Teach Your Monster to Read
By: M.Clara Scarangella
By: M.Clara Scarangella
Teach Your Monster to Read is an early literacy game available as an app (iOS, Android, Kindle) and on the web. Kids play as an alien monster whose spaceship crashes on a deserted island. Missions focus on learning letter and vowel sounds, featuring a series of mini-games spread out across several islands displayed on a colorful map that visually tracks kids' progress. There's a lot to do, from designing the monster's appearance to conquering the mini-games to earning new rewards (such as underwear!) for the monster. The goal is to complete games to fix the monster's spaceship and escape the islands. There are three games in the series: First Steps, Fun with Words, and Champion Reader. The games build on each other and provide a logical, fun way for kids to improve their skills. It's free to play these games on the website, and users can also download a paid version of the same games for their mobile device
Teach Your Monster to Read is a slick, colorful, and charming package that gets kids practicing essential ELA skills including sounds, blends, segments, phonemes, graphemes, and eventually sentences. If they have trouble with a specific part of the game, those sounds appear more frequently later on, so they get more chances to practice.
Though the games aren't showstoppers, they look great, and -- in combination with the customized monsters -- they should hold kids' attention. The game doesn't always explain exactly what needs to happen, so students may need some teacher support. The Champion Reader level offers more functionality for older and more advanced students as well.
According to the text "technology is excellent for supporting language learners with special educational needs. An important principle is to focus on learning needs starting from what somebody can do rather than what they can’t do.
A good inclusive practice approach is through accessible tools supporting engagement with learning – the University of Kent have a really useful free resource supporting this approach." This app is user friendly and easy to use from the very begging, as it was mentioned before students with speech difficulties and students with reading writing difficulties will profit from this app given that they learn in a game format.
The app doesn't concentrate on the things kids cannot do but rather what they can do and what they can do about it. It is very appealing since they have to solve a problem: the monster needs to scape the desset island and students will have to play certain games in order to achieve that goal while learning the target language.
Lix, C. (2020, August 25). Teach Your Monster to Read Review for Teachers. Common Sense Education. https://www.commonsense.org/education/app/teach-your-monster-to-read.
Homeschooling2e. (2017, December 14). Review: Teach Your Monster To Read. Homeschooling2e. https://homeschooling2e.com/2017/12/13/review-teach-your-monster-to-read/.
Communicative goal: Talking about stories in the target language.
The aim of this lesson will be to foster imagination in order to write stories in the target language.
Age group: 4th graders (8/9 year olds)
Duration: 40 minutes.
As we all know the aim of this game is to help the monster escape the island and in order for it to leave the student will have to complete some activities, the idea proposed to use this app is: the students should think about what happens after the monster leaves the island, therefore, we will be encouraging imagination and writing skills. At the end of the lessons the students will be able to write about stories and use their imagination to write in the target language. Even though this wouldn’t happen in real life, the target language will be used for communicative purposes.