MESS : Home Computer

MESS (Multi Emulator Super System)  


MEmu := "MESS"

MEmuV := "0.195"

MURL := ["http://www.mess.org/"]

MAuthor := ["djvj","faahrev","brolly","Tomkun"]

MVersion := ""

MCRC := ""

iCRC := ""

MID := ""

MSystem := ["Acorn Atom","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apogee BK-01","Apple II","Apple IIGS","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari XE","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Casio Loopy","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Dragon Data Dragon","EACA EG2000 Colour Genie","Elektronika BK","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","Galaksija","Gamate","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Magnavox Odyssey 2","Matra and Hachette Alice","Mattel Aquarius","Mattel HyperScan","Mattel Intellivision","Microsoft MSX Turbo-R","Applied Technology MicroBee","NEC PC 6001","NEC PC Engine","NEC PC Engine CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Partner-01.01","Philips CD-i","Philips VG 5000","RCA Studio II","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega SG-1000","Sinclair ZX81","Skate Collection","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","SordM5","Star Wars - Electronic Battle Command","Super Nintendo Entertainment System","Tandy Memorex VIS","Tandy Radio Shack TRS-80 Color Computer","Tangerine Oric","Texas Instruments TI 99-4A","Tiger Game.com","Tiger Gizmondo","Tomy Tutor","VM Labs Nuon","VTech CreatiVision","VTech - V.Smile","Watara Supervision"]

;----------------------------------------------------------------------------

; Notes:

; Exit fade will only work correctly if you don't have Esc, the default MESS exit key,  as your exit key. If you use Esc, turn off the ExitScreen

; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MESS_BIOS_Path" is correctly set. It defaults to your roms subfolder where mess.exe is found.

; This module assumes you have bios zip in your MESS "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below

; If MESS has a problem reading the bios zips, try archving them with "no compression"

; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html

; You may get a black screen or MESS may close w/o notice if you do not have a bios rom for your system when one is needed.

; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your mess.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 1 

;

; Following systems require a BIOS zip with their roms inside, placed in the "Mess\Roms\" directory:

; Aamber Pegasus - pegasus

; Acorn Electron - electron

; Amstrad GX4000 - N/A

; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)

; Apogee BK-01 - apogee

; Apple II - apple2

; Apple IIGS - apple2gs

; Atari 8-bit - a800

; Atari 5200 - a5200

; Atari 7800 - a7800

; Atari Jaguar - jaguar

; Atari Lynx - lynx

; Atari XE - a800xl

; Bally Astrocade - astrocde

; Bandai WonderSwan - N/A

; Bandai WonderSwan Color - N/A

; Casio Loopy - casloopy

; Casio PV-2000 - pv2000

; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi

; ColecoVision - coleco

; Creatronic Mega Duck - N/A

; Dragon Data Dragon - dragon, dragon32, dragon64

; EACA EG2000 Colour Genie - cgenie

; Elektronika BK - bk001

; Emerson Arcadia 2001 - arcadia

; Entex Adventure Vision - advision

; Epoch Game Pocket Computer - gamepock

; Epoch Super Cassette Vision - scv

; Exidy Sorcerer - sorcerer

; Fairchild Channel F - channelf

; Funtech Super Acan - supracan

; Galaksija - galaksija

; Gamate - gamate

; GCE Vectrex - vextrex

; Hartung Game Master - gmaster

; Interton VC 4000 - vc4000

; JungleTac Sport Vii - vii

; Luxor ABC80 - abc80

; Magnavox Odyssey 2 - odyssey2

; Matra and Hachette Alice - alice32

; Mattel Aquarius - aquarius

; Mattel HyperScan - hs

; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes])

; Microsoft MSX Turbo-R - N/A 

; NEC PC 6001 - pc6001

; NEC PC Engine - N/A

; NEC PC Engine CD - N/A

; NEC SuperGrafx - N/A

; NEC TurboGrafx-16 - N/A

; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)

; Nintendo 64 - n64

; Nintendo Entertainment System - N/A

; Nintendo Famicom - famicom

; Nintendo Famicom Disk System - fds

; Nintendo Game Boy - gameboy

; Nintendo Game Boy Advance - gba

; Nintendo Game Boy Color - gbcolor

; Nintendo Super Famicom - supergb

; Nintendo Super Game Boy - supergb

; Nintendo Virtual Boy - N/A

; Philips CD-i - the cdimono1

; Philips VG 5000 - vg5k

; RCA Studio II - studio2

; Sega 32X - 32x

; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)

; Sega Game Gear - gamegear

; Sega Genesis - N/A

; Sega Master System - sms

; Sega Mega Drive - N/A

; Sega VMU - svmu

; Sinclair ZX81 - zx81

; Skate Collection - N/A

; SNK Neo Geo AES - aes

; SNK Neo Geo CD - neocd

; SNK Neo Geo Pocket - ngp

; SNK Neo Geo Pocket Color - ngpc

; Sony PlayStation - psa, pse, psj, psu

; Sony PocketStation - pockstat

; SordM5 - m5

; Super Nintendo Entertainment System - snes

; Tandy Memorex VIS - N/A

; Tandy Radio Shack TRS-80 Color Computer - coco3

; Texas Instruments TI 99-4A - ti99_4a

; Tiger Game.com - gamecom

; Tiger Gizmondo - N/A

; Tomy Tutor - tutor

; VTech CreatiVision - crvision

; Watara Supervision - N/A

;

; Custom Configuration Files:

; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MESS cfg folder using the following structure:

; cfg\mess_system_name\database_rom_name\mess_system_name.cfg

; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:

; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg

;

; Bally Astrocade:

; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf

; A custom build of MESS is needed to play this game if you don't want to press F3 manually each time you play ICBM. The custom build enables DirectInput so it is possible to script a soft reset in.

; I compiled a mess with this turned on and it can be found in my user dir @ /Upload Here/djvj/Bally Astrocade/

; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.

; Rom extensions should be zip,bin,txt

; Create a txt file in your rom dir called "Gunfight+Checkmate+Calculator+Scribbling (USA).txt" This game is built into the system and no rom is required to play it.

;

; GCE Vectrex:

; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the mess\artwork\vectrex folder.

; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.

;

; Magnavox Odyssey 2:

; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.

; Use the systemName ini file in the folder with this module for this, example:

; [Moto-Crash (France)]

; Bios=videopac

;

; Texas Instruments TI 99/4A:

; This system requires full keyboard emulation to work properly

; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)

; You can check how to convert split cart dumps to RPK here:

; http://www.ninerpedia.org/index.php/MESS_multicart_system

; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"


; Bezels:

; Module settings control whether RocketLauncher or MESS bezels are shown

; In the bezel normal mode only RocketLauncher Bezels will be show and the MESS use_bezels option will be forced disbaled

; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MESS folders for the current game

;

; Per game controller types:

; MESS allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to 

; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.

; Slot devices are stored in the MESS ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices 

; through the MESS UI (Press tab while in MESS) exit and then open the MESS ini file and search for a section named SLOT DEVICES.

; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:

; #

; # SLOT DEVICES

; #

; joyport1     wheel

; joyport2     wheel

; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would 

; set Parameters=-joyport1 joy -joyport2 joy

; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set 

; Parameters=-joyport1 wheel -joyport2 wheel

;

; Another option is to set the default values in the MESS ini file and make sure you also set writeconfig to 0.

; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, 

; ensure you set your controls in the main MESS config file (MESS.ini), not the system one (ex. Atari 2600.ini).

;----------------------------------------------------------------------------

StartModule()

BezelGUI()

FadeInStart()


; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.

mTypeVar=

( LTrim

Aamber Pegasus|pegasus

Acorn Atom|atom

        Acorn Electron|electron

Amstrad GX4000|gx4000

APF Imagination Machine|apfimag

Apogee BK-01|apogee

        Apple II|apple2

        Apple IIGS|apple2gs

Atari 8-bit|a800

Atari 2600|a2600

Atari 5200|a5200

Atari 7800|a7800

Atari Jaguar|jaguar

Atari Lynx|lynx

Atari XE|a800xl

        Bally Astrocade|astrocde

Bandai Super Vision 8000|sv8000

        Bandai WonderSwan|wswan

Bandai WonderSwan Color|wscolor

Casio Loopy|casloopy

        Casio PV-1000|pv1000

Casio PV-2000|pv2000

Coleco ADAM|adam

ColecoVision|coleco

Creatronic Mega Duck|megaduck

        Dragon Data Dragon|dragon32

        EACA EG2000 Colour Genie|cgenie

        Elektronika BK|bk0010

        Emerson Arcadia 2001|arcadia

        Entex Adventure Vision|advision

Epoch Game Pocket Computer|gamepock

Epoch Super Cassette Vision|scv

Exidy Sorcerer|sorcerer

Fairchild Channel F|channelf

Funtech Super Acan|supracan

        Galaksija|galaksija

        Gamate|gamate

        GCE Vectrex|vectrex

Hartung Game Master|gmaster

Interton VC 4000|vc4000

JungleTac Sport Vii|vii

        Magnavox Odyssey 2|odyssey2

Matra and Hachette Alice|alice32

Mattel Aquarius|aquarius

Mattel HyperScan|hs

        Mattel Intellivision|intv

        MGT Sam Coupe|N/A

        Applied Technology MicroBee|mbeeic

NEC PC 6001|pc6001

        NEC PC Engine|pce

NEC PC Engine CD|pce

NEC SuperGrafx|sgx

NEC TurboGrafx-16|tg16

NEC TurboGrafx-CD|tg16

Nintendo 64|n64

Nintendo Entertainment System|nes

Nintendo Famicom|famicom

Nintendo Famicom Disk System|fds

Nintendo Game Boy|gameboy

Nintendo Game Boy Advance|gba

Nintendo Game Boy Color|gbcolor

Nintendo Super Famicom|snes

Nintendo Super Game Boy|supergb

Nintendo Virtual Boy|vboy

Partner-01.01|partner

        Philips CD-i|cdimono1

Philips VG 5000|vg5k

        RCA Studio II|studio2

Sega 32X|32x

Sega CD|segacd

Sega Game Gear|gamegear

Sega Genesis|genesis

Sega Master System|sms

Sega Mega Drive|megadriv

Sega SG-1000|sg1000

Sega VMU|svmu

        Sinclair ZX81|zx81

SNK Neo Geo AES|aes

SNK Neo Geo CD|neocdz

SNK Neo Geo Pocket|ngp

SNK Neo Geo Pocket Color|ngpc

Sony PlayStation|psx

Sony PocketStation|pockstat

SordM5|m5

Star Wars - Electronic Battle Command|starwbc

        Super Nintendo Entertainment System|snes

Tandy Memorex VIS

        Tandy Radio Shack TRS-80 Color Computer|coco3

Tangerine Oric|oric1

        Texas Instruments TI 99-4A|ti99_4a

Tiger Game.com|gamecom

        Tiger Gizmondo

        Tomy Tutor|tutor

VM Labs Nuon|N/A

        VTech CreatiVision|crvision

        VTech - V.Smile|vsmilef

        Watara Supervision|svision

)

mType := Object()

Loop, Parse, mTypeVar, `n, `r

{

obj := {}

Loop, Parse, A_LoopField, |

If A_Index = 1

obj.System := A_LoopField

Else ; 2

obj.MessID := A_LoopField

mType.Insert(obj["System"], obj)

}

Log("Module - Finished building the " . MEmu . " object",4)

; For easier use throughout the module

messSystem := mType[systemName].System

messID := mType[systemName].MessID


If !messSystem

ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module.")


settingsFile := modulePath . "\" . moduleName . ".ini"

Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode

messBiosPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Path", emuPath . "\roms",,1)

Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, mess uses d3d by default

hlsl := IniReadCheck(settingsFile, "Settings|" . messSystem . "|" . romName, "HLSL","false",,1)

glsl := IniReadCheck(settingsFile, "Settings|" . messSystem . "|" . romName, "GLSL","false",,1)

bezelMode := IniReadCheck(settingsFile, "Settings", "BezelMode","normal",,1) ; "layout" or "normal"

UseSoftwareList := IniReadCheck(settingsFile, messSystem, "UseSoftwareList","false",,1)

sysStaticParams := IniReadCheck(settingsFile, messSystem, "StaticParameters", A_Space,,1)

sysParams := IniReadCheck(settingsFile, messSystem, "Parameters", A_Space,,1)

romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)

Artwork_Crop := IniReadCheck(settingsFile, messSystem . "|" . romName, "Artwork_Crop", "true",,1)

Use_Bezels := IniReadCheck(settingsFile, messSystem . "|" . romName, "Use_Bezels", "true",,1)

Use_Overlays := IniReadCheck(settingsFile, messSystem . "|" . romName, "Use_Overlays", "true",,1)

Use_Backdrops := IniReadCheck(settingsFile, messSystem . "|" . romName, "Use_Backdrops", "true",,1)

messBiosPath := GetFullName(messBiosPath)


;Read settings from system name ini file

sysSettingsFile := modulePath . "\" . messSystem . ".ini"

IfExist, %sysSettingsFile% 

{

romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)

hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)

glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)

Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)

Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)

Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)

Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)

}


artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"

useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"

useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"

useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"


; Get MESS version from executable, this is needed since some CLI switches are not available in older MESS versions

exeAtrib := FileGetVersionInfo_AW( EmuPath . "\" . executable, "FileVersion|ProductVersion", "|"  )

Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%

 A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )

If (ProductVersion)

StringRight, MESSVersion, ProductVersion, StrLen(ProductVersion) - 2

Log("Detected MESS Product Version from '" . EmuPath . "\" . executable . "' is " . MESSVersion)


hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MESS",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later


If bezelEnabled = true


BezelStart()


7z(romPath, romName, romExtension, 7zExtractPath)


winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"

fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window"

If (Videomode = "opengl")

{

hlsl := " -nohlsl_enable"

If (MESSVersion > 159)

glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")

Else

glsl := ""

}

Else

{

hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")

If (MESSVersion > 159)

glsl := If Videomode = "ini" ? "" : " -nogl_glsl"

Else

glsl := ""

If (Videomode = "ini")

Videomode := ""

}

videomode := If (Videomode != "" )? " -video " . videomode : ""

param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.


If romExtension = .txt ; This can be applied to all systems

param1:=


If messID = apfimag ; APF Imagination Machine

If romExtension != .tap

messID = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded


If UseSoftwareList != true

{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.

If messID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2 ; these systems will use an ini to store game specific settings

{ messSysINI := CheckFileMESS(modulePath . "\" . messSystem . ".ini") ; create the ini if it does not exist

If messID = ti99_4a ; Texas Instruments TI 99-4A

{ mainCart := IniReadCheck(messSysINI, romName, "Main_Cart",A_Space,,1)

basicCart := IniReadCheck(messSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one

expansionLocation := IniReadCheck(messSysINI, romName, "Expansion_Location","extended_basic.rpk",,1)

; Now set the parameters to send to mess

If romExtension = .dsk ; Expansion Disk

; If using the mainCart , send expansionLocation to MESS. This will require DirectInput to be enabled on the MESS build! Else we are loading a Disk game

param1 := " -gromport multi -cart1", param2:=" """ . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:=" """ . romPath . "\" . romName . romExtension . """"

Else If romExtension = .rpk ; Cart Game (RPK Format)

param1 := " -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here

param6 := " -ui_active" ;Enable partial keyboard mode at startup

} Else If messID = aes ; SNK Neo Geo AES

{ biosRegion := IniReadCheck(messSysINI, romName, "BIOS_Region","asia",,1)

param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games

param2 := " -cart " . romName

}Else if messID = apple2gs ; Apple IIGS

{ externalOS := IniReadCheck(messSysINI, romName, "External_OS","false",,1)

2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found

multipartTable := CreateRomTable(multipartTable)


If externalOS = true

{ CheckFile(romPath . "\" . 2gsSystemFile)

param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"

}Else{

param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"

If (multipartTable.MaxIndex() > 1)

param3:=" -flop4", param4 := " """ . multipartTable[2,1] . """"

}

param5 := " -ui_active" ;Enable partial keyboard mode at startup

}Else If messID = electron ; Acorn Electron

{ AutoBootDelay := IniReadCheck(messSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.

AutoBootDelay := " -autoboot_delay " . AutoBootDelay

If romExtension = .bin

mediaDeviceType := "cart"

Else ; any other format

mediaDeviceType := "cass"

param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""

}Else If messID = mbeeic ; Applied Technology MicroBee

{ microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)

If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56

ScriptError("This is not a known MicroBee model value: " . microbeeModel)

Else If (microbeeModel != "mbeeic")

messID := microbeeModel

If romExtension in .mwb,.com,.bee

mediaDeviceType := "quik1"

Else If romExtension in .wav,.tap

mediaDeviceType := "cass"

Else If romExtension in .rom

mediaDeviceType := "cart"

Else If romExtension in .dsk

mediaDeviceType := "flop1"

Else ; .bin format

mediaDeviceType := "quik2"

param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"

}Else if messID = odyssey2 ; Magnavox Odyssey 2

param2 := " -ui_active" ;Enable partial keyboard mode at startup

;Use a different bios if needed (This must be done after the above if conditions since the messID will change)

iniBios := IniReadCheck(messSysINI, romName, "Bios",messID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini

If (iniBios != "")

messID := iniBios ; need to change the bios name for some games

}


; These systems don't use an ini, but do require parameters to be changed from the default method of launching Mess

If (messID = "neocdz" || messID = "cdimono1" || messID = "segacd" || messID = "psx" || (messID = "tg16" && messSystem = "NEC TurboGrafx-CD") || (messID = "pce" && messSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD

{ If romExtension not in .chd,.cue

ScriptError("MESS only supports " . messSystem . " games in chd and cue format. It does not support:`n" . romExtension)

If (messSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run

; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games

tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")

param2 := " -cart " . """" . tgcdBios . """"

} Else If (messSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run

pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")

param2 := " -cart " . """" . pcecdBios . """"

} Else If (messID = "psx") { ; Sony PlayStation

messID = psu ; changing messID sent to Mess to use the USA bios

; SelectMemCard() ; future function to swap around memcards

; Usage: mc1 "J:\MESS\software\psu\card1.mc" 

} If (messSystem = "Sega CD") { ; 

If InStr(romName,"(Jap") ; Mega CD Japanese v2

messID = megacd2j

Else If InStr(romName,"(Euro") ; Mega CD European (PAL)

messID = megacd

}

param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"

}Else If messID = gamecom ; Tiger Game.com

{ If romExtension != .txt

param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

}Else If messID = genesis ; Sega Genesis

{ If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MESS to boot a Mega Drive instead

messID = megadriv

}Else If messID = megadriv ; Sega Mega Drive

{ If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MESS to boot a Genesis instead

messID = genesis

}Else If messID = vii ; JungleTac Sport Vii

{   If romName = Built-In Games (China) ;  Has some built-in games, gotta launch just BIOS for it.

param1:=

}Else If messID = alice32 ; Matra & Hachette Alice

{   If romExtension != .txt

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" 

        }Else If messID = pc6001 ; NEC PC 6001

{   If romExtension != .cas

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" 

        }Else If messID = adam ; Coleco ADAM

        {   If romExtension != .dsk

                       param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" ;  Decide if disk or ddp game

        }Else If messID = starwbc ; Star Wars - Electronic Battle Command

{   If romExtension != .zip

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = dragon32 ; Dragon Data Dragon

{   If romExtension != .cas

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = crvision ; VTech CreatiVision

{   If romExtension != .rom

param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = apogee ; Apogee BK-01

        {   If romExtension != .rka

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = partner ; Partner-01.01

        {   If romExtension != .rkp

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = cgenie ; EACA EG2000 Colour Genie

        {   If romExtension != .cas

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = pockstat ; Sony PocketStation

{ If romExtension != .gme

param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = studio2 ; RCA Studio II

{ If romExtension != .asm

param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

}Else If messID = coco3 ; Tandy Radio Shack TRS-80 Color Computer

{   If romExtension != .txt

param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

}Else If messID = zx81 ; Sinclair ZX81

{   If romExtension != .txt

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = oric1 ; Tangerine Oric

{   If romExtension != .tap

param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = m5 ; Sord-M5

{   If romExtension != .cas|bin

param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = sorcerer ; Exidy Sorcerer

{ If romExtension = !.snp   ; Snapshot file

param1 := " -dump """ . romPath . "\" . romName . romExtension . """"

Else If romExtension = .txt

param1 := " -quik """ . romPath . "\" . romName . romExtension . """"

}Else If messID = a800 ; Atari 8-bit

{       If romExtension != .rom

                        param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = a800xl ; Atari XE

{       If romExtension != .rom

                        param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = aPPLE2 ; Apple II

{       If romExtension != .dsk

                        param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"

        }Else If messID = fds ; Nintendo Famicom Disk System

{ If romExtension != .txt

param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"

Else If mameID = samcoupe ; MGT Sam Coupe

{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.

AutoBootDelay := " -autoboot_delay " . AutoBootDelay

If romExtension in .mgt,.dsk,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.sad

mediaDeviceType := "flop1"

param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""

}

}

}Else If messID = vectrex ; GCE Vectrex

{ If romName = Mine Storm (World) ; Mess dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)

param1:=

}Else If messID = apfm1000 ; APF Imagination Machine/APF M1000

{ If romName = Rocket Patrol (USA) ; Rocket Patrol is built into the APF M1000 ROM.

param1:=

        }Else If messID = pegasus ; Aamber Pegasus

{   If romExtension != .txt

param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"

}Else{ ; Use Software List

hashname := messID

param1 := " " . romName ; param1 used for launching from software lists


If messID = aes ; SNK Neo Geo AES

{ hashname := "neogeo"

param2 := " -bios asia" ; can also be japan, but the asian one has english menus for most games

}

CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . messID) ;Check if software list for selected system exists

}


If messID = vectrex ; GCE Vectrex

param2 := " -view "  . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName


sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one

romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one


StringReplace,messRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so mess knows where to find your roms

messRomPaths := " -rompath """ .  messRomPaths . (If messBiosPath ? ";" . messBiosPath : "") . """" ; if a bios path was supplied, add it into the rom paths sent to mess


If InStr(romParams,"-rompath")

ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MESS module fills this automatically so please remove this from Params in the module's settings.")

If InStr(sysStaticParams,"-rompath")

ScriptError("""-rompath"" is defined as a parameter for " . messSystem . ". The MESS module fills this automatically so please remove this from Params in the module's settings.")


; use a custom cfg file if it exists and append it to param1

IfExist, % emuPath . "\cfg\" . messID . "\" . dbName

param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . messID . "\" . dbName . """" . param1


HideEmuStart()


errLvl := Run(executable . A_Space . messID . param1 . param2 . param3 . param4 . param5 . param6 . messRomPaths . sysStaticParams . romParams . fullscreen . hlsl . glsl . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . " -skip_gameinfo", emuPath, winstate)


If errLvl {

If (errLvl = 1)

Error = Failed Validity

Else If(errLvl = 2)

Error = Missing Files

Else If(errLvl = 3)

Error = Fatal Error

Else If(errLvl = 4)

Error = Device Error

Else If(errLvl = 5)

Error = Game Does Not Exist

Else If(errLvl = 6)

Error = Invalid Config

Else If errLvl in 7,8,9

Error = Identification Error

Else

Error = MESS Error

Log("MESS Error - " . Error,3)

}


WinWait("ahk_class MAME")

WinWaitActive("ahk_class MAME")


BezelDraw()


If romName = ICBMromName ; for Bally Astrocade only

{ Sleep, 2000 ; increase if you don't see the title screen

SetKeyDelay(50)

Send, {F3 down}{F3 up} ; sends a reset to MESS, needed for ICBM to boot

}


HideEmuEnd()

FadeInExit()

Process("WaitClose", executable)

7zCleanUp()

BezelExit()

FadeOutExit()

ExitModule()



; This will simply create a new blank ini if one does not exist

CheckFileMESS(file){

IfNotExist, %file%

FileAppend,, %file%

Return file

}


ListXMLInfo(rom){ ; returns MAME/MESS info about parent rom, orientation angle, resolution

Global emuFullPath, emuPath

ListXMLtable := []

Log("Module - RunWait`, " .  comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt`, " . emuPath . "`, Hide")

RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide

Fileread, ListxmlContents, %emuPath%\tempBezel.txt

RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)

RegExMatch(parent,"cloneof=" . """" . ".*", parent)

RegExMatch(parent,"""" . ".*", parent)

StringTrimLeft, parent, parent, 1

RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)

RegExMatch(angle,"[0-9]+", angle, "-6")

RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)

RegExMatch(width,"[0-9]+", width, "-6")

RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)

RegExMatch(Height,"[0-9]+", Height, "-6")

ListXMLtable[1] := parent

ListXMLtable[2] := angle

ListXMLtable[3] := height

ListXMLtable[4] := width

If (ListXMLtable[3] > ListXMLtable[4])

ListXMLtable[2] := true

FileDelete, %emuPath%\tempBezel.txt

Return ListXMLtable

}


BezelLabel:

WinSet, Transparent, 0, ahk_class ConsoleWindowClass

Return


CloseProcess:

FadeOutStart()

WinClose("ahk_class MAME")

Return


<?xml version="1.0" encoding="UTF-8"?>

<INISCHEMA>

<INIFILES>

<INIFILE name="%ModuleName%" required="false">

<INITYPE>Module</INITYPE>

<SECTIONS>

<SECTION name="Settings" required="false">

<SECTIONTYPE>Global</SECTIONTYPE>

<KEYS>

<KEY name="Fullscreen" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Fullscreen</DESCRIPTION>

</KEY>

<KEY name="MESS_BIOS_Path" required="false" nullable="true">

<KEYTYPE>FolderPath</KEYTYPE>

<FULLROW>true</FULLROW>

<DESCRIPTION>This should point to your BIOS roms required for all system for MESS. Default points to the roms subfolder where your mess.exe is found.</DESCRIPTION>

<PATHTYPE>Relative</PATHTYPE>

</KEY>

<KEY name="HLSL" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enables/Disables HLSL filters globally for all systems using this module. Set to ini if you want to use the setting defined in your MESS ini files.</DESCRIPTION>

<VALUES>

<VALUE>true</VALUE>

<VALUE>false</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="GLSL" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enables/Disables GLSL filters globally for all systems using this module. Only use this if you have Videomode set to opengl. Set to ini if you want to use the setting defined in your MESS ini files. This setting requires MESS 0.160 or higher.</DESCRIPTION>

<VALUES>

<VALUE>true</VALUE>

<VALUE>false</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="Videomode" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Choices are gdi,ddraw,d3d,opengl. If left blank, MESS uses d3d by default. Set to ini if you want to use the setting defined in your MAME ini files. If you set this to ini it's highly suggested that you also set both HLSL and GLSL settings to ini.</DESCRIPTION>

<VALUES>

<VALUE>d3d</VALUE>

<VALUE>ddraw</VALUE>

<VALUE>gdi</VALUE>

<VALUE>opengl</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="BezelMode" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Choices are layout or normal. If left blank, layout will be used by default. "Layout" allows MESS to use it's built-in layout support, where-as "normal" only uses RocketLauncher bezels.</DESCRIPTION>

<VALUES>

<VALUE>layout</VALUE>

<VALUE>normal</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

<SECTION name="%SystemName%" required="false">

<SECTIONTYPE>System</SECTIONTYPE>

<KEYS>

<KEY name="StaticParameters" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Add any extra command line parameters for that system. These parameters will be concatenated with any rom specific parameters you might set.</DESCRIPTION>

</KEY>

<KEY name="Parameters" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Add any extra command line parameters for that system. These parameters will be overriden by any rom specific parameters you might set.</DESCRIPTION>

</KEY>

<KEY name="HLSL" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enables/Disables HLSL filters for this particular system. Set to ini if you want to use the setting defined in your MESS ini files.</DESCRIPTION>

<VALUES>

<VALUE>true</VALUE>

<VALUE>false</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="GLSL" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enables/Disables GLSL filters for particular. Only use this if you have Videomode set to opengl. Set to ini if you want to use the setting defined in your MESS ini files. This setting requires MESS 0.160 or higher.</DESCRIPTION>

<VALUES>

<VALUE>true</VALUE>

<VALUE>false</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="Artwork_Crop" required="true" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>

</KEY>

<KEY name="Use_Bezels" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Bezel Image for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>

</KEY>

<KEY name="Use_Overlays" required="true" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Overlay for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>

</KEY>

<KEY name="Use_Backdrops" required="true" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Backdrops for the entire system. Can be overwritten by the per-rom setting of the same name.</DESCRIPTION>

</KEY>

<KEY name="UseSoftwareList" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true if you want to launch the game using MESS Software list, if you set this to true MAKE SURE you have a proper rom mapping file that maps your rom names to MESS names. Either that or manually edit the respective software list under MESS\hash to your rom names.</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="Parameters" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Add any extra command line parameters for that game. You can use this to change the controller configured on each slot for instance. Take a look at the SLOT DEVICES section in your MESS.ini file to find out the keys/values to use. For instance on Atari 2600 to change the controller on joyport 1 to the wheel controller, you'd type "-joyport1 wheel" on this setting.</DESCRIPTION>

</KEY>

<KEY name="HLSL" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enables/Disables HLSL filters for this particular game. Set to ini if you want to use the setting defined in your MESS ini files.</DESCRIPTION>

<VALUES>

<VALUE>true</VALUE>

<VALUE>false</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="GLSL" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enables/Disables GLSL filters globally for this particular game. Only use this if you have Videomode set to opengl. Set to ini if you want to use the setting defined in your MESS ini files. This setting requires MESS 0.160 or higher.</DESCRIPTION>

<VALUES>

<VALUE>true</VALUE>

<VALUE>false</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="Artwork_Crop" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for just this game. Overwrites the system setting.</DESCRIPTION>

</KEY>

<KEY name="Use_Bezels" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Bezel Image for just this game. Overwrites the system setting.</DESCRIPTION>

</KEY>

<KEY name="Use_Overlays" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Overlay for just this game. Overwrites the system setting.</DESCRIPTION>

</KEY>

<KEY name="Use_Backdrops" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Backdrops for just this game. Overwrites the system setting.</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Acorn Electron" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="Settings" required="false">

<SECTIONTYPE>Global</SECTIONTYPE>

<KEYS>

<KEY name="AutoBootDelay" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enter the delay in seconds before MESS tries to input the command to boot from the tape. Faster systems should be able to use lower values. Default is 2 seconds.</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Texas Instruments TI 99-4A" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="Main_Cart" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Main_Cart should be used on expansion modules like Adventureland and should contain the name of the main cart required to load the expansion module</DESCRIPTION>

</KEY>

<KEY name="Basic_Cart" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Basic_Cart if you need a different extended basic cart for a specific game use add this entry</DESCRIPTION>

</KEY>

<KEY name="Expansion_Location" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Expansion_Location this is the device where you want to load your expansion module from, typically on disks it's DSK1.* and on tapes CS1.*</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Apple IIGS" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="External_OS" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Set to true for games without OS included, this game will then always use %romPath%\System6.2mg as its OS</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Applied Technology MicroBee" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="MicroBee_Model" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Set to the model of MicroBee this game was made for.</DESCRIPTION>

<VALUES>

<VALUE description="MicroBee 32 IC (default)">mbeeic</VALUE>

<VALUE description="MicroBee 16 Standard">mbee</VALUE>

<VALUE description="MicroBee 32 PC">mbeepc</VALUE>

<VALUE description="MicroBee 32 PC85">mbeepc85</VALUE>

<VALUE description="MicroBee 56">mbee56</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="Magnavox Odyssey 2" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="Bios" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>for all games, we use the default bios (odyssey2). Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead.</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="SNK Neo Geo AES" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="BIOS_Region" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>The region BIOS this rom should use. This can affect the language of the in game menus. Default is Asia.</DESCRIPTION>

<VALUES>

<VALUE description="Asia">asia</VALUE>

<VALUE description="Japan">japan</VALUE>

</VALUES>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

<INIFILE name="%SystemName%" required="false">

<INITYPE>System</INITYPE>

<STANDALONE>false</STANDALONE>

<SECTIONS>

<SECTION name="%RomName%" required="false">

<SECTIONTYPE>Rom</SECTIONTYPE>

<KEYS>

<KEY name="Parameters" required="false" nullable="true">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Add any extra command line parameters for that game. You can use this to change the controller configured on each slot for instance. Take a look at the SLOT DEVICES section in your MESS.ini file to find out the keys/values to use. For instance on Atari 2600 to change the controller on joyport 1 to the wheel controller, you'd type "-joyport1 wheel" on this setting.</DESCRIPTION>

</KEY>

<KEY name="HLSL" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enables/Disables HLSL filters for this particular game. Set to ini if you want to use the setting defined in your MESS ini files.</DESCRIPTION>

<VALUES>

<VALUE>true</VALUE>

<VALUE>false</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="GLSL" required="false" nullable="false">

<KEYTYPE>String</KEYTYPE>

<DESCRIPTION>Enables/Disables GLSL filters globally for this particular game. Only use this if you have Videomode set to opengl. Set to ini if you want to use the setting defined in your MESS ini files. This setting requires MESS 0.160 or higher.</DESCRIPTION>

<VALUES>

<VALUE>true</VALUE>

<VALUE>false</VALUE>

<VALUE>ini</VALUE>

</VALUES>

</KEY>

<KEY name="Artwork_Crop" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables cropping of artwork to the game screen area only for just this game. Overwrites the system setting.</DESCRIPTION>

</KEY>

<KEY name="Use_Bezels" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Bezel Image for just this game. Overwrites the system setting.</DESCRIPTION>

</KEY>

<KEY name="Use_Overlays" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Overlay for just this game. Overwrites the system setting.</DESCRIPTION>

</KEY>

<KEY name="Use_Backdrops" required="false" nullable="false">

<KEYTYPE>Boolean</KEYTYPE>

<DESCRIPTION>Enables/Disables Backdrops for just this game. Overwrites the system setting.</DESCRIPTION>

</KEY>

</KEYS>

</SECTION>

</SECTIONS>

</INIFILE>

</INIFILES>

</INISCHEMA>

To come later...