this system

libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")


; Find the cfg file to use

If !configFolder.Exist()

ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")

globalRetroCfg := emuPath . "\retroarch.cfg"

systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"

coreRetroCfg := configFolder.FilePath . "\" . core . ".dll.cfg"

RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)

RLLog.Info("Module - System cfg should be: " . systemRetroCfg)

RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)

foundCfg := ""


systemRetroCfg := new File(systemRetroCfg)

coreRetroCfg := new File(coreRetroCfg)

globalRetroCfg := new File(globalRetroCfg)


If systemRetroCfg.Exist() { ; check for system cfg first

retroCFGFile := systemRetroCfg

foundCfg := 1

RLLog.Info("Module - Found a System cfg!")

} Else If coreRetroCfg.Exist() { ; 2nd option is a core config

retroCFGFile := coreRetroCfg

foundCfg := 1

RLLog.Info("Module - Found a Core cfg!")

} Else If globalRetroCfg.Exist() { ; 3rd is global cfg

retroCFGFile := globalRetroCfg

foundCfg := 1

RLLog.Info("Module - Found a Global cfg!")

}

If foundCfg {

RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")

retroCFG := LoadProperties(retroCFGFile.FileFullPath)

} Else

RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")


If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees

rotateBezel := true


If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read

retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value

retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes

retroSysDirLeft := StringUtils.Left(retroSysDir, 2)

If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder

retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)

RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")

retroSysDir := emuPath . retroSysDir

}

If !retroSysDir

ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")

checkForSlash := StringUtils.Right(retroSysDir, 1)

If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders

retroSysDir := StringUtils.TrimRight(retroSysDir, 1)

}


If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings

RLLog.Info("Module - Reading / creating system ini for specific settings.")

If !StringUtils.Contains(core, "^(mame|mess|ume)") {

If !SystemModuleIni.Exist()

SystemModuleIni.Append ; create a new blank ini file if one does not exist

}


If (configurationPerCore = "true") {

coreOptionsCFGFile := new File(configFolder.FilePath . "\retroarch-core-options.cfg")

} Else {

coreOptionsCFGFile := new File(emuPath . "\retroarch-core-options.cfg")

coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """")

}

coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)

If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.

tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"

WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)

WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher

WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)

WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)

WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)

} Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64

mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)

mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)

mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)

mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)

mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)

mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)

mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)

mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)

mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)

mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)

mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)

mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)

mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)

mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)

mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)

mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)

mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)


WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)

WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)

WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)

WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)

WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)

WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)

WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)

WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)

WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)

WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)

WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)

WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)

WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)

WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)

WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)

WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)

WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)

} Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings

If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia

nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)

nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)

nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)

WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)

WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)

WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)

}

} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx

If StringUtils.Contains(core, "handy_libretro") {   ; Handy

handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)

If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")

rotateBezel := true

WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)

}

} Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation

psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)

psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)

psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)

WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)

WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)

WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)

}

SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)

}


hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)

7z(romPath, romName, romExtension, sevenZExtractPath)


mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")


mgRomExtensions := "cue|iso|ccd"

mgValidExtension := false


Loop, Parse, mgRomExtensions, |

If (romExtension = "." . A_LoopField)

mgValidExtension := true


If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated

m3uRomIndex := Object()

mgType := romTable[1,6] . " "

mgMaxIndex := romTable.MaxIndex()

mgRomIndex := 0


If mgM3UFile.Exist()

mgM3UFile.Delete()


Loop % mgMaxIndex

{

If (romTable[A_Index, 3] = romName) {

tempType := romTable[A_Index, 5]

mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))

RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)

Break

}

}


If (mgRomIndex > 0) {

tempRomIndex := mgRomIndex

Loop % mgMaxIndex

{

mgTypeIndex := mgType . tempRomIndex

m3uRomIndex.Insert(tempRomIndex)


Loop % mgMaxIndex

{

If (romTable[A_Index, 5] = mgTypeIndex) {

tempRomPath := romTable[A_Index, 1]

mgM3UFile.Append(tempRomPath . "`n")

RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)

Break

}

}


If (tempRomIndex < mgMaxIndex)

tempRomIndex++

Else

tempRomIndex := 1

}

}

}


; MAME/MESS/UME core options

MAMEParam1 := ""

MAMEParam2 := ""

MAMEParam3 := ""

If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used

If !retroMAMEID

ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")

Else

RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)


If !mameRomPath

ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")

If (retroMAMEID = "mame") { ; want this for arcade mame only

RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")

fullRomPath := " """ . romPath . "\" . romName . romExtension . """"

} Else {

RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")

MAMEParam1 := ""

MAMEParam2 := " -rompath \""" . mameRomPath . "\"""


; If we already have a media type, then use it.

If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {

;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"

MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""

; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.

;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.

} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {

;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"

MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""

} Else {

; Build a key/value object containing the different MAMEParam3 choices

MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")

MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair

MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"

}


If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee

{ microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)

If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56

ScriptError("This is not a known MicroBee model value: " . microbeeModel)

Else If (microbeeModel != "mbeeic")

retroMAMEID := microbeeModel

If romExtension in .mwb,.com,.bee

mediaDeviceType := "quik1"

Else If romExtension in .wav,.tap

mediaDeviceType := "cass"

Else If romExtension in .rom

mediaDeviceType := "cart"

Else If romExtension in .dsk

mediaDeviceType := "flop1"

Else ; .bin format

mediaDeviceType := "quik2"

MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"

}

fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3

}

} Else If (superGB = "true") {

RLLog.Info("Module - Retroarch Super Game Boy mode enabled")

fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"

} Else {

RLLog.Info("Module - Retroarch standard mode enabled")

fullRomPath := " """ . romPath . "\" . romName . romExtension . """"

}


If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System

{ disksysRom := new File(retroSysDir . "\disksys.rom")

If !disksysRom.Exist()

ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")

} Else If (retroID = "LibRetro_SCD") ; Sega CD

{ If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")

ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)

biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")

biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")

biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")

If !biosCDEBin.Exist()

ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")

If !biosCDUBin.Exist()

ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")

If !biosCDJBin.Exist()

ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")

} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD

{ If !StringUtils.Contains(romExtension,"\.chd")

ScriptError("RetroArch only supports " . retroSystem . " games in chd format. It does not support:`n" . romExtension)

sysCard3Pce := new File(retroSysDir . "\syscard3.pce")

If !sysCard3Pce.Exist()

ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")

} Else If (retroID = "LibRetro_PCFX")

{ If !StringUtils.Contains(romExtension,"\.chd")

ScriptError("RetroArch only supports " . retroSystem . " games in chd format. It does not support:`n" . romExtension)

pcfxBios := new File(retroSysDir . "\pcfx.bios")

If !pcfxBios.Exist()

ScriptError("RetroArch requires ""pcfx.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")

} Else If (retroID = "LibRetro_SCUMM")

{

scummFile := new File(romPath . "\" . romName . ".scummvm")

If !scummFile.Exist()

scummFile.Append("""" . romName . """")

}


networkSession := ""

If (enableNetworkPlay = "true") {

RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)


netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)

getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)


If (getWANIP = "true")

myPublicIP := GetPublicIP()


RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")

defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)

defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)

lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD

lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD


mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)

If (mpMenuStatus = -1) { ; if user exited menu early

RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")

ExitModule()

}

If networkSession {

RLLog.Info("Module - Using a Network for " . dbName)

moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")

; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%

If (networkType = "client") {

moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time

netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client

} Else { ; server

netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server

}

RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")

RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")

} Else

RLLog.Info("Module - User chose Single Player mode for this session")

}


BezelStart(,,(If rotateBezel ? 1:""))


If foundCfg {

If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)

{

customViewportWidth := bezelScreenWidth

customViewportHeight := bezelScreenHeight

customViewportX := 0

customViewportY := 0

aspectRatioIndex := 22

RLLog.Info("Stretching viewport to fit bezel")

}


raCfgHasChanges := ""

WriteRetroProperty("input_overlay", overlay)

WriteRetroProperty("video_shader", videoShader)

WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)

WriteRetroProperty("custom_viewport_width", customViewportWidth)

WriteRetroProperty("custom_viewport_height", customViewportHeight)

WriteRetroProperty("custom_viewport_x", customViewportX)

WriteRetroProperty("custom_viewport_y", customViewportY)

WriteRetroProperty("video_rotation", rotation)

WriteRetroProperty("video_crop_overscan", cropOverscan)

WriteRetroProperty("video_threaded", threadedVideo)

WriteRetroProperty("video_vsync", vSync)

WriteRetroProperty("video_scale_integer", integerScale)

WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)

WriteRetroProperty("input_disk_next", nextDiskKey)

WriteRetroProperty("input_disk_prev", prevDiskKey)

If StringUtils.Contains(retroID, "LibRetro_PSX") {

Loop, 8 ; Loop 8 times for 8 controllers

{ p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)

WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)

}

}


If raCfgHasChanges {

RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")

SaveProperties(retroCFGFile.FileFullPath, retroCFG)

}

}


fullscreen := If fullscreen = "true" ? " -f" : ""

srmPath := new Folder(emuPath . "\srm\" . retroSystem) ; path for this system's srm files

saveStatePath := new Folder(emuPath . "\save\" . retroSystem) ; path for this system's save state files

retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""


If !srmPath.Exist("folder")

srmPath.CreateDir() ; creating srm dir if it doesn't exist

If !saveStatePath.Exist("folder")

saveStatePath.CreateDir() ; creating save dir if it doesn't exist


HideAppStart(hideEmuObj,hideEmu)


If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used

primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")

} Else If (retroID = "LibRetro_SCUMM") {

primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")

} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.

primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . fullRomPath . netCommand, "Hide")

} Else If mgM3UFile.Exist() {

primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")

} Else {

primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")

}


mpMenuStatus := ""

If networkSession {

canceledServerWait := false

multiplayerMenuExit := false

TimerUtils.SetTimer("NetworkConnectedCheck", 500)


If (networkType = "server") {

RLLog.Info("Module - Waiting for a client to connect to your server")

mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")

} Else { ; client

RLLog.Info("Module - Trying to contact the server to establish a connection.")

mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")

}


If (mpMenuStatus = -1) { ; if user exited menu early before a client connected

RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")

If primaryExe.Process("Exist")

primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet

ExitModule()

} Else { ; blank response from MultiPlayerMenu, exited properly

RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")

emuPrimaryWindow.Wait()

emuPrimaryWindow.WaitActive()

}

TimerUtils.SetTimer("NetworkConnectedCheck", "Off")

} Else { ; single player

emuPrimaryWindow.Wait()

emuPrimaryWindow.WaitActive()

}


If (hideConsole = "true")

emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit


BezelDraw()

HideAppEnd(hideEmuObj,hideEmu)

FadeInExit()

primaryExe.Process("WaitClose")

7zCleanUp()

BezelExit()

FadeOutExit()

ExitModule()



; Writes new properties into the retroCFG if defined by user

WriteRetroProperty(key,value="") {

If (value != "") {

Global retroCFG,raCfgHasChanges

WriteProperty(retroCFG, key, value,1,1)

raCfgHasChanges := 1

}

}


; Used to convert between RetroArch keys and usable data

ConvertRetroCFGKey(txt,direction="read"){

Global emuPath,RLLog

If (direction = "read")

{ newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt

newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt

relativeCheck := StringUtils.SubStr(newtxt,1,1,0)

If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path

RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")

newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt

newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute

}

If StringUtils.Contains(newtxt,"/",0)

newtxt := StringUtils.Replace(newtxt,"/","\",1,,0) ; replaces all forward slashes with backslashes

} Else If (direction = "write")

{ newtxt := """" . txt . """" ; wraps the txt with ""

If StringUtils.Contains(newtxt,"\\",0)

newtxt := StringUtils.Replace(newtxt,"\","/",1,,0) ; replaces all backslashes with forward slashes

} Else

ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")

RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)

Return newtxt

}


MultiGame:

KeyUtils.SetKeyDelay(100)

emuPrimaryWindow.Activate()

KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch

If (!mgLastRomIndex) {

mgLastRomIndex := mgRomIndex

}

selectedRomIndex := 0

selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))

Loop % mgMaxIndex

{

If (m3uRomIndex[A_index] = mgLastRomIndex) {

tempLastRomIndex := A_index

RLLog.Debug("Module - Last index: " . tempLastRomIndex)

}

If (m3uRomIndex[A_index] = selectedRomIndex) {

tempSelectedRomIndex := A_index

RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)

}

}

mgNewIndex := tempLastRomIndex - tempSelectedRomIndex

If (mgNewIndex < 0) {

mgNewIndex := mgNewIndex * -1

Loop % mgNewIndex

{

RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)

KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")

}

} Else If (mgNewIndex > 0) {

Loop % mgNewIndex

{

RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)

KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")

}

}

KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch

mgLastRomIndex := selectedRomIndex

Return


NetworkConnectedCheck:

If clientConnected

multiplayerMenuExit := true

Else If emuPrimaryWindow.Exist() {

RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")

multiplayerMenuExit := true

}

Return


CloseProcess:

FadeOutStart()

emuPrimaryWindow.Close()

Return


<?xml version="1.0" encoding="UTF-8"?>

<INISCHEMA>

<INIFILES>

<INIFILE name="%ModuleName%" required="false">

<INITYPE>Module</INITYPE>

<SECTIONS>

<SECTION name="Settings" required="false">

<SECTIONTYPE>Global</SECTIONTYPE>

<KEYS>

<KEY name="Fullscreen" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Fullscreen</DESCRIPTION>

</KEY>

<KEY name="HideConsole" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Hiding of the Console Window</DESCRIPTION>

</KEY>

<KEY name="ConfigFolder" required="false" nullable="true">

<KEYTYPE>FolderPath</KEYTYPE>

<DESCRIPTION>This points to the config folder. Different RetroArch versions had different names and this helps support multiple versions of the emu instead of hardocding a single path. If not set, will default to the ".\config" folder in your emu path.</DESCRIPTION>

</KEY>

<KEY name="ConfigurationPerCore" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true if you turned on "Configuration Per-Core" in Retroarch</DESCRIPTION>

</KEY>

<KEY name="Eject_Toggle_Key" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Sets the key that will be used to eject the disk in Retroarch. Make sure to use a key that Retroarch and AHK will understand.</DESCRIPTION>

</KEY>

<KEY name="Next_Disk_Key" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Sets the key that will be used to go to the next disk in Retroarch. Make sure to use a key that Retroarch and AHK will understand.</DESCRIPTION>

</KEY>

<KEY name="Previous_Disk_Key" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Sets the key that will be used to go to the previous disk in Retroarch. Make sure to use a key that Retroarch and AHK will understand.</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

<SECTION name="Network" required="false">

<SECTIONTYPE>Global</SECTIONTYPE>

<KEYS>

<KEY name="Enable_Network_Play" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>If true, when this game is launched, will give an option if you want to play Single or Multi-Player.</DESCRIPTION>

</KEY>

<KEY name="NetPlay_Nickname" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Sets the Nickname you will appear as in Multi-Player.</DESCRIPTION>

</KEY>

<KEY name="Default_Server_IP" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>If you always connect to the same server as a client, put the IP address here. If no IP is entered on the GUI, this is the IP used.</DESCRIPTION>

</KEY>

<KEY name="Default_Server_Port" required="false" nullable="true" minLength="0" maxLength="65535">

<KEYTYPE>Integer</KEYTYPE>

<DESCRIPTION>If you always connect to the same server as a client, put the Port here. Servers must make sure this port is forwarded through all firewalls.</DESCRIPTION>

</KEY>

<KEY name="Get_WAN_IP" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Will retrieve your WAN IP automatically, which is different than your LAN IP when behind a router. If you get a windows firewall prompt to allow RocketLauncher or Autohotkey to talk out, please allow it. You only really need this enabled if you are acting as a server and need to tell your clients your IP. Default is true.</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

<SECTION name="%SystemName%" required="false">

<SECTIONTYPE>System</SECTIONTYPE>

<KEYS>

<KEY name="LibRetro_Core" required="false" nullable="true">

<KEYTYPE>FileNameNoExt</KEYTYPE>

<DESCRIPTION>The name of the core dll you want to use for this system. (Do NOT include the .dll extension.) This file should be in the same folder as your emulator or in the cores folder. This setting is optional. Only set this if you do not want to use the default core chosen by the module.</DESCRIPTION>

</KEY>

<KEY name="SuperGameBoy" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set this to true if this entire system should enable Super Game Boy mode in RetroArch. Make sure the rom "Super Game Boy (World).sfc" is located in the bios folder in your emuPath.</DESCRIPTION>

</KEY>

<KEY name="Overlay" required="false" nullable="false">

<KEYTYPE>FilePath</KEYTYPE>

<FILEEXTENSIONS>

<FILEEXTENSION>cfg</FILEEXTENSION>

</FILEEXTENSIONS>

<DESCRIPTION>Set this to the Retroarch overlay you would like to use with this system.</DESCRIPTION>

</KEY>

<KEY name="VideoShader" required="false" nullable="false">

<KEYTYPE>FilePath</KEYTYPE>

<FILEEXTENSIONS>

<FILEEXTENSION>cgp</FILEEXTENSION>

</FILEEXTENSIONS>

<DESCRIPTION>Set this to the Retroarch video shader you would like to use with this system.</DESCRIPTION>

</KEY>

<KEY name="AspectRatioIndex" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the aspect ratio you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE description="4:3">0</VALUE>

<VALUE description="16:9">1</VALUE>

<VALUE description="16:10">2</VALUE>

<VALUE description="16:15">3</VALUE>

<VALUE description="1:1">4</VALUE>

<VALUE description="2:1">5</VALUE>

<VALUE description="3:2">6</VALUE>

<VALUE description="3:4">7</VALUE>

<VALUE description="4:1">8</VALUE>

<VALUE description="4:4">9</VALUE>

<VALUE description="5:4">10</VALUE>

<VALUE description="6:5">11</VALUE>

<VALUE description="7:9">12</VALUE>

<VALUE description="8:3">13</VALUE>

<VALUE description="8:7">14</VALUE>

<VALUE description="19:12">15</VALUE>

<VALUE description="19:14">16</VALUE>

<VALUE description="30:17">17</VALUE>

<VALUE description="32:9">18</VALUE>

<VALUE description="Config">19</VALUE>

<VALUE description="4:3 (1:1 PAR)">20</VALUE>

<VALUE description="Core Provided">21</VALUE>

<VALUE description="Custom">22</VALUE>

</VALUES>

</KEY>

<KEY name="CustomViewportWidth" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the width you would like the viewport to be for this system.</DESCRIPTION>

</KEY>

<KEY name="CustomViewportHeight" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the height you would like the viewport to be for this system.</DESCRIPTION>

</KEY>

<KEY name="CustomViewportX" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the x coordinate you would like the viewport to be located for this system.</DESCRIPTION>

</KEY>

<KEY name="CustomViewportY" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the y coordinate you would like the viewport to be located for this system.</DESCRIPTION>

</KEY>

<KEY name="StretchToFillBezel" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to stretch the Retroarch viewport to fill the bezel viewport.</DESCRIPTION>

</KEY>

<KEY name="IntegerScale" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to use integer scaling for this system.</DESCRIPTION>

</KEY>

<KEY name="VSync" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to use vsync for this system.</DESCRIPTION>

</KEY>

<KEY name="ThreadedVideo" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to use threaded video for this system.</DESCRIPTION>

</KEY>

<KEY name="CropOverscan" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to crop overscan for this system.</DESCRIPTION>

</KEY>

<KEY name="Rotation" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set to the rotation you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE description="Normal">0</VALUE>

<VALUE description="90 deg">1</VALUE>

<VALUE description="180 deg">2</VALUE>

<VALUE description="270 deg">3</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<GROUPS>

<GROUP name="General"/>

<GROUP name="VideoOptions"/>

</GROUPS>

<KEYS>

<KEY name="LibRetro_Core" required="false" nullable="true">

<KEYTYPE>FileNameNoExt</KEYTYPE>

<DESCRIPTION>The name of the core dll you want to use for this rom. (Do NOT include the .dll extension.) This file should be in the same folder as your emulator or in the cores folder. This setting is optional. Only set this if you do not want to use the core chosen by the module.</DESCRIPTION>

</KEY>

<KEY name="SuperGameBoy" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set this to true if this game should enable Super Game Boy mode in RetroArch. Make sure the rom "Super Game Boy (World).sfc" is located in the bios folder in your emuPath.</DESCRIPTION>

</KEY>

<KEY name="Overlay" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>FilePath</KEYTYPE>

<FILEEXTENSIONS>

<FILEEXTENSION>cfg</FILEEXTENSION>

</FILEEXTENSIONS>

<DESCRIPTION>Set this to the Retroarch overlay you would like to use with this rom.</DESCRIPTION>

</KEY>

<KEY name="VideoShader" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>FilePath</KEYTYPE>

<FILEEXTENSIONS>

<FILEEXTENSION>cgp</FILEEXTENSION>

</FILEEXTENSIONS>

<DESCRIPTION>Set this to the Retroarch video shader you would like to use with this rom.</DESCRIPTION>

</KEY>

<KEY name="AspectRatioIndex" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the aspect ratio you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE description="4:3">0</VALUE>

<VALUE description="16:9">1</VALUE>

<VALUE description="16:10">2</VALUE>

<VALUE description="16:15">3</VALUE>

<VALUE description="1:1">4</VALUE>

<VALUE description="2:1">5</VALUE>

<VALUE description="3:2">6</VALUE>

<VALUE description="3:4">7</VALUE>

<VALUE description="4:1">8</VALUE>

<VALUE description="4:4">9</VALUE>

<VALUE description="5:4">10</VALUE>

<VALUE description="6:5">11</VALUE>

<VALUE description="7:9">12</VALUE>

<VALUE description="8:3">13</VALUE>

<VALUE description="8:7">14</VALUE>

<VALUE description="19:12">15</VALUE>

<VALUE description="19:14">16</VALUE>

<VALUE description="30:17">17</VALUE>

<VALUE description="32:9">18</VALUE>

<VALUE description="Config">19</VALUE>

<VALUE description="4:3 (1:1 PAR)">20</VALUE>

<VALUE description="Core Provided">21</VALUE>

<VALUE description="Custom">22</VALUE>

</VALUES>

</KEY>

<KEY name="CustomViewportWidth" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the width you would like the viewport to be for this rom.</DESCRIPTION>

</KEY>

<KEY name="CustomViewportHeight" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the height you would like the viewport to be for this rom.</DESCRIPTION>

</KEY>

<KEY name="CustomViewportX" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the x coordinate you would like the viewport to be located for this rom.</DESCRIPTION>

</KEY>

<KEY name="CustomViewportY" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the y coordinate you would like the viewport to be located for this rom.</DESCRIPTION>

</KEY>

<KEY name="StretchToFillBezel" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to stretch the Retroarch viewport to fill the bezel viewport.</DESCRIPTION>

</KEY>

<KEY name="IntegerScale" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to use integer scaling for this rom.</DESCRIPTION>

</KEY>

<KEY name="VSync" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to use vsync for this rom.</DESCRIPTION>

</KEY>

<KEY name="ThreadedVideo" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to use threaded video for this rom.</DESCRIPTION>

</KEY>

<KEY name="CropOverscan" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true to crop overscan for this rom.</DESCRIPTION>

</KEY>

<KEY name="Rotation" required="false" nullable="false" group="VideoOptions">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set to the rotation you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE description="Normal">0</VALUE>

<VALUE description="90 deg">1</VALUE>

<VALUE description="180 deg">2</VALUE>

<VALUE description="270 deg">3</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="MAME" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%SystemName%" required="false">

<SECTIONTYPE>System</SECTIONTYPE>

<KEYS>

<KEY name="BIOS_Roms_Folder" required="false" nullable="true">

<KEYTYPE>FolderPath</KEYTYPE>

<DESCRIPTION>This needs to point to the folder with all your MAME BIOS roms. RetroArch needs these to use the MAME core. Defaults to use your Rom Path if not set.</DESCRIPTION>

</KEY>

<KEY name="Hide_Nag_Screen" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Requires a MAME core compiled with this option. This will disable the nag screen if true.</DESCRIPTION>

</KEY>

<KEY name="Hide_Info_Screen" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Requires a MAME core compiled with this option. This will disable the info screen if true.</DESCRIPTION>

</KEY>

<KEY name="Hide_Warning_Screen" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Requires a MAME core compiled with this option. This will disable the Warning screen if true.</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Nintendo 64" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%SystemName%" required="false">

<SECTIONTYPE>System</SECTIONTYPE>

<KEYS>

<KEY name="Mupen_Gfx_Plugin" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the graphics plugin you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>auto</VALUE>

<VALUE>glide64</VALUE>

<VALUE>gln64</VALUE>

<VALUE>rice</VALUE>

<VALUE>angrylion</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_RSP_Plugin" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the RSP plugin you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>auto</VALUE>

<VALUE>hle</VALUE>

<VALUE>cxd4</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_CPU_Core" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the CPU core you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>dynamic_recompiler</VALUE>

<VALUE>cached_interpreter</VALUE>

<VALUE>pure_interpreter</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Pak_1" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the expansion pack you would like to use for controller 1.</DESCRIPTION>

<VALUES>

<VALUE>none</VALUE>

<VALUE>memory</VALUE>

<VALUE>rumble</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Pak_2" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the expansion pack you would like to use for controller 2.</DESCRIPTION>

<VALUES>

<VALUE>none</VALUE>

<VALUE>memory</VALUE>

<VALUE>rumble</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Pak_3" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the expansion pack you would like to use for controller 3.</DESCRIPTION>

<VALUES>

<VALUE>none</VALUE>

<VALUE>memory</VALUE>

<VALUE>rumble</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Pak_4" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the expansion pack you would like to use for controller 4.</DESCRIPTION>

<VALUES>

<VALUE>none</VALUE>

<VALUE>memory</VALUE>

<VALUE>rumble</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Gfx_Accuracy" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the graphics accuracy you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>low</VALUE>

<VALUE>medium</VALUE>

<VALUE>high</VALUE>

<VALUE>veryhigh</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Disable_Exp_Memory" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>If true, disables expansion memory for this system.</DESCRIPTION>

<VALUES>

<VALUE description="true">yes</VALUE>

<VALUE description="false">no</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Texture_Filtering" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the texture filtering you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>automatic</VALUE>

<VALUE>N64 3-point</VALUE>

<VALUE>bilinear</VALUE>

<VALUE>nearest</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_VI_Refresh" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the VI refresh you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>1500</VALUE>

<VALUE>2200</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Framerate" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the framerate you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>original</VALUE>

<VALUE>fullspeed</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Resolution" required="false" nullable="false">

                            <KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the resolution you would like to use for the mupen core.</DESCRIPTION>

<VALUES>

<VALUE>640x480</VALUE>

<VALUE>320x200</VALUE>

<VALUE>320x240</VALUE>

<VALUE>400x256</VALUE>

<VALUE>512x384</VALUE>

<VALUE>640x200</VALUE>

<VALUE>640x350</VALUE>

<VALUE>640x400</VALUE>

<VALUE>800x600</VALUE>

<VALUE>960x720</VALUE>

<VALUE>856x480</VALUE>

<VALUE>512x256</VALUE>

<VALUE>1024x768</VALUE>

<VALUE>1280x1024</VALUE>

<VALUE>1600x1200</VALUE>

<VALUE>400x300</VALUE>

<VALUE>1152x864</VALUE>

<VALUE>1280x960</VALUE>

<VALUE>1600x1024</VALUE>

<VALUE>1920x1440</VALUE>

<VALUE>2048x1536</VALUE>

<VALUE>2048x2048</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Polygon_Offset_Factor" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the polygon offset factor you would like to use for the mupen core.</DESCRIPTION>

<VALUES>

<VALUE>-3.0</VALUE>

<VALUE>-3.5</VALUE>

<VALUE>-4.0</VALUE>

<VALUE>-4.5</VALUE>

<VALUE>-5.0</VALUE>

<VALUE>5.0</VALUE>

<VALUE>4.5</VALUE>

<VALUE>4.0</VALUE>

<VALUE>3.5</VALUE>

<VALUE>3.0</VALUE>

<VALUE>2.5</VALUE>

<VALUE>2.0</VALUE>

<VALUE>1.5</VALUE>

<VALUE>1.0</VALUE>

<VALUE>0.5</VALUE>

<VALUE>0.0</VALUE>

<VALUE>-0.5</VALUE>

<VALUE>-1.0</VALUE>

<VALUE>-1.5</VALUE>

<VALUE>-2.0</VALUE>

<VALUE>-2.5</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Polygon_Offset_Units" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the polygon offset units you would like to use for the mupen core.</DESCRIPTION>

<VALUES>

<VALUE>-3.0</VALUE>

<VALUE>-3.5</VALUE>

<VALUE>-4.0</VALUE>

<VALUE>-4.5</VALUE>

<VALUE>-5.0</VALUE>

<VALUE>5.0</VALUE>

<VALUE>4.5</VALUE>

<VALUE>4.0</VALUE>

<VALUE>3.5</VALUE>

<VALUE>3.0</VALUE>

<VALUE>2.5</VALUE>

<VALUE>2.0</VALUE>

<VALUE>1.5</VALUE>

<VALUE>1.0</VALUE>

<VALUE>0.5</VALUE>

<VALUE>0.0</VALUE>

<VALUE>-0.5</VALUE>

<VALUE>-1.0</VALUE>

<VALUE>-1.5</VALUE>

<VALUE>-2.0</VALUE>

<VALUE>-2.5</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_VI_Overlay" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>If true, enables VI overlay used by Angrylion.</DESCRIPTION>

<VALUES>

<VALUE description="true">enabled</VALUE>

<VALUE description="false">disabled</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Analog_Deadzone" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the analog deadzone you would like to use for the mupen core.</DESCRIPTION>

<VALUES>

<VALUE>15</VALUE>

<VALUE>20</VALUE>

<VALUE>25</VALUE>

<VALUE>30</VALUE>

<VALUE>0</VALUE>

<VALUE>5</VALUE>

<VALUE>10</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="Mupen_Gfx_Plugin" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the graphics plugin you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>auto</VALUE>

<VALUE>glide64</VALUE>

<VALUE>gln64</VALUE>

<VALUE>rice</VALUE>

<VALUE>angrylion</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_RSP_Plugin" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the RSP plugin you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>auto</VALUE>

<VALUE>hle</VALUE>

<VALUE>cxd4</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_CPU_Core" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the CPU core you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>dynamic_recompiler</VALUE>

<VALUE>cached_interpreter</VALUE>

<VALUE>pure_interpreter</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Pak_1" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the expansion pack you would like to use for controller 1.</DESCRIPTION>

<VALUES>

<VALUE>none</VALUE>

<VALUE>memory</VALUE>

<VALUE>rumble</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Pak_2" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the expansion pack you would like to use for controller 2.</DESCRIPTION>

<VALUES>

<VALUE>none</VALUE>

<VALUE>memory</VALUE>

<VALUE>rumble</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Pak_3" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the expansion pack you would like to use for controller 3.</DESCRIPTION>

<VALUES>

<VALUE>none</VALUE>

<VALUE>memory</VALUE>

<VALUE>rumble</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Pak_4" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the expansion pack you would like to use for controller 4.</DESCRIPTION>

<VALUES>

<VALUE>none</VALUE>

<VALUE>memory</VALUE>

<VALUE>rumble</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Gfx_Accuracy" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>ffSet this to the graphics accuracy you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>low</VALUE>

<VALUE>medium</VALUE>

<VALUE>high</VALUE>

<VALUE>veryhigh</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Disable_Exp_Memory" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>If true, disables expansion memory for this system.</DESCRIPTION>

<VALUES>

<VALUE description="true">yes</VALUE>

<VALUE description="false">no</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Texture_Filtering" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the texture filtering you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>automatic</VALUE>

<VALUE>N64 3-point</VALUE>

<VALUE>bilinear</VALUE>

<VALUE>nearest</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_VI_Refresh" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the VI refresh you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>1500</VALUE>

<VALUE>2200</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Framerate" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the framerate you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>original</VALUE>

<VALUE>fullspeed</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Resolution" required="false" nullable="false">

                            <KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the resolution you would like to use for the mupen core.</DESCRIPTION>

<VALUES>

<VALUE>640x480</VALUE>

<VALUE>320x200</VALUE>

<VALUE>320x240</VALUE>

<VALUE>400x256</VALUE>

<VALUE>512x384</VALUE>

<VALUE>640x200</VALUE>

<VALUE>640x350</VALUE>

<VALUE>640x400</VALUE>

<VALUE>800x600</VALUE>

<VALUE>960x720</VALUE>

<VALUE>856x480</VALUE>

<VALUE>512x256</VALUE>

<VALUE>1024x768</VALUE>

<VALUE>1280x1024</VALUE>

<VALUE>1600x1200</VALUE>

<VALUE>400x300</VALUE>

<VALUE>1152x864</VALUE>

<VALUE>1280x960</VALUE>

<VALUE>1600x1024</VALUE>

<VALUE>1920x1440</VALUE>

<VALUE>2048x1536</VALUE>

<VALUE>2048x2048</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Polygon_Offset_Factor" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the polygon offset factor you would like to use for the mupen core.</DESCRIPTION>

<VALUES>

<VALUE>-3.0</VALUE>

<VALUE>-3.5</VALUE>

<VALUE>-4.0</VALUE>

<VALUE>-4.5</VALUE>

<VALUE>-5.0</VALUE>

<VALUE>5.0</VALUE>

<VALUE>4.5</VALUE>

<VALUE>4.0</VALUE>

<VALUE>3.5</VALUE>

<VALUE>3.0</VALUE>

<VALUE>2.5</VALUE>

<VALUE>2.0</VALUE>

<VALUE>1.5</VALUE>

<VALUE>1.0</VALUE>

<VALUE>0.5</VALUE>

<VALUE>0.0</VALUE>

<VALUE>-0.5</VALUE>

<VALUE>-1.0</VALUE>

<VALUE>-1.5</VALUE>

<VALUE>-2.0</VALUE>

<VALUE>-2.5</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Polygon_Offset_Units" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the polygon offset units you would like to use for the mupen core.</DESCRIPTION>

<VALUES>

<VALUE>-3.0</VALUE>

<VALUE>-3.5</VALUE>

<VALUE>-4.0</VALUE>

<VALUE>-4.5</VALUE>

<VALUE>-5.0</VALUE>

<VALUE>5.0</VALUE>

<VALUE>4.5</VALUE>

<VALUE>4.0</VALUE>

<VALUE>3.5</VALUE>

<VALUE>3.0</VALUE>

<VALUE>2.5</VALUE>

<VALUE>2.0</VALUE>

<VALUE>1.5</VALUE>

<VALUE>1.0</VALUE>

<VALUE>0.5</VALUE>

<VALUE>0.0</VALUE>

<VALUE>-0.5</VALUE>

<VALUE>-1.0</VALUE>

<VALUE>-1.5</VALUE>

<VALUE>-2.0</VALUE>

<VALUE>-2.5</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_VI_Overlay" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>If true, enables VI overlay used by Angrylion.</DESCRIPTION>

<VALUES>

<VALUE description="true">enabled</VALUE>

<VALUE description="false">disabled</VALUE>

</VALUES>

</KEY>

<KEY name="Mupen_Analog_Deadzone" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the analog deadzone you would like to use for the mupen core.</DESCRIPTION>

<VALUES>

<VALUE>15</VALUE>

<VALUE>20</VALUE>

<VALUE>25</VALUE>

<VALUE>30</VALUE>

<VALUE>0</VALUE>

<VALUE>5</VALUE>

<VALUE>10</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Nintendo Entertainment System" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%SystemName%" required="false">

<SECTIONTYPE>System</SECTIONTYPE>

<KEYS>

</KEYS>

</SECTION>

<SECTION name="Nestopia" required="false">

<SECTIONTYPE>Global</SECTIONTYPE>

<KEYS>

<KEY name="Nestopia_Blargg_NTSC_Filter" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the blargg NTSC filter you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>disabled</VALUE>

<VALUE>composite</VALUE>

<VALUE>svideo</VALUE>

<VALUE>rgb</VALUE>

</VALUES>

</KEY>

<KEY name="Nestopia_Palette" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the palette you would like to use for this system.</DESCRIPTION>

<VALUES>

<VALUE>canonical</VALUE>

<VALUE>consumer</VALUE>

<VALUE>alternative</VALUE>

<VALUE>rgb</VALUE>

</VALUES>

</KEY>

<KEY name="Nestopia_Remove_Sprites_Limit" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set this to true to remove the sprites per-scanline limit for this system.</DESCRIPTION>

<VALUES>

<VALUE description="false">disabled</VALUE>

<VALUE description="true">enabled</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<GROUPS>

<GROUP name="Nestopia"/>

</GROUPS>

<KEYS>

<KEY name="Nestopia_Blargg_NTSC_Filter" required="false" nullable="false" group="Nestopia">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the blargg NTSC filter you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>disabled</VALUE>

<VALUE>composite</VALUE>

<VALUE>svideo</VALUE>

<VALUE>rgb</VALUE>

</VALUES>

</KEY>

<KEY name="Nestopia_Palette" required="false" nullable="false" group="Nestopia">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set this to the palette you would like to use for this rom.</DESCRIPTION>

<VALUES>

<VALUE>canonical</VALUE>

<VALUE>consumer</VALUE>

<VALUE>alternative</VALUE>

<VALUE>rgb</VALUE>

</VALUES>

</KEY>

<KEY name="Nestopia_Remove_Sprites_Limit" required="false" nullable="false" group="Nestopia">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set this to true to remove the sprites per-scanline limit for this rom.</DESCRIPTION>

<VALUES>

<VALUE description="false">disabled</VALUE>

<VALUE description="true">enabled</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Atari Lynx" required="false">

<INITYPE>System</INITYPE>

<SECTIONS>

<SECTION name="%RomName%" required="false">

<GROUPS>

<GROUP name="Handy"/>

</GROUPS>

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="Handy_Rotation" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Screen rotation for vertically oriented games. Does not rotate your desktop.</DESCRIPTION>

<VALUES>

<VALUE description="None">None</VALUE>

<VALUE description="Rotate Left">90</VALUE>

<VALUE description="Rotate Right">240</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Sony PlayStation" required="false">

<INITYPE>System</INITYPE>

<SECTIONS>

<SECTION name="%RomName%" required="false">

<GROUPS>

<GROUP name="Mednafen"/>

</GROUPS>

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="PSX_CD_Image_Cache" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Preloads the entire CD image into memory at startup. It causes a small delay at start-up but alleviates small hiccups that can be caused by emulated CD access. This setting is recommended unless you have a system with very low memory.</DESCRIPTION>

<VALUES>

<VALUE description="Enabled">enabled</VALUE>

<VALUE description="Disabled">disabled</VALUE>

</VALUES>

</KEY>

<KEY name="PSX_Memcard_Handling" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Sets how user data and memory cards are handled, either using libretro's built-in functions or Mednafen's. Unless you have a specific reason to change this, it is best to just allow libretro to handle data on its own.</DESCRIPTION>

<VALUES>

<VALUE description="libretro">libretro</VALUE>

<VALUE description="Mednafen">mednafen</VALUE>

</VALUES>

</KEY>

<KEY name="PSX_Dualshock_Analog_Toggle" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>This setting enables the Mode button in the DualShock controller, otherwise analogs are always enabled. Toggle the analog mode by pressing Select + Start + L1 + L2 + R1 + R2 at the same time.</DESCRIPTION>

<VALUES>

<VALUE description="Enabled">enabled</VALUE>

<VALUE description="Disabled">disabled</VALUE>

</VALUES>

</KEY>

<KEY name="P1_Controller_Type" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Controller type for Player 1 to use for this game. Defaults to DualShock.</DESCRIPTION>

<VALUES>

<VALUE description="None">0</VALUE>

<VALUE description="PS1 Joypad">1</VALUE>

<VALUE description="DualAnalog">261</VALUE>

<VALUE description="DualShock">517</VALUE>

<VALUE description="FlightStick">773</VALUE>

</VALUES>

</KEY>

<KEY name="P2_Controller_Type" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Controller type for Player 2 to use for this game. Defaults to DualShock.</DESCRIPTION>

<VALUES>

<VALUE description="None">0</VALUE>

<VALUE description="PS1 Joypad">1</VALUE>

<VALUE description="DualAnalog">261</VALUE>

<VALUE description="DualShock">517</VALUE>

<VALUE description="FlightStick">773</VALUE>

</VALUES>

</KEY>

<KEY name="P3_Controller_Type" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Controller type for Player 3 to use for this game. Defaults to DualShock.</DESCRIPTION>

<VALUES>

<VALUE description="None">0</VALUE>

<VALUE description="PS1 Joypad">1</VALUE>

<VALUE description="DualAnalog">261</VALUE>

<VALUE description="DualShock">517</VALUE>

<VALUE description="FlightStick">773</VALUE>

</VALUES>

</KEY>

<KEY name="P4_Controller_Type" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Controller type for Player 4 to use for this game. Defaults to DualShock.</DESCRIPTION>

<VALUES>

<VALUE description="None">0</VALUE>

<VALUE description="PS1 Joypad">1</VALUE>

<VALUE description="DualAnalog">261</VALUE>

<VALUE description="DualShock">517</VALUE>

<VALUE description="FlightStick">773</VALUE>

</VALUES>

</KEY>

<KEY name="P5_Controller_Type" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Controller type for Player 5 to use for this game. Defaults to DualShock.</DESCRIPTION>

<VALUES>

<VALUE description="None">0</VALUE>

<VALUE description="PS1 Joypad">1</VALUE>

<VALUE description="DualAnalog">261</VALUE>

<VALUE description="DualShock">517</VALUE>

<VALUE description="FlightStick">773</VALUE>

</VALUES>

</KEY>

<KEY name="P6_Controller_Type" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Controller type for Player 6 to use for this game. Defaults to DualShock.</DESCRIPTION>

<VALUES>

<VALUE description="None">0</VALUE>

<VALUE description="PS1 Joypad">1</VALUE>

<VALUE description="DualAnalog">261</VALUE>

<VALUE description="DualShock">517</VALUE>

<VALUE description="FlightStick">773</VALUE>

</VALUES>

</KEY>

<KEY name="P7_Controller_Type" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Controller type for Player 7 to use for this game. Defaults to DualShock.</DESCRIPTION>

<VALUES>

<VALUE description="None">0</VALUE>

<VALUE description="PS1 Joypad">1</VALUE>

<VALUE description="DualAnalog">261</VALUE>

<VALUE description="DualShock">517</VALUE>

<VALUE description="FlightStick">773</VALUE>

</VALUES>

</KEY>

<KEY name="P8_Controller_Type" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Controller type for Player 8 to use for this game. Defaults to DualShock.</DESCRIPTION>

<VALUES>

<VALUE description="None">0</VALUE>

<VALUE description="PS1 Joypad">1</VALUE>

<VALUE description="DualAnalog">261</VALUE>

<VALUE description="DualShock">517</VALUE>

<VALUE description="FlightStick">773</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

</INIFILES>

</INISCHEMA>