MAME (Multiple Arcade Machine Emulator)
v0.205
MAME, acronyme signifiant « Multiple Arcade Machine Emulator », est un logiciel d'émulation pour PC dont le but est de reproduire fidèlement le fonctionnement des jeux et des systèmes d'arcade afin de préserver l'histoire du jeu vidéo et ainsi éviter que certains titres ne sombrent dans l'oubli. Depuis le 27 mai 2015, il intègre MESS3. MAME est officiellement disponible pour les systèmes d'exploitation Windows et DOS, mais a été porté sur différents systèmes. Une version nommée SDLMAME4, utilisant la bibliothèque portable Simple DirectMedia Layer (SDL), est développée pour être compatible avec les systèmes de type UNIX et Mac OS X. La première version publique (0.1) de MAME, par Nicola Salmoria, est sortie le 5 février 19975. Sortie le 21 octobre 2010, la version 0.140 de l'émulateur prend en charge plus de 4 510 jeux uniques et plus de 9 012 ROM sets, ce nombre grandissant sans cesse. Toutefois, de nombreux jeux ne fonctionnent pas, sans compter que certains jeux émulés peuvent devenir non fonctionnels à la suite des évolutions du logiciel. Il faut alors se procurer la dernière image (ROM) des jeux concernés. MAME est utilisé par certains particuliers afin de réaliser de véritables bornes d'arcade multi-jeux reposant sur du matériel informatique.Â
MEmu := "MAME"
MEmuV := "v0.166"
MURL := ["http://www.mame.net/"]
MAuthor := ["djvj","faahrev","brolly","Tomkun"]
MVersion := "2.3.8"
MCRC := ""
iCRC := ""
MID := ""
MSystem := ["AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Arcade","Arcade Classics","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Fujitsu FM Towns","Fujitsu FM Towns Marty","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Tiger Game.com","Tomy Tutor","VTech Socrates","Watara Supervision","Williams Classics","ZiNc"]
;----------------------------------------------------------------------------
; Notes:
; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
;
; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen
; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
; If MAME has a problem reading the bios zips, try archving them with "no compression"
; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0Â
;
; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
; High Scores DO NOT SAVE when cheats are enabled!
; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
;
; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to theÂ
; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
;
; Following systems will also require some specific files to operate properly:
; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
; Camputers Lynx - lynx64k, lynx96k, lynx128k
; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
; Sony PlayStation - psa, pse, psj, psu
;
; Tape Control:
; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
; The following hotkeys can also be used:
; F2 - Start Tape
; Left Shift + F2 - Stop Tape
; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
;
; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the aboveÂ
; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
;
; 7z Support:
; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It'sÂ
; fine to enable 7z to non-arcade systems.
;
; Custom Configuration Files:
; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
;
; Ini Files:
; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read fromÂ
; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
;- mame.ini
;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
;- debug.ini (if the debugger is enabled)
;- <parent>.ini (for clones only, may be called recursively)
;- <gamename>.ini
;- vertical.ini (for games with vertical monitor orientation)
;- horizont.ini (for games with horizontal monitor orientation)
;- vector.ini (for vector games only)
;- <driver>.ini (based on the source filename of the driver)
;
; The settings in the later ini's override those in the earlier ini's.
;Â
; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games dueÂ
; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
;
; Bally Astrocade:
; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
;
; GCE Vectrex:
; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
;
; Jupiter Ace:
; Set mame to 48k ram
;
; Magnavox Odyssey 2:
; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
; Use the systemName ini file in the folder with this module for this, example:
; [Moto-Crash (France)]
; Bios=videopac
;
; RCA Studio 2:
; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
; The game screen will be black until you do.
;
; Texas Instruments TI 99/4A:
; This system requires full keyboard emulation to work properly
; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
; You can check how to convert split cart dumps to RPK here:
; http://www.ninerpedia.org/index.php/MESS_multicart_system
; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to startÂ
; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
;
; Bezels:
; Module settings control whether RocketLauncher or MAME bezels are shown
; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
;
; ServoStik:
; The module will automatically control any connected ServoStiks found on the system.
; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
;
; Per game controller types:
; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system toÂ
; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devicesÂ
; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
; #
; # SLOT DEVICES
; #
; joyport1 Â Â wheel
; joyport2 Â Â wheel
; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you wouldÂ
; set Parameters=-joyport1 joy -joyport2 joy
; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd setÂ
; Parameters=-joyport1 wheel -joyport2 wheel
;
; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,Â
; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
;
; Linking/NetPlay:
; The module will automatically set correct network ports for linked games.
; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
;Â
; NVRAM Automation for linked games:
; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
;
; Additional Link info that may be of some importance:
; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
; One Board sends about 20 KByte/s.
; So bandwidth CLIENTSIDE is like...
; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
; etc.
; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
dialogOpen := i18n("dialog.open") ; Looking up local translation
primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle(,"MAME")) ; instantiate primary emulator window object
emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass"))
emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass"))
emuDebugWindow := new Window(new WindowTitle(,"MAMEDebugWindow"))
emuOutputWindow := new Window(new WindowTitle(,"MAMEOutput"))
; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mTypeVar := "
( LTrim
Aamber Pegasus|pegasus
Acorn Electron|electron
Amstrad CPC|cpc664
Amstrad GX4000|gx4000
APF Imagination Machine|apfimag
Apple II|apple2ep
Apple IIGS|apple2gs
Applied Technology MicroBee|mbeeic
Atari 8-Bit|a800
Atari 2600|a2600
Atari 5200|a5200
Atari 7800|a7800
Atari Jaguar|jaguar
Atari Lynx|lynx
Bally Astrocade|astrocde
Bandai Super Vision 8000|sv8000
Bandai WonderSwan|wswan
Bandai WonderSwan Color|wscolor
Bit Corporation Gamate|gamate
Camputers Lynx|lynx128k
Casio PV-1000|pv1000
Casio PV-2000|pv2000
ColecoVision|coleco
Commodore 64|c64
Commodore MAX Machine|vic10
Creatronic Mega Duck|megaduck
EACA EG2000 Colour Genie|cgenie
Emerson Arcadia 2001|arcadia
Entex Adventure Vision|advision
Epoch Game Pocket Computer|gamepock
Epoch Super Cassette Vision|scv
Exidy Sorcerer|sorcerer
Fairchild Channel F|channelf
Fujitsu FM-7|fmnew7
Fujitsu FM Towns|fmtowns
Fujitsu FM Towns Marty|fmtmarty
Funtech Super Acan|supracan
GamePark 32|gp32
GCE Vectrex|vectrex
Hartung Game Master|gmaster
Interton VC 4000|vc4000
JungleTac Sport Vii|vii
Jupiter Ace|jupace
Magnavox Odyssey 2|odyssey2
Matra & Hachette Alice|alice32
Mattel Aquarius|aquarius
Mattel Intellivision|intv
MGT Sam Coupe|samcoupe
Milton Bradley MicroVision|microvsn
NEC PC-8801|pc8801
NEC PC Engine|pce
NEC PC Engine-CD|pce
NEC SuperGrafx|sgx
NEC TurboGrafx-16|tg16
NEC TurboGrafx-CD|tg16
Nintendo 64|n64
Nintendo 64DD|n64dd
Nintendo Entertainment System|nes
Nintendo Famicom|famicom
Nintendo Famicom Disk System|fds
Nintendo Game Boy|gameboy
Nintendo Game Boy Advance|gba
Nintendo Game Boy Color|gbcolor
Nintendo Pokemon Mini|pokemini
Nintendo Satellaview|snes
Nintendo Super Famicom|snes
Nintendo Super Game Boy|supergb
Nintendo Virtual Boy|vboy
Othello Multivision|omv1000
Philips CD-i|cdimono1
Philips Videopac Plus G7400|g7400
Philips VG 5000|vg5k
RCA Studio II|studio2
Sega 32X|32x
Sega CD|segacd
Sega Game Gear|gamegear
Sega Genesis|genesis
Sega Master System|sms
Sega Mega Drive|megadriv
Sega Pico|pico
Sega Saturn|saturn
Sega SC-3000|sc3000
Sega SG-1000|sg1000
Sega VMU|svmu
Sharp X1|x1turbo40
Sinclair ZX81|zx81
SNK Neo Geo AES|aes
SNK Neo Geo CD|neocdz
SNK Neo Geo Pocket|ngp
SNK Neo Geo Pocket Color|ngpc
Sony PlayStation|psx
Sony PocketStation|pockstat
Sord M5|m5
Soundic Victory MPT-02|mpt02
Super Nintendo Entertainment System|snes
Tandy TRS-80 Color Computer|coco3
Texas Instruments TI 99-4A|ti99_4a
Thomson MO5|mo5
Tiger Game.com|gamecom
Tomy Tutor|tutor
VTech CreatiVision|crvision
VTech Socrates|socrates
Watara Supervision|svision
)"
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
If (A_Index = 1)
obj.System := A_LoopField
Else ; 2
obj.mameID := A_LoopField
mType.Insert(obj["System"], obj)
}
RLLog.Debug("Module - Finished building the " . MEmu . " object")
; For easier use throughout the module
mameSystem := mType[systemName].System
mameID := mType[systemName].mameID
If !mameSystem {
RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.")
mameSystem := systemName
mameID := "MAME"
}
Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1) ; Set fullscreen mode
legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false",,1)
mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
Videomode := moduleIni.Read("Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false",,1)
hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false",,1)
glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false",,1)
bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout",,1) ; "layout" or "normal"
verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none",,1)
cheatMode := moduleIni.Read("Settings", "CheatMode","false",,1)
cheatModeKey := moduleIni.Read("Settings", "CheatModeKey",,,1) ; user defined key to be held down before launching a mame rom.
UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false",,1)
sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters",,,1)
sysParams := moduleIni.Read(mameSystem, "Parameters",,,1)
romParams := moduleIni.Read(romName, "Parameters", sysParams,,1)
mameRomName := moduleIni.Read(romName, "MameRomName",,,1)
autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false",,1)
volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume",,,1)
Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true",,1)
Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false",,1)
Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true",,1)
Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true",,1)
Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false",,1)
Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false",,1)
inipath := moduleIni.Read(mameSystem, "IniPath",,,1)
hashpath := moduleIni.Read(mameSystem, "HashPath",,,1)
UseControllerRemap := moduleIni.Read(mameSystem . "|Settings", "UseControllerRemap", "true",,1)
ControllerRemapPath := moduleIni.Read(mameSystem . "|Settings", "ControllerRemapPath", emuPath . "\ControllerRemap\ControllerRemap.exe",,1)
CtrlRemapFile := new File(ControllerRemapPath)
ControllerRemapConfigPath := moduleIni.Read( mameSystem . "|Settings", "ControllerRemapConfigPath", CtrlRemapFile.FilePath . "\ctrlr\",,1)
MAMECtrlrPath := moduleIni.Read(mameSystem . "|Settings", "MAMECtrlrPath", emuPath . "\ctrlr",,1)
mameBiosPath := GetFullName(mameBiosPath)
; Loop, 8
; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color",,,1)
enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false",,1)
networkSession := ""
If (enableLinkPlay != "false") {
RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName)
getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false",,1)
myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
networkPlayers := enableLinkPlay ; Max amount of networkable players
localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking
enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true",,1)
maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
localPort := moduleIni.Read("Link/Network", "Local_Port","15111",,1)
defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,,1)
defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111",,1)
lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,,1) ; also known as the Remote IP in mame. Does not need to be on the ISD
lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,,1) ; also known as the Remote Port in mame. Does not need to be on the ISD
MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")
;MultiPlayer Menu Result
; If !(networkType)
; MsgBox, % "Single Player Game"
; Else If (networkType="localLink")
; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
; Else If (networkType="server")
; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetupÂ
; Else If (networkType="client")
; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup
If networkSession {
RLLog.Info("Module - Using a Network for " . romName)
multiPlayerObj := Object() ; initialize object to store the multiplayer options
If (networkType="localLink") {
RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
linkEnabledGame := 1
If networkPlayers > 1
{ RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine
Loop % networkPlayers {
multiPlayerObj[A_Index,"Player"] := A_Index
multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
If (A_Index = 1) { ; Player 1
initialLocalPort := localPort ; must be stored for last player
multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
} Else { ; Players 2+
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player
}
; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
}
} Else
RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
} Else If (networkType = "client") {
RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.")
moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time
moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
linkType := "Slave"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
} Else { ; server
RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time
moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
linkType := "Master"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
}
RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
} Else {
RLLog.Info("Module - User chose Single Player mode for this session")
}
}
FadeInStart()
If inipath
inipath := AbsoluteFromRelative(EmuPath, inipath)
If hashpath
hashpath := AbsoluteFromRelative(EmuPath, hashpath)
artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
autosave := If autosave = "true"Â ? " -autosave" : ""
volume := If volume != ""Â ? " -volume " . volume : ""
inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""
If (verticalRotationMode = "none")
verticalRotationMode := ""
; Process mame's ListXML for certain features
If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode || UseControllerRemap = "true") {
ListXMLObject := Object()
ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName)
Angle := ListXMLObject["Angle"].Value
If (bezelEnabled = "true") {
If (networkPlayers > 1) {
useBezels := " -nouse_bezels" Â ; force disabling MAME built-in bezels
BezelStart(networkPlayers)
} Else {
If (bezelMode = "layout"){
BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
} Else { ;bezel mode = normal
useBezels := " -nouse_bezels" Â ; force disabling MAME built-in bezels
BezelStart(,,Angle)
}
}
}
If (servoStikEnabled = "auto") {
ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
}
If (verticalRotationMode && Angle) {
RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
If (verticalRotationMode = "original")
verticalRotationMode := " -norotate"
Else If (verticalRotationMode = "right")
verticalRotationMode := " -ror"
Else If (verticalRotationMode = "left")
verticalRotationMode := " -rol"
Else
verticalRotationMode := ""
}
Else
verticalRotationMode := ""
;Controller Remap
If (UseControllerRemap = "true") {
RLLog.Info("Controller Remap: Start")
romProfileName := (mameRomName ? mameRomName : romName)
romParentName := ListXMLObject["Parent"].Value
If ControllerRemapPath
ControllerRemapPath := AbsoluteFromRelative("", ControllerRemapPath)
If ControllerRemapConfigPath
ControllerRemapConfigPath := AbsoluteFromRelative("", ControllerRemapConfigPath)
If MAMECtrlrPath
MAMECtrlrPath := AbsoluteFromRelative(emuPath, MAMECtrlrPath)
ctrlrPath := ""
RLLog.Info("Controller Remap: ControllerRemapConfigPath: " . ControllerRemapConfigPath)
;~ ;1- Check for Rom. 2- Check for Rom Parent. 3- Check for System default
If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")) {
RLLog.Info("Controller Remap: Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")
ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")
}
else if (romParentName and FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")) {
RLLog.Info("Controller Remap: Parent Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")
ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")
}
else If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")) {
RLLog.Info("Controller Remap: System Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")
ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")
}
else If (FileExist(ControllerRemapConfigPath . "\_Default.cfg")) {
RLLog.Info("Controller Remap: Global Config File Found: " . ControllerRemapConfigPath . "\_Default.cfg")
ctrlrPath := new File(ControllerRemapConfigPath . "\_Default.cfg")
}
; Is there a controller file?
if (ctrlrPath) {
ctrlrFile :=Â " -ctrlr RocketLauncher"
;Replace <system name="default"> with the Right mameID in the RocketLauncher.cfg file
if(mameID != "MAME") {
ctrlrPath.Read()
rocketLauncherCfgFile := new File(MAMECtrlrPath . "\RocketLauncher.cfg")
rocketLauncherCfgFile.Delete()
rocketLauncherCfgFile.Append(StringUtils.Replace(ctrlrPath.Text, "<system name=""default"">", "<system name=""" . mameID . """>"))
}
else {
ctrlrPath.Copy(MAMECtrlrPath . "\RocketLauncher.cfg",1)
}
RLLog.Info("Controller Remap: Running """ . ControllerRemapPath . """ /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""")
ControllerRemapProcess := new Process(ControllerRemapPath)
ControllerRemapProcess.Run(" /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""","Hide")
}
else {
RLLog.Info("Controller Remap: No Controller config file found.")
}
RLLog.Info("Controller Remap: End")
}
}
winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"
hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1)
7z(romPath, romName, romExtension, sevenZExtractPath)
; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|")
Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
If ProductVersion
MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2)
RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
If (videomode = "opengl") {
hlsl := " -nohlsl_enable"
If (MAMEVersion > 159)
glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
Else
glsl := ""
} Else {
hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
If (MAMEVersion > 159)
glsl := If videomode = "ini" ? "" : " -nogl_glsl"
Else
glsl := ""
If (videomode = "ini")
videomode := ""
}
videomode := If (Videomode != "" ) ? " -video " . videomode : ""
param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.
If (romExtension = ".txt") ; This can be applied to all systems
param1 := ""
If (mameID = "apfimag") ; APF Imagination Machine
If (romExtension != ".tap")
mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded
If (UseSoftwareList != "true")
{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664|mo5") ; these systems will use an ini to store game specific settings
{
If !SystemModuleIni.Exist()
SystemModuleIni.Append() ; create a blank file if it does not exist
If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A
{
ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPathOrig . "\System",,1)
ExpansionCartLocation := GetFullName(ExpansionCartLocation)
CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,,1)
ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one
Command := moduleIni.Read(romName, "Command",,,1)
; Now set the parameters to send to MAME
If (romExtension = ".dsk") ; Expansion Disk
{
; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
param1 := " -nat -gromport single -cart1"
param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
param4 := " -flop1"
param5 := " """ . romPath . "\" . romName . romExtension . """"
If StringUtils.Contains(romName, "\(Disk")
{
TimerUtils.Sleep(50)
If (romTable.MaxIndex() = 2)
{
param4 := " -flop1 " . " """ . romTable[1,1] . """"
param5 := " -flop2 " . " """ . romTable[2,1] . """"
}
}
} Else If (romExtension = ".rpk") ; Cart Game (RPK Format)
param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
param6 := " -ui_active" ;Enable partial keyboard mode at startup
} Else If (mameID = "aes") ; SNK Neo Geo AES
{ biosRegion := moduleIni.Read(romName, "BIOS_Region","asia",,1)
param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
param2 := " -cart " . romName
}Else If (mameID = "apple2gs") ; Apple IIGS
{ externalOS := moduleIni.Read(romName, "External_OS","false",,1)
2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found
multipartTable := CreateRomTable(multipartTable)
If (externalOS = "true")
{ CheckFile(romPath . "\" . 2gsSystemFile)
param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
} Else {
param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
If (multipartTable.MaxIndex() > 1)
param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
}
param5 := " -ui_active" ;Enable partial keyboard mode at startup
}Else If (mameID = "electron") ; Acorn Electron
{ AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If (romExtension = ".bin")
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If (mameID = "sc3000") ; Sega SC-3000
{ AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc")
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If (mameID = "c64") ; Commodore 64
{ AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
mediaDeviceType := "flop1"
Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
mediaDeviceType := "cass1"
Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt")
mediaDeviceType := "cart1"
Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64")
mediaDeviceType := "quik1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = mbeeic ; Applied Technology MicroBee
{ microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic",,1)
If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56")
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
mameID := microbeeModel
If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee")
mediaDeviceType := "quik1"
Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
mediaDeviceType := "cass"
Else If StringUtils.Contains(romExtension,"\.rom")
mediaDeviceType := "cart"
Else If StringUtils.Contains(romExtension,"\.dsk")
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "odyssey2") ; Magnavox Odyssey 2
{
VoiceModule := moduleIni.Read(romname, "VoiceModule","false","",1)
If (VoiceModule = "true")
param1 := " -cart1 voice -cart2 """ . romPath . "\" . romName . romExtension . """"
param2 := " -ui_active" ;Enable partial keyboard mode at startup
If romName not contains (USA
mameID := "videopac"
}Else If (mameID = "astrocde") ; Bally Astrocade
{
BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom
RequiresReset := moduleIni.Read(romname, "RequiresReset","false",,1) ; Check if game requires a reset
BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom)
If (romExtension = ".script") {
; Will require blue ram basic
If !BlueRAMBasicRomPath.Exist() {
; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
StringUtils.SplitPath(romPath,,romBasePath) ; grab path one level up
BlueRAMBasicRomPath.__Delete()
BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom)
BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
}
ScriptFile := new File(romPath . "\" . romName . romExtension)
param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """"
; Replace rompath variable in script
ScriptFile.Read()
ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all")
; Create cmd file to send to MESS
RomCMDFile := new File(romPath . "\" . romName . ".cmd")
RomCMDFile.Delete()
RomCMDFile.Append(ScriptFile.Text)
param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """"
closeDebugWindow := "true"
}
}Else If (mameID = "samcoupe") ; MGT Sam Coupe
{ AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
}Else If (mameID = "vic10") ; Commodore MAX Machine
{ Â AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If StringUtils.Contains(romExtension,"\.e0|\.80")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav|\.tap|\.fd")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00")
{
mediaDeviceType := "quik"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
}
}Else If (mameID = "mo5") ; Thomson MO5
{ Â AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If StringUtils.Contains(romExtension,"\.bin|\.m5|\.rom")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav|\.k5|\.k7")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN \""\""\n""" . AutoBootDelay . ""
Else If StringUtils.Contains(romExtension,"\.fd|\.dsk|\.d77|\.d88")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""DOS\nLOAD\n""" . AutoBootDelay . ""
}Else If (mameID = "cpc664") ; Amstrad CPC
{ LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk",,1) ; Read command from config.
LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
}
;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
iniBios := moduleIni.Read(romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
If (iniBios != "")
mameID := iniBios ; need to change the bios name for some games
}
; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
{ If !StringUtils.Contains(romExtension,"\.chd|\.cue")
ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games
tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
param2 := " -cart " . """" . tgcdBios . """"
} Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run
pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
param2 := " -cart " . """" . pcecdBios . """"
} Else If (mameID = "psx") { ; Sony PlayStation
mameID := "psu" ; changing mameID sent to MAME to use the USA bios
; SelectMemCard() ; future function to swap around memcards
; Usage: mc1 "J:\MAME\software\psu\card1.mc"Â
} If (mameSystem = "Sega CD") { ;Â
If StringUtils.InStr(romName,"(Jap") ; Mega CD Japanese v2
mameID := "megacd2j"
Else If StringUtils.InStr(romName,"(Euro") ; Mega CD European (PAL)
mameID := "megacd"
}
param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "gamecom") ; Tiger Game.com
{ If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "genesis") ; Sega Genesis
{ If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead
mameID := "megadriv"
}Else If (mameID = "megadriv") ; Sega Mega Drive
{ If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead
mameID := "genesis"
}Else If (mameID = "vii") ; JungleTac Sport Vii
{ Â If (romName = "Built-In Games (China)") ;Â Has some built-in games, gotta launch just BIOS for it.
param1 := ""
}Else If (mameID = "alice32") ; Matra & Hachette Alice
{ Â If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
{ Â If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "pockstat") ; Sony PocketStation
{ If (romExtension != ".gme")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer
{ Â If (romExtension != ".txt")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "zx81") ; Sinclair ZX81
{ Â If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "lynx128k") ; Camputers Lynx
{ Â If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "vg5k") ; Philips VG 5000
{ Â If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "sorcerer") ; Exidy Sorcerer
{ If (romExtension = ".snp") ; Snapshot file
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
Else If (romExtension = ".bin")
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (messID = "jupace") ; jupiter ace
{ If (romExtension = ".ace")
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System
{ If (romExtension != ".txt")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "vectrex") ; GCE Vectrex
{ If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
param1 := ""
}Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000
{ If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM.
param1 := ""
}Else If (mameID = "adam") ; Coleco ADAM
param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ;Â Decide if tape, disk, or cart game
Else If (mameID = "pegasus") ; Aamber Pegasus
{ Â If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "gp32") ; GamePark 32
{ Â If (romExtension != ".txt")
param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "svmu") ; Sega VMU
        {  If (romExtension != ".vms")
                       param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "x1turbo40") ; Sharp X1
{ Â If StringUtils.Contains(romExtension,"\.bin|\.rom")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
Else
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "pc8801") ; NEC PC-8801
{ Â If (romExtension = ".d88")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "fmnew7") ; Fujitsu FM-7
{ Â If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav|\.t77")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "apple2ep") ; Apple II
{ If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "n64dd") ; Nintendo 64DD
{
N64RomFile := new FIle(romPath . "\" . romName . ".n64")
If N64RomFile.Exist()
param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """"
Else
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If StringUtils.Contains(mameID,"studio2|mpt02") ; RCA Studio 2
{
If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
Else {
If StringUtils.Contains(romName,"Doodle")
button2 := "A 1" ; Press 1 on P1 controller
If StringUtils.Contains(romName,"Patterns")
button2 := "A 2" ; Press 2 on P1 controller
If StringUtils.Contains(romName,"Bowling")
button2 := "A 3" ; Press 3 on P1 controller
If StringUtils.Contains(romName,"Freeway")
button2 := "A 4" ; Press 4 on P1 controller
If StringUtils.Contains(romName,"Addition")
button2 := "A 5" ; Press 5 on P1 controller
}
; Generate a lua script to press the Clear button so games will start
ScriptFileName := GeneratePressButtonScript("Clear",button2)
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}Else If (mameID = "fmtowns" || mameID = "fmtmarty") ; Fujitsu FM Towns
{
If StringUtils.Contains(romExtension,"\.chd|\.cue")
mediaDeviceType := "cdrm"
Else
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
}
} Else { ; Use Software List
hashname := mameID
param1 := " """ . romName . """" ; param1 used for launching from software lists
If (mameID = "aes") ; SNK Neo Geo AES
{ hashname := "neogeo"
biosRegion := moduleIni.Read(romName, "BIOS_Region","asia",,1)
param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
}
CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
}
If (mameID = "vectrex") { ; GCE Vectrex
VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png")
param2 := " -view "Â . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
}
sysStaticParams := If sysStaticParams != ""Â ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
romParams := If romParams != ""Â ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1) ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
If StringUtils.InStr(romParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
If StringUtils.InStr(sysStaticParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
; use a custom rom name, not the one from the db
If mameRomName {
MameRomOriginalFile := new File(romPath . "\" . romName . romExtension)
MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension)
errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath) ; rename rom to match what mame needs
originalRomName := romName ; store romName from database so we know what to rename it back to later
romName := mameRomName
If errLvl
ScriptError("There was a problem renaming " . romName . "Â to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
Else ; if rename was successful, set var so we know to move it back later
fileRenamed := 1
}
; use a custom cfg file if it exists and append it to param1
CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName)
If CustomCFGPath.Exist()
param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1
If (bilinearFilter = "true")
bilinearEnabled := " -filter"
Else
bilinearEnabled := " -nofilter"
If (cheatMode = "true") {
CheatZipFile := new File(emuPath . "\cheat.zip")
Cheat7zFile := new File(emuPath . "\cheat.7z")
If (!CheatZipFile.Exist() && !Cheat7zFile.Exist())
RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
Else {
RLLog.Info("Module - Cheat file found in " . emuPath)
If cheatModeKey ; if user wants to use a key to enable CheatMode
cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch
Else ; no cheat mode key defined
cheatEnabled := " -cheat"
}
}
If (RequiresReset = "true")
{ ; Generate a lua script to send a system soft reset
ScriptFileName := GenerateSoftResetScript()
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
HideAppStart(hideEmuObj,hideEmu)
If (legacyMode = "true")
{ RLLog.Info("Module - Running MAME in legacy Mode")
errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,,,,1) ; wrap quotes around exe
} Else {
RLLog.Info("Module - Running MAME in non-legacy mode")
; If (networkPlayers = 1 || !linkEnabledGame) {
If !networkSession {
RLLog.Info("Module - SinglePlayer session")
errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName :Â mameID . param1 . param2 . param3 . param4 . param5 . param6 ) . ctrlrFile . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1) ; wrap quotes around exe
} Else { ; multiplayer game run
RLLog.Info("Module - Network/MultiPlayer session")
BuildNVRAMObject() ; build nvram object
;screen positions
screenPos := []
screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
If (networkType="localLink")
globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused
Loop % networkPlayers
{
currentPlayer := A_Index
; Update NVRAM setting(s)
If (enableNVRAMAutomation = "true") {
If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game
NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1])
If NVRamFile%currentPlayer%.Exist() {
RLLog.Info("Module - Checking nvram file(s) for required changes")
If (networkType = "localLink") { ; only local link is supported for now
; Parse through each setting of each player and lookup the position to write new setting to the nvram file
for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current optionÂ
HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])
for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
} Else If (networkType = "Server") {
RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath)
; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
} Else If (networkType = "Client") {
RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath)
; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
}
} Else
RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath)
} Else
RLLog.Info("Module - This rom does not contain an entry in the NVRAM object")
}
;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable) ; instantiate a new process for each player
errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . ctrlrFile . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1) ; wrap quotes around exe
MameMultiPlayer%currentPlayer%Exe.Process("Exist") ; get PID
MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle(,,,,MameMultiPlayer%currentPlayer%Exe.PID))
MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput" ; ignore the mame debug window
MameMultiPlayer%currentPlayer%Window.Wait()
}
Loop % networkPlayers
{
MameMultiPlayer%A_Index%Window.Get("ID")
MameMultiPlayer%A_Index%Window.RemoveTitlebar()
MameMultiPlayer%A_Index%Window.ToggleMenu()
MameMultiPlayer%A_Index%Window.RemoveBorder()
MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H)
TimerUtils.Sleep(50)
}
}
}
If errLvl {
If (errLvl = 1)
Error := "Failed Validity"
Else If(errLvl = 2)
Error := "Missing Files"
Else If(errLvl = 3)
Error := "Fatal Error"
Else If(errLvl = 4)
Error := "Device Error"
Else If(errLvl = 5)
Error := "Game Does Not Exist"
Else If(errLvl = 6)
Error := "Invalid Config"
Else If StringUtils.Contains(errLvl,"7|8|9")
Error := "Identification Error"
Else
Error := "MAME Error"
RLLog.Error("MAME Error - " . Error)
}
emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()
If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A
{
KeyUtils.SendCommand("X",1000) ; To bypass the first screen
If (Command)
KeyUtils.SendCommand(Command,,,,,,CommandWaitOffset) ; Send command affect it with an offset if needed
}
; Close the debugger window if exists
If (closeDebugWindow = "true") {
emuDebugWindow.Wait(2)
emuDebugWindow.Close()
}
BezelDraw()
HideAppEnd(hideEmuObj,hideEmu)
If (networkPlayers = 1 || !linkEnabledGame) {
emuPrimaryWindow.Show() ; Show the emulator
} Else {
Loop % networkPlayers
MameMultiPlayer%A_Index%Window.Show() ; Show the emulator
MameMultiPlayer1Window.Activate() ; Activate first player window so that first player can use keyboard instead of last player
}
FadeInExit()
primaryExe.Process("WaitClose")
7zCleanUp()
BezelExit()
If fileRenamed { ; Rename file back to alternate name for next launch
errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath) ; Put original name back
If errLvl ; If rename was successful, set var so we know to move it back later
ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName)
}
FadeOutExit()
ExitModule()
ListXMLInfo(rom){ ; Returns MAME info about parent rom, orientation angle, resolution
Global emuFullPath,emuPath,RLLog
ListXMLObject := Object()
listXMLVarLog := ""
ComSpecProcess := new Process(ComSpec) ; instantiate cmd.exe process
ComSpecProcess.RunDirect(comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", emuPath, "Hide", 1) ; Run from emu's folder
TempBezelFile := new File(emuPath . "\tempBezel.txt")
TempBezelFile.Read()
StringUtils.RegExMatch(TempBezelFile.Text, "s)<(machine|game).*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent)
StringUtils.RegExMatch(parent,"""" . ".*", parent)
parent := StringUtils.TrimLeft(parent, 1)
StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6")
StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width)
StringUtils.RegExMatch(width,"[0-9]+", width, "-6")
StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6")
StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6")
logVars := "Parent|Angle|Height|Width|Ways"
Loop, Parse, logVars, |
{
currentobj := {}
currentobj.Label := A_Loopfield
currentobj.Value := %A_Loopfield%
ListXMLObject.Insert(currentobj["Label"], currentobj)
listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
}
RLLog.Info("Module - MAME ListXML values: " . listXMLLog)
If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
ListXMLObject["Angle"].Value := true
RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode")
}
TempBezelFile.Delete()
Return ListXMLObject
}
GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
SoftScriptFile := new File(emuPath . "\soft_reset.lua")
ScriptFileName := emuPath . "\soft_reset.lua"
SoftScriptFile.Delete()
AppendTxt :="
(
-- This script will reset the machine
local function reset_machine()
 if resetcounter == nil then
manager:machine():soft_reset();Â Â
resetcounter = 1;
 end
end
if resetcounter == nil then
 emu.wait(1);
 reset_machine();
end
)"
SoftScriptFile.Append(AppendTxt)
Return SoftScriptFile.FileFullPath
}
GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
PressScriptFile := new File(emuPath . "\press_button.lua")
PressScriptFile.Delete()
If (button2) {
button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);"
}
AppendTxt :="
(
local function press_button()
 if resetcounter == nil then
ioport[""" . button1 . """]:write(1);
emu.wait(1);
ioport[""" . button1 . """]:write(0);
resetcounter = 1;" . button2str . "
 end
end
if resetcounter == nil then
 emu.wait(1);
 press_button();
end
)"
PressScriptFile.Append(AppendTxt)
Return PressScriptFile.FileFullPath
}
BuildNVRAMObject() {
Global nvramSettings,RLLog
RLLog.Info("BuildNVRAMObject - Started")
nvramSettings := {}
nvramSettings["vr"] := {}
nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
nvramSettings["vr"]["Player"] := {}
nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}
nvramSettings["vformula"] := {}
nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
nvramSettings["vformula"]["Player"] := {}
nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}
RLLog.Info("BuildNVRAMObject - Ended")
}
BezelLabel:
emuConsoleWindow.Set("Transparent",0)
Return
HaltEmu:
If (pauseMethod = 1)
{ disableSuspendEmu := "true"
disableRestoreEmu := "true"
emuPrimaryWindow.PostMessage("0x211",1)
} Else If (pauseMethod = 2)
{ disableSuspendEmu := "true"
emuPrimaryWindow.PostMessage("0x211",1)
} Else If (pauseMethod = 3)
{ disableSuspendEmu := "true"
disableRestoreEmu := "true"
emuPrimaryWindow.PostMessage(0x0400+6,1)
} Else If (pauseMethod = 4)
{ disableSuspendEmu := "true"
emuPrimaryWindow.PostMessage(0x0400+6,1)
} Else If (pauseMethod = 5)
{ disableSuspendEmu := "true"
KeyUtils.Send("{P down}")
TimerUtils.Sleep(1000)
KeyUtils.Send("{P up} ")
}
Return
RestoreEmu:
If (pauseMethod = 1)
emuPrimaryWindow.PostMessage("0x212",1)
Else If (pauseMethod = 2)
emuPrimaryWindow.PostMessage("0x212",1)
Else If (pauseMethod = 3)
emuPrimaryWindow.PostMessage(0x0400+6,0)
Else If (pauseMethod = 4)
emuPrimaryWindow.PostMessage(0x0400+6,0)
Else If (pauseMethod = 5) {
disableSuspendEmu := "true"
KeyUtils.Send("{P down}")
TimerUtils.Sleep(1000)
KeyUtils.Send("{P up} ")
}
emuPrimaryWindow.Activate()
Return
CloseProcess:
FadeOutStart()
If (networkSession && networkPlayers > 1) {
Loop % networkPlayers {
MameMultiPlayer%A_Index%Window.Close()
MameMultiPlayer%A_Index%Window.WaitClose()
}
} Else
emuPrimaryWindow.Close()
Return
<?xml version="1.0" encoding="UTF-8"?>
<INISCHEMA>
<INIFILES>
<INIFILE name="%ModuleName%" required="false">
<INITYPE>Module</INITYPE>
<SECTIONS>
<SECTION name="Settings" required="false">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="Fullscreen" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Fullscreen</DESCRIPTION>
</KEY>
<KEY name="LegacyMode" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>When enabled, only sends the rom name, fullscreen, cheat, and volume parameters to MAME globally for all systems using this module. This mode allows the module to work with very old MAME versions.</DESCRIPTION>
</KEY>
<KEY name="MAME_BIOS_Path" required="false" nullable="true">
<KEYTYPE>FolderPath</KEYTYPE>
<FULLROW>true</FULLROW>
<DESCRIPTION>This should point to your BIOS roms required for all system for MAME. Default points to the roms subfolder where your mame.exe is found.</DESCRIPTION>
<PATHTYPE>Relative</PATHTYPE>
</KEY>
<KEY name="HLSL" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enables/Disables HLSL filters globally for all systems using this module. Set to ini if you want to use the setting defined in your MAME ini files.</DESCRIPTION>
<VALUES>
<VALUE>true</VALUE>
<VALUE>false</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="GLSL" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enables/Disables GLSL filters globally for all systems using this module. Only use this if you have Videomode set to opengl. Set to ini if you want to use the setting defined in your MAME ini files. This setting requires MAME 0.160 or higher.</DESCRIPTION>
<VALUES>
<VALUE>true</VALUE>
<VALUE>false</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="Volume" required="false" nullable="true" minLength="-32" maxLength="0">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>Set the volume of MAME globally for all systems using this module. It can range between -32db and 0db, 0db being the loudest and the default.</DESCRIPTION>
</KEY>
<KEY name="Videomode" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Choices are gdi,ddraw,d3d,opengl. If left blank, MAME uses d3d by default. Set to ini if you want to use the setting defined in your MAME ini files. If you set this to ini it's highly suggested that you also set both HLSL and GLSL settings to ini.</DESCRIPTION>
<VALUES>
<VALUE>d3d</VALUE>
<VALUE>ddraw</VALUE>
<VALUE>gdi</VALUE>
<VALUE>opengl</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="BilinearFilter" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>If true applies a bilinear filter to the game's screen making it blurry.</DESCRIPTION>
</KEY>
<KEY name="CheatMode" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables cheats in Mame provided you placed the cheat.7z in the same folder as the mame executable. When in mame you can check if cheat mode was successfully loaded by going into the TAB menu and seeing that there is a new menu entry named "Cheat". High Scores DO NOT SAVE when cheats are enabled!</DESCRIPTION>
</KEY>
<KEY name="CheatModeKey" required="false" nullable="true">
<KEYTYPE>xHotkey</KEYTYPE>
<DESCRIPTION>If you set a CheatModeKey, it will only enable Mame cheats if you hold this key down before Mame is launched. High Scores DO NOT SAVE when cheats are enabled!</DESCRIPTION>
</KEY>
<KEY name="pauseMethod" required="false" nullable="false">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>Set the pause method that works best on your machine (preferred methods 1 and 2)
1 = Win7 and Win8 OK - Problems with Win XP
2 = preferred method for WinXP - Problems in Win7
3 and 4 = same as 1 and 2
5 = only use If you have a direct input version of mame
6 = It could crash mame in some computers</DESCRIPTION>
<VALUES>
<VALUE description="Method 1 (PostMessage 212 & restore disabled - Preferred on Win7 & Win8)">1</VALUE>
<VALUE description="Method 2 (PostMessage 212 - Preferred on WinXP)">2</VALUE>
<VALUE description="Method 3 (PostMessage 400 & restore disabled)">3</VALUE>
<VALUE description="Method 4 (PostMessage 400)">4</VALUE>
<VALUE description="Method 5 (Pause MAME)">5</VALUE>
<VALUE description="Method 6 (Suspend MAME process)">6</VALUE>
</VALUES>
</KEY>
<KEY name="BezelMode" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Choose what type of bezels you want to use globally. RocketLauncher bezels or MAME bezels. Default is MAME bezels.</DESCRIPTION>
<VALUES>
<VALUE description="Use MAME built-in Bezels">layout</VALUE>
<VALUE description="Use RocketLauncher Bezels">normal</VALUE>
</VALUES>
</KEY>
<KEY name="Autosave" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Auto-Saving and Auto-Loading of game sessions. When enabled, upon exiting mame, your state will be saved and automatically resumed next time you run this game.</DESCRIPTION>
</KEY>
<KEY name="VerticalRotationMode" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Use this setting if you want to have the screen automatically rotated for vertical games.</DESCRIPTION>
<VALUES>
<VALUE description="Rotate screen to match game's original orientation.">original</VALUE>
<VALUE description="Rotate screen 90 degrees to the right (clockwise)">right</VALUE>
<VALUE description="Rotate screen 90 degrees to the left (anti-clockwise)">left</VALUE>
<VALUE description="No rotation">none</VALUE>
</VALUES>
</KEY>
<KEY name="UseControllerRemap" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Controller Remap Support</DESCRIPTION>
</KEY>
<KEY name="ControllerRemapPath" required="false" nullable="false">
<KEYTYPE>FilePath</KEYTYPE>
<DESCRIPTION>Controller Remap Exe File</DESCRIPTION>
<PATHTYPE>Relative</PATHTYPE>
<FILEEXTENSIONS>
<FILEEXTENSION>exe</FILEEXTENSION>
</FILEEXTENSIONS>
<FULLROW>true</FULLROW>
</KEY>
<KEY name="ControllerRemapConfigPath" required="false" nullable="false">
<KEYTYPE>FolderPath</KEYTYPE>
<DESCRIPTION>Controller Remap Configuration folder.</DESCRIPTION>
<PATHTYPE>Relative</PATHTYPE>
<FULLROW>true</FULLROW>
</KEY>
<KEY name="MAMECtrlrPath" required="false" nullable="false">
<KEYTYPE>FolderPath</KEYTYPE>
<DESCRIPTION>Mame Ctrlr folder.</DESCRIPTION>
<PATHTYPE>Relative</PATHTYPE>
<BASEPATH>%EmulatorPath%</BASEPATH>
<FULLROW>true</FULLROW>
</KEY>
</KEYS>
</SECTION>
<SECTION name="Link/Network" required="false">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="Enable_Link_Play" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select a number that will set the max allowable players selectable. If enabled, when this module is launched, will give an option if you want to play Single or Multi-Player. Read module notes on how to link a game.</DESCRIPTION>
<VALUES>
<VALUE>false</VALUE>
<VALUE>2</VALUE>
<VALUE>3</VALUE>
<VALUE>4</VALUE>
<VALUE>5</VALUE>
<VALUE>6</VALUE>
<VALUE>7</VALUE>
<VALUE>8</VALUE>
</VALUES>
</KEY>
<KEY name="Enable_NVRAM_Automation" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables NVRAM handling by the module. This will automatically make each player unique for each local-linked (same PC) session for all supported games. See module notes for additional info.</DESCRIPTION>
</KEY>
<KEY name="Max_Players_Per_monitor" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>When multiple instances of the emulator are launched, this number is how many you want to keep on each monitor.</DESCRIPTION>
</KEY>
<KEY name="SplitScreen_2_Players" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>horizontal = p1 in top, vertical = p1 on the left</DESCRIPTION>
<VALUES>
<VALUE>horizontal</VALUE>
<VALUE>vertical</VALUE>
</VALUES>
</KEY>
<KEY name="SplitScreen_3_Players" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>For Player 1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.</DESCRIPTION>
<VALUES>
<VALUE>P1top</VALUE>
<VALUE>P1left</VALUE>
<VALUE>P1bottom</VALUE>
<VALUE>P1right</VALUE>
</VALUES>
</KEY>
<KEY name="Local_Port" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Default is 15111. The port the local host (or player 1) will listen on in link enabled games. For LAN or WAN Multiplayer Link games, this will be the port you opened in your firewall to listen for incoming connections.</DESCRIPTION>
</KEY>
<KEY name="Default_Server_IP" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>If you always connect to the same server as a client, put the IP address here. If no IP is entered on the GUI, this is the IP used.</DESCRIPTION>
</KEY>
<KEY name="Default_Server_Port" required="false" nullable="true" minLength="0" maxLength="65535">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>If you always connect to the same server port as a client, put the Port here. Servers must make sure this port is forwarded through all firewalls.</DESCRIPTION>
</KEY>
<KEY name="Get_WAN_IP" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Will retrieve your WAN IP automatically, which is different than your LAN IP when behind a router. If you get a windows firewall prompt to allow RocketLauncher or Autohotkey to talk out, please allow it. You only really need this enabled if you are acting as a server and need to tell your clients your IP. Default is true.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
<SECTION name="%SystemName%" required="false">
<SECTIONTYPE>System</SECTIONTYPE>
<KEYS>
<KEY name="LegacyMode" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>When enabled, only sends the rom name, fullscreen, cheat, and volume parameters to MAME for just this system. This mode allows the module to work with very old MAME versions.</DESCRIPTION>
</KEY>
<KEY name="StaticParameters" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Add any extra command line parameters for that system. These parameters will be concatenated with any rom specific parameters you might set.</DESCRIPTION>
</KEY>
<KEY name="Parameters" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Add any extra command line parameters for that system. These parameters will be overriden by any rom specific parameters you might set.</DESCRIPTION>
</KEY>
<KEY name="Volume" required="false" nullable="true" minLength="-32" maxLength="0">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>Set the volume of MAME for this system. It can range between -32db and 0db, 0db being the loudest and the default.</DESCRIPTION>
</KEY>
<KEY name="BilinearFilter" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>If true applies a bilinear filter to the game's screen making it blurry.</DESCRIPTION>
</KEY>
<KEY name="HLSL" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enables/Disables HLSL filters for this particular system. Set to ini if you want to use the setting defined in your MAME ini files.</DESCRIPTION>
<VALUES>
<VALUE>true</VALUE>
<VALUE>false</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="GLSL" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enables/Disables GLSL filters for particular. Only use this if you have Videomode set to opengl. Set to ini if you want to use the setting defined in your MAME ini files. This setting requires MAME 0.160 or higher.</DESCRIPTION>
<VALUES>
<VALUE>true</VALUE>
<VALUE>false</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="BezelMode" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Choose what type of bezels you want this system to use. RocketLauncher bezels or MAME bezels. Default is MAME bezels. This setting takes precedence over the global setting.</DESCRIPTION>
<VALUES>
<VALUE description="Use MAME built-in Bezels">layout</VALUE>
<VALUE description="Use RocketLauncher Bezels">normal</VALUE>
</VALUES>
</KEY>
<KEY name="Autosave" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Auto-Saving and Auto-Loading of game sessions. When enabled, upon exiting mame, your state will be saved and automatically resumed next time you run any game on this system. Overwrites the global setting.</DESCRIPTION>
</KEY>
<KEY name="VerticalRotationMode" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Use this setting if you want to have the screen automatically rotated for vertical games.</DESCRIPTION>
<VALUES>
<VALUE description="Rotate screen to match game's original orientation.">original</VALUE>
<VALUE description="Rotate screen 90 degrees to the right (clockwise)">right</VALUE>
<VALUE description="Rotate screen 90 degrees to the left (anti-clockwise)">left</VALUE>
<VALUE description="No rotation">none</VALUE>
</VALUES>
</KEY>
<KEY name="Artwork_Crop" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>
</KEY>
<KEY name="Use_Bezels" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Bezel Image for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>
</KEY>
<KEY name="Use_Overlays" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Overlay for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>
</KEY>
<KEY name="Use_Backdrops" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Backdrops for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>
</KEY>
<KEY name="Use_Cpanels" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables the display of control panels for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>
</KEY>
<KEY name="Use_Marquees" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables the display of marquees for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>
</KEY>
<KEY name="UseSoftwareList" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Set to true if you want to launch the game using MAME Software list, if you set this to true MAKE SURE you have a proper rom mapping file that maps your rom names to MAME names. Either that or manually edit the respective software list under MAME\hash to your rom names.</DESCRIPTION>
</KEY>
<KEY name="IniPath" required="false" nullable="false">
<KEYTYPE>FolderPath</KEYTYPE>
<PATHTYPE>Relative</PATHTYPE>
<BASEPATH>%EmulatorPath%</BASEPATH>
<DESCRIPTION>If you want to use different ini files per system, select the folder where you will store all the ini files for the current system.</DESCRIPTION>
</KEY>
<KEY name="HashPath" required="false" nullable="false">
<KEYTYPE>FolderPath</KEYTYPE>
<PATHTYPE>Relative</PATHTYPE>
<BASEPATH>%EmulatorPath%</BASEPATH>
<DESCRIPTION>If you want to use different hash files per system, select the folder where you will store the hash file for the current system.</DESCRIPTION>
</KEY>
<KEY name="UseControllerRemap" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Controller Remap Support</DESCRIPTION>
</KEY>
<KEY name="ControllerRemapPath" required="false" nullable="false">
<KEYTYPE>FilePath</KEYTYPE>
<DESCRIPTION>Controller Remap Exe File</DESCRIPTION>
<PATHTYPE>Relative</PATHTYPE>
<FILEEXTENSIONS>
<FILEEXTENSION>exe</FILEEXTENSION>
</FILEEXTENSIONS>
<FULLROW>true</FULLROW>
</KEY>
<KEY name="ControllerRemapConfigPath" required="false" nullable="false">
<KEYTYPE>FolderPath</KEYTYPE>
<DESCRIPTION>Controller Remap Configuration folder.</DESCRIPTION>
<PATHTYPE>Relative</PATHTYPE>
<FULLROW>true</FULLROW>
</KEY>
<KEY name="MAMECtrlrPath" required="false" nullable="false">
<KEYTYPE>FolderPath</KEYTYPE>
<DESCRIPTION>Mame Ctrlr folder.</DESCRIPTION>
<PATHTYPE>Relative</PATHTYPE>
<BASEPATH>%EmulatorPath%</BASEPATH>
<FULLROW>true</FULLROW>
</KEY>
</KEYS>
</SECTION>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<GROUPS>
<GROUP name="General"/>
<GROUP name="Link/Network"/>
<!--<GROUP name="Car"/>-->
</GROUPS>
<KEYS>
<KEY name="Parameters" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Add any extra command line parameters for that game. You can use this to change the controller configured on each slot for instance. Take a look at the SLOT DEVICES section in your MAME.ini file to find out the keys/values to use. For instance on Atari 2600 to change the controller on joyport 1 to the wheel controller, you'd type "-joyport1 wheel" on this setting.</DESCRIPTION>
</KEY>
<KEY name="LegacyMode" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>When enabled, only sends the rom name, fullscreen, cheat, and volume parameters to MAME for just this game. This mode allows the module to work with very old MAME versions.</DESCRIPTION>
</KEY>
<KEY name="HLSL" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enables/Disables HLSL filters for this particular game. Set to ini if you want to use the setting defined in your MAME ini files.</DESCRIPTION>
<VALUES>
<VALUE>true</VALUE>
<VALUE>false</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="GLSL" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enables/Disables GLSL filters globally for this particular game. Only use this if you have Videomode set to opengl. Set to ini if you want to use the setting defined in your MAME ini files. This setting requires MAME 0.160 or higher.</DESCRIPTION>
<VALUES>
<VALUE>true</VALUE>
<VALUE>false</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="BezelMode" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Choose what type of bezels you want this rom to use. RocketLauncher bezels or MAME bezels. Default is MAME bezels. This setting takes precedence over the system setting.</DESCRIPTION>
<VALUES>
<VALUE description="Use MAME built-in Bezels">layout</VALUE>
<VALUE description="Use RocketLauncher Bezels">normal</VALUE>
</VALUES>
</KEY>
<KEY name="VerticalRotationMode" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Use this setting if you want to have the screen automatically rotated for this vertical game.</DESCRIPTION>
<VALUES>
<VALUE description="Rotate screen to match game's original orientation.">original</VALUE>
<VALUE description="Rotate screen 90 degrees to the right (clockwise)">right</VALUE>
<VALUE description="Rotate screen 90 degrees to the left (anti-clockwise)">left</VALUE>
<VALUE description="No rotation">none</VALUE>
</VALUES>
</KEY>
<KEY name="Volume" required="false" nullable="true" minLength="-32" maxLength="0">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>Set the volume of MAME for this game. It can range between -32db and 0db, 0db being the loudest and the default.</DESCRIPTION>
</KEY>
<KEY name="MameRomName" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>For games that require they be named the original rom's name, set this key to the original rom name. Likewise you also set a "-rompath PATH" in the Params key to the path the rom can be found so mame will look there for the alternate rom.</DESCRIPTION>
</KEY>
<KEY name="Artwork_Crop" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Use_Bezels" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Bezel Image for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Use_Overlays" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Overlay for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Use_Backdrops" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Backdrops for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Use_Cpanels" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables the display of control panels for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Use_Marquees" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables the display of marquees for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="UseSoftwareList" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Set to true if you want to launch the game using MAME Software list, if you set this to true MAKE SURE you have a proper rom mapping file that maps your rom names to MAME names. Either that or manually edit the respective software list under MAME\hash to your rom names.</DESCRIPTION>
</KEY>
<KEY name="Autosave" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Auto-Saving and Auto-Loading of game sessions. When enabled, upon exiting mame, your state will be saved and automatically resumed next time you run this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Enable_Link_Play" required="false" nullable="false" group="Link/Network">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select a number that will set the max allowable players selectable. If enabled, when this game is launched, will give an option if you want to play Single or Multi-Player. Read module notes on how to link a game.</DESCRIPTION>
<VALUES>
<VALUE>false</VALUE>
<VALUE>2</VALUE>
<VALUE>3</VALUE>
<VALUE>4</VALUE>
<VALUE>5</VALUE>
<VALUE>6</VALUE>
<VALUE>7</VALUE>
<VALUE>8</VALUE>
</VALUES>
</KEY>
<KEY name="Enable_NVRAM_Automation" required="false" nullable="false" group="Link/Network">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables NVRAM handling by the module. This will automatically make each player unique for each local-linked (same PC) session for this game. See module notes for additional info.</DESCRIPTION>
</KEY>
<KEY name="Max_Players_Per_monitor" required="false" nullable="false" group="Link/Network">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>When multiple instances of the emulator are launched, this number is how many you want to keep on each monitor.</DESCRIPTION>
</KEY>
<KEY name="SplitScreen_2_Players" required="false" nullable="false" group="Link/Network">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>horizontal = p1 in top, vertical = p1 on the left</DESCRIPTION>
<VALUES>
<VALUE>horizontal</VALUE>
<VALUE>vertical</VALUE>
</VALUES>
</KEY>
<KEY name="SplitScreen_3_Players" required="false" nullable="false" group="Link/Network">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>For Player 1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.</DESCRIPTION>
<VALUES>
<VALUE>P1top</VALUE>
<VALUE>P1left</VALUE>
<VALUE>P1bottom</VALUE>
<VALUE>P1right</VALUE>
</VALUES>
</KEY>
<!--
<KEY name="Car_1_Color" required="false" nullable="false" group="Car">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select the desired color for this car. It's a good idea, but necessary, to keep each car color unique.</DESCRIPTION>
<VALUES>
<VALUE>Red</VALUE>
<VALUE>Blue</VALUE>
<VALUE>Yellow</VALUE>
<VALUE>Green</VALUE>
<VALUE>Black</VALUE>
<VALUE>Pink</VALUE>
<VALUE>SkyBlue</VALUE>
<VALUE>Orange</VALUE>
</VALUES>
</KEY>
<KEY name="Car_2_Color" required="false" nullable="false" group="Car">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select the desired color for this car. It's a good idea, but necessary, to keep each car color unique.</DESCRIPTION>
<VALUES>
<VALUE>Red</VALUE>
<VALUE>Blue</VALUE>
<VALUE>Yellow</VALUE>
<VALUE>Green</VALUE>
<VALUE>Black</VALUE>
<VALUE>Pink</VALUE>
<VALUE>SkyBlue</VALUE>
<VALUE>Orange</VALUE>
</VALUES>
</KEY>
<KEY name="Car_3_Color" required="false" nullable="false" group="Car">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select the desired color for this car. It's a good idea, but necessary, to keep each car color unique.</DESCRIPTION>
<VALUES>
<VALUE>Red</VALUE>
<VALUE>Blue</VALUE>
<VALUE>Yellow</VALUE>
<VALUE>Green</VALUE>
<VALUE>Black</VALUE>
<VALUE>Pink</VALUE>
<VALUE>SkyBlue</VALUE>
<VALUE>Orange</VALUE>
</VALUES>
</KEY>
<KEY name="Car_4_Color" required="false" nullable="false" group="Car">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select the desired color for this car. It's a good idea, but necessary, to keep each car color unique.</DESCRIPTION>
<VALUES>
<VALUE>Red</VALUE>
<VALUE>Blue</VALUE>
<VALUE>Yellow</VALUE>
<VALUE>Green</VALUE>
<VALUE>Black</VALUE>
<VALUE>Pink</VALUE>
<VALUE>SkyBlue</VALUE>
<VALUE>Orange</VALUE>
</VALUES>
</KEY>
<KEY name="Car_5_Color" required="false" nullable="false" group="Car">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select the desired color for this car. It's a good idea, but necessary, to keep each car color unique.</DESCRIPTION>
<VALUES>
<VALUE>Red</VALUE>
<VALUE>Blue</VALUE>
<VALUE>Yellow</VALUE>
<VALUE>Green</VALUE>
<VALUE>Black</VALUE>
<VALUE>Pink</VALUE>
<VALUE>SkyBlue</VALUE>
<VALUE>Orange</VALUE>
</VALUES>
</KEY>
<KEY name="Car_6_Color" required="false" nullable="false" group="Car">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select the desired color for this car. It's a good idea, but necessary, to keep each car color unique.</DESCRIPTION>
<VALUES>
<VALUE>Red</VALUE>
<VALUE>Blue</VALUE>
<VALUE>Yellow</VALUE>
<VALUE>Green</VALUE>
<VALUE>Black</VALUE>
<VALUE>Pink</VALUE>
<VALUE>SkyBlue</VALUE>
<VALUE>Orange</VALUE>
</VALUES>
</KEY>
<KEY name="Car_7_Color" required="false" nullable="false" group="Car">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select the desired color for this car. It's a good idea, but necessary, to keep each car color unique.</DESCRIPTION>
<VALUES>
<VALUE>Red</VALUE>
<VALUE>Blue</VALUE>
<VALUE>Yellow</VALUE>
<VALUE>Green</VALUE>
<VALUE>Black</VALUE>
<VALUE>Pink</VALUE>
<VALUE>SkyBlue</VALUE>
<VALUE>Orange</VALUE>
</VALUES>
</KEY>
<KEY name="Car_8_Color" required="false" nullable="false" group="Car">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Select the desired color for this car. It's a good idea, but necessary, to keep each car color unique. Default is no change to what's already saved in nvram.</DESCRIPTION>
<VALUES>
<VALUE>Red</VALUE>
<VALUE>Blue</VALUE>
<VALUE>Yellow</VALUE>
<VALUE>Green</VALUE>
<VALUE>Black</VALUE>
<VALUE>Pink</VALUE>
<VALUE>SkyBlue</VALUE>
<VALUE>Orange</VALUE>
</VALUES>
</KEY>
-->
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="Acorn Electron" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="Settings" required="false">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="AutoBootDelay" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enter the delay in seconds before MAME tries to input the command to boot from the tape. Faster systems should be able to use lower values. Default is 2 seconds.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="Commodore MAX Machine" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="Settings" required="false">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="AutoBootDelay" required="false" nullable="true">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>Enter the delay in seconds before MAME tries to input the command to boot from the tape. Faster systems should be able to use lower values. Default is 2 seconds.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="MGT Sam Coupe" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="Settings" required="false">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="AutoBootDelay" required="false" nullable="true">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>Enter the delay in seconds before MAME tries to input the command to boot from the tape. Faster systems should be able to use lower values. Default is 2 seconds.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="Amstrad CPC" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="Settings" required="false">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="AutoBootDelay" required="false" nullable="true">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>Enter the delay in seconds before MAME tries to input the command to boot from the tape. Faster systems should be able to use lower values. Default is 2 seconds.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<KEYS>
<KEY name="LaunchProgram" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Add the program on the disk to launch once the system is loaded. Use the 'CAT' on the CPC command line to identify the program. The common programs to run are those with a .BIN or .BAS extension and usually the smaller of the files on the disk image. Defaults to 'disk' as this will load some games.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="Bally Astrocade" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="Settings" required="false">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="BlueRAMBasicRom" required="false" nullable="true">
<KEYTYPE>FileName</KEYTYPE>
<DESCRIPTION>Filename for the Blue RAM Basic rom, this must be on the same folder as the game rom. Defaults to Blue RAM Basic v1.1 (USA).bin</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<KEYS>
<KEY name="Parameters" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Add any extra command line parameters for that game. You can use this to change the controller configured on each slot for instance. Take a look at the SLOT DEVICES section in your MAME.ini file to find out the keys/values to use. For instance on Atari 2600 to change the controller on joyport 1 to the wheel controller, you'd type "-joyport1 wheel" on this setting.</DESCRIPTION>
</KEY>
<KEY name="RequiresReset" required="false" nullable="true">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>If a game requires a reset in order to start change this to true.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="Texas Instruments TI 99-4A" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="Settings" required="true">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="ExpansionCartLocation" required="false" nullable="true">
<KEYTYPE>FolderPath</KEYTYPE>
<PATHTYPE>Any</PATHTYPE>
<DESCRIPTION>Location of expansion carts required for many games (extended_basic.rpk, mini_mem.rpk, etc...). Defaults to %RomPath%\System.</DESCRIPTION>
</KEY>
<KEY name="CommandWaitOffset" required="false" nullable="false">
<KEYTYPE>Integer</KEYTYPE>
<DESCRIPTION>This is an offset (in milliseconds) that you can add to all wait times defined in the Command setting. You can make use of this if you are using a pre-defined ini file and the wait times are too slow for your machine, so adjust it here globally instead of manually editing the command setting for every single game.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<KEYS>
<KEY name="Expansion_Cart" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Expansion_Cart if you need a different extended basic cart for a specific game use add this entry</DESCRIPTION>
</KEY>
<KEY name="Command" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Used if rom requires a command after loading is complete to start the game. Use standard AutoHotkey key names, use {Wait} to pause 500 milliseconds between words/characters. ie, "R{Wait}C" to press the R and C keys with a slight delay between them. Useful for navigating through menus or issuing load/run commands.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="Apple IIGS" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<KEYS>
<KEY name="External_OS" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Set to true for games without OS included, this game will then always use %romPath%\System6.2mg as its OS</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="Applied Technology MicroBee" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<KEYS>
<KEY name="MicroBee_Model" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Set to the model of MicroBee this game was made for.</DESCRIPTION>
<VALUES>
<VALUE description="MicroBee 32 IC (default)">mbeeic</VALUE>
<VALUE description="MicroBee 16 Standard">mbee</VALUE>
<VALUE description="MicroBee 32 PC">mbeepc</VALUE>
<VALUE description="MicroBee 32 PC85">mbeepc85</VALUE>
<VALUE description="MicroBee 56">mbee56</VALUE>
</VALUES>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="Magnavox Odyssey 2" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<KEYS>
<KEY name="Bios" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>for all games, we use the default bios (odyssey2). Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="SNK Neo Geo AES" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<KEYS>
<KEY name="BIOS_Region" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>The region BIOS this rom should use. This can affect the language of the in game menus. Default is Asia.</DESCRIPTION>
<VALUES>
<VALUE description="Asia">asia</VALUE>
<VALUE description="Japan">japan</VALUE>
</VALUES>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
<INIFILE name="%SystemName%" required="false">
<INITYPE>System</INITYPE>
<STANDALONE>false</STANDALONE>
<SECTIONS>
<SECTION name="%RomName%" required="false">
<SECTIONTYPE>Rom</SECTIONTYPE>
<KEYS>
<KEY name="Parameters" required="false" nullable="true">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Add any extra command line parameters for that game. You can use this to change the controller configured on each slot for instance. Take a look at the SLOT DEVICES section in your MAME.ini file to find out the keys/values to use. For instance on Atari 2600 to change the controller on joyport 1 to the wheel controller, you'd type "-joyport1 wheel" on this setting.</DESCRIPTION>
</KEY>
<KEY name="HLSL" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enables/Disables HLSL filters for this particular game. Set to ini if you want to use the setting defined in your MAME ini files.</DESCRIPTION>
<VALUES>
<VALUE>true</VALUE>
<VALUE>false</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="GLSL" required="false" nullable="false">
<KEYTYPE>String</KEYTYPE>
<DESCRIPTION>Enables/Disables GLSL filters globally for this particular game. Only use this if you have Videomode set to opengl. Set to ini if you want to use the setting defined in your MAME ini files. This setting requires MAME 0.160 or higher.</DESCRIPTION>
<VALUES>
<VALUE>true</VALUE>
<VALUE>false</VALUE>
<VALUE>ini</VALUE>
</VALUES>
</KEY>
<KEY name="Artwork_Crop" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Use_Bezels" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Bezel Image for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Use_Overlays" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Overlay for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="Use_Backdrops" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Enables/Disables Backdrops for just this game. Overwrites the system setting.</DESCRIPTION>
</KEY>
<KEY name="UseSoftwareList" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>Set to true if you want to launch the game using MAME Software list, if you set this to true MAKE SURE you have a proper rom mapping file that maps your rom names to MAME names. Either that or manually edit the respective software list under MAME\hash to your rom names.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
</INIFILES>
</INISCHEMA>
# Fullscreen - Set fullscreen mode
# Videomode - Choices are gdi,ddraw,d3d. If left blank, mame uses d3d by default
# Params - ROM specific option that adds a CLI command to that game at boot
# MameRomName - For games that require they be named the orginal rom's name, set this key to the original rom name. Likewise you also set a 2nd Rom_Path in your RocketLauncher Mame\Emulators.ini pointing to a folder with all your alternate roms
# For system-named sections: create one section per system using the system name
# The following keys are accepted:
# UseSoftwareList - Set to true if you want to launch the game using MAME Software list, if you set this to true MAKE SURE you have a proper rom mapping file that maps your rom names to MAME names. Either that or manually edit the respective software list under MAME\hash to your rom names.
# Parameters - Add any extra command line parameters for that system.
[Settings]
pauseMethod=4
CheatModeKey=Z&X
LegacyMode=true
[SNK Neo Geo AES]
UseSoftwareList=false
# ROM Specific Options:
[pauline]
MameRomName = dkong
[pc-smb]
Params=-bios single
[Sega VMU]
LegacyMode=true
Use_Bezels=true