Inclusive Lesson Plans: 'Unusual Jobs'
Using Witty Comics and Emaze to help visual learners and SEN students.
Using Witty Comics and Emaze to help visual learners and SEN students.
by Sabrina Brutomeso & Valentina Fernandez
In this post, you will find two different lesson plans using the WWW layout suggested by Dudeney and Hockney (2007). These lessons aim to cater for different needs and different frameworks such as Bloom's taxonomy, PLANIED and SAMR have been used to account for our choices.
Lesson #1
Target learners: 15-year-olds, A2 level
Number of students: 20
Time allotted: 60 minutes (per lesson)
Topic: Jobs
Objectives:
At the end of this unit students will be able to:
- recognize new lexical items connected to ‘unusual jobs’.
- design comics using Witty Comics.
- create a presentation using Emaze.
- reflect on the differences between some unusual jobs.
- write a job application.
Warmer
Teacher will show students the following picture of different unusual jobs and will ask learners to name them and mention more.
Then, students will be asked to discuss in pairs the following questions. The teacher will monitor the discussion by walking around the classroom, helping when necessary and taking down notes of common mistakes:
Talk to your partner:
Imagine you’re an underwater archaeologist. What do you like about the job? What don’t you like about it? Discuss your ideas with a partner.
Ask students in your class which of the jobs they would like to do. Ask them to explain their answers.
Which jobs involve a lot of physical activity or danger? Why do you think people do these jobs?
Would you enjoy a job that combines nature, science and extreme sports? Why or why not?
Web
Students will have already interviewed a person who has a typical job and asked this person to mention three or four unusual or unexpected parts of the job. They will have a written outline of the interview. During this stage, the teacher will tell them they can use dictionaries and some websites she provided if they need extra support.
Now, they will design a comic strip on Witty Comics to illustrate the highlights of the interview. The teacher will make sure they know how to use the tool and anyway she will provide them with a tutorial:
Then, all students will post their comics on an online padlet wall.
In 2015, a Digital Competence Framework was developed by the Ministry of Education as part of Plan Nacional de Educación Digital (PLANIED) which aims to promote digital literacy in the school system. This framework can be used to explain why this activity on Witty Comics is great.
PLANIED’s goal is to foster knowledge and the critical and creative use of ICT tools. In order to be digitally competent in today’s society, six dimensions are identified in terms of knowledge, skills and attitudes. The dimensions that account for the use of Witty Comics in this lesson are:
1. Creativity and innovation: students create knowledge using ICT tools. In this lesson, students produce their own characters in the interview.
2. Communication and collaboration: Students share their comics on the padlet wall.
3. Information management and representation: Students select, analyze and organize information in an understandable way for them and their peers. They will turn the written dialogue into a comic.
4. Responsibility and participation: Students should be responsible for what they decide their characters will say. All members of the class will participate and collaborate in the creation of the padlet wall.
5. Critical Thinking: Students will carry out an interview and after that, they have to select and think critically as to what information to include in the comic .
6. Autonomous use of ICTs: Students read some websites, look for precise information, and consult online dictionaries if needed.
What Next
As follow up activities, students will do this worksheet: https://es.liveworksheets.com/di1110592an about unusual jobs, and then they will make their own ranking list of unusual jobs, from the most to the least interesting for them. Finally, the teacher will give students general feedback on their performance.
How-to guide on Witty Comics
Click on this link to enter Witty Comics.
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5. Go back to Witty Comics and click on login. Access your account with your username and password.
Lesson #2
Warmer
Students will watch the following video. Then they will have a short oral whole-class discussion in which they will share their opinion on the jobs, their experience and possible previous knowledge on them: https://www.youtube.com/watch?v=bPIERr47T34 .
Web
Students will plan a job fair presentation for unusual jobs using Emaze. Teacher will make sure they know how to use the tool but she will provide a tutorial in any case:
Students will have to follow these steps to prepare the presentation (flipped classroom):
Find information about five interesting and unusual careers (this step will have been carried out as homework with the necessary guidance of the teacher).
Make slides showing a typical day for these workers (one worker per slide).
Share your presentation briefly with the class and talk about what each job entails (the following class).
The purpose of this activity can be explained using digital Bloom's Taxonomy:
This taxonomy modified by Andrew Churches (2008) aims to expand the 21st century thinking skills (communication, collaboration, creativity and critical thinking) associated with each level of this pyramid, which illustrates both lower and higher order thinking skills. Students are active participants and use technology as a means.
The use of Emaze, a Web 2.0 tool, can be supported by different levels that make up the pyramid. In this lesson, students will be using this learning tool to create a presentation.
The layers of this Taxonomy that accounts for its use are:
Understanding: Students will be building meaning on the basis of what they have found about weird jobs for homework and also whatever they may have learned in previous lessons of this unit. In other words, students have to find information about 5 unusual jobs and be able to describe them and select relevant information/ pictures for their presentation.
Applying: At this level students will have to apply what they have learned to create a presentation about 5 unusual jobs. In this lesson, students will have to prepare what they are going to include in each slide and also talk about each unusual job they have selected.
Creating: This is the level where students design and create the end product. They have to work on the digital and oral presentation.
What Next
As a follow-up activity, students will be asked to work in pairs, choose one of the jobs from each others’ presentation and write a job application (which the teacher has already explained in a previous lesson). First, students will make the draft of the application. In this stage, the teacher will encourage students to use the spell checker in a word processor.
This is an instance of the SAMR model Augmentation phase since technology acts as a direct tool substitute but with some functional improvement. In this case, technology is a direct tool that substitutes a conventional way of writing a composition and adds functional improvement (Puentedura 2006). The aid of technology here provides motivation and boosts engagement.
After that, they will send the job application to the teacher's Gmail account, for a final correction.
Finally, the teacher will give students general feedback on their performance.
TPACK is another framework that helps us account for the value of this lesson plan. TPACK stands for Technological Pedagogical Content Knowledge and it was written in 2006 by Punya Mishra and Matthew J. Koehler. It is a theory that was developed to explain the set of knowledge that teachers need to teach their students a subject, teach effectively, and use technology. TPACK gives us three knowledge areas to consider: Technology, Pedagogy, and Content Knowledge. Arranging these three categories into a Venn diagram helps us to see the four areas that are created in Mishra and Koehler’s framework. The overlap of these three categories reminds us that, as teachers, we design lessons based on how students can best learn our specific course material.
In this lesson plan, students learnt about unusual jobs and vocabulary about this. That would be the Content Knowledge (CK) teachers need to have. They also used different technological tools in order to accomplish their tasks. That refers to the Technological Knowledge (TK) teachers need in order to show how the tools work to students. Finally, tasks are done communicatively and try to emulate real life situations. This approach taken by the teacher relates to the Pedagogical Knowledge (PK). These areas cannot be taken as separate parts of knowledge, given that they overlap and mix in a fashion that enhances the learning
How does the use of technology make this lesson more inclusive?
Using both Witty Comics and Emaze, visual students will benefit from the tasks since they will remember more the content than by just listening to information on the topic. Using technology in the classroom engages students and motivates them to participate, which makes learners with special educational needs feel included.
Also, students with special needs, such as children with ASD, who often have difficulty with social interaction, can present their work to both their teachers and classmates in a safe way.
*To read more about our work, please visit our PLEs: Sabrina's PLE and Valentina's PLE*
How-to guide on Emaze
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Sources:
Hockly, N., & Dudeney, G. (2007) Chapter 3 “Using websites”. In How to Teach English with Technology. Essex: Pearson.
Reading Assignment for class 16 M. Koehler. (2012). TPACK Explained. Retrieved July 2, 2018, from http://www.tpack.org/
SAMR Model https://www.schoology.com/blog/samr-model-practical-guide-edtech-integration
Bloom’s Digital Taxonomy Verbs For 21st Century Students (2016) https://www.teachthought.com/critical-thinking/blooms-digital-taxonomy-verbs-21st-century-students/ Wedlock, M.S (2017) The Technology Driven Student: How to Apply
Bloom’s Revised Taxonomy to the Digital Generations http://jespnet.com/journals/Vol_4_No_1_March_2017/4.pdf Sneed (2016) Integrating
Technology with Bloom’s Taxonomy https://teachonline.asu.edu/2016/05/integrating-technology-blooms-taxonomy/
Ripani, F. (2016). Competencias de Educación Digital. Ministerio de Educación y Deportes. Retrieved in July 2017 from http://www.bnm.me.gov.ar/giga1/documentos/EL005452.pdf
Ripani, F. (2016). Orientaciones Pedagógicas. Ministerio de Educación y Deportes. Retrieved in July 2017 from http://www.bnm.me.gov.ar/giga1/documentos/EL005853.pdf